The Star Citizen Thread V10

Exploration even with 100 systems is going to be a tricky thing to pull off.
What’s the point in going where no man has gone before if you turn a corner and Margret from accounts is having a picnic!?
No amount of purpose built ships and exploration clobber are going to stop feeling a little bit stupid.
 
Exploration even with 100 systems is going to be a tricky thing to pull off.
What’s the point in going where no man has gone before if you turn a corner and Margret from accounts is having a picnic!?
No amount of purpose built ships and exploration clobber are going to stop feeling a little bit stupid.
Is focussing more on the social aspects. Is only natural then that Margret is way closer and more frequent than fringe activities. Maybe she was just waiting for someone to join for picnic?
 
Exploration even with 100 systems is going to be a tricky thing to pull off.
What’s the point in going where no man has gone before if you turn a corner and Margret from accounts is having a picnic!?
No amount of purpose built ships and exploration clobber are going to stop feeling a little bit stupid.
I think that unlike Elite finding new systems will probably not be the main thing since these 100 systems are known systems.

The exploration is most likely unstable jump points, temporary anomalies, mineral deposits, plant locations or some other stuff.

Everything will most likely be temporary commodities that needs to be found, reported, extracted and then finally sold.
 
I think that unlike Elite finding new systems will probably not be the main thing since these 100 systems are known systems.

The exploration is most likely unstable jump points, temporary anomalies, mineral deposits, plant locations or some other stuff.

Everything will most likely be temporary commodities that needs to be found, reported, extracted and then finally sold.
Sounds suspiciously like mining.
 
Sounds suspiciously like mining.
It would not surprise me since the equivalent would be:

  • Prospecting for a find
  • Reporting the find
  • Miners purchasing the data
  • Miners get the materials from site
  • Miners sell the materials
  • Scientist get materials from Miner
  • Scientist examine its properties to accurately give it's hidden stats meaning
  • Engineers purchase a load of the now accurately numbered items
  • Engineers examines it in detail to find what they can efficiently use it for
  • Engineer creates a ship modification
  • Other player purchase the final product
So essentially everything would tie in into a long chain of resource management and finally into a product that can be used.
 
It would not surprise me since the equivalent would be:

  • Prospecting for a find
  • Reporting the find
  • Miners purchasing the data
  • Miners get the materials from site
  • Miners sell the materials
  • Scientist get materials from Miner
  • Scientist examine its properties to accurately give it's hidden stats meaning
  • Engineers purchase a load of the now accurately numbered items
  • Engineers examines it in detail to find what they can efficiently use it for
  • Engineer creates a ship modification
  • Other player purchase the final product
So essentially everything would tie in into a long chain of resource management and finally into a product that can be used.
Explore areas to find things to prospect. Fair enough,not something i’d want to do but each to their own.
 
I think that unlike Elite finding new systems will probably not be the main thing since these 100 systems are known systems.

The exploration is most likely unstable jump points, temporary anomalies, mineral deposits, plant locations or some other stuff.

Everything will most likely be temporary commodities that needs to be found, reported, extracted and then finally sold.
Chris said there'll be new systems added every few weeks...

We're going to be adding content dynamically to the universe. I'm not interested in having yearly updates. We'll have a team of people that are adding content on a weekly, every two weeks basis. So you start in this system and start in this game, and it's got fifty star systems for instance... Two weeks in and a jump point is discovered for another system and someone navigates it, and bam we've got a 51st system... and so on.
 
because its one of the latest SC related vids


I admit I havent watched it in full, but the first minute already bore me to tears and the comments overall make me think its a propaganda tool. I have posted a fair bit so far awaiting backlash and reactions. I just thought it might inject some activity in our boring SC bashing :D:D:D:D
Just watched the vid...propaganda tool :)

Making inappropriate and desperate comparisons with 2 very succesful and very polished (and released) games from Rockstar..in the case of RDR2... which was internally budgeted and funded by an established developer/producer and netted $725 million for Rockstar in the first 2 days on sale...really?

These comparisons...and they seem to be a stable 'look what they spent' comparison from the Star Citizen cultists, they aren't mercilessly ridiculed nearly enough in my book. The only relevant comparison between SC and RDR2 is that for exactly the same time in development, Ci¬G has netted almost $300 million and produced absolutely nothing of note bar a buggy tech demo...

Rockstar, with no crowd funded silliness produced possibly, the game of the decade (notwithstanding CDPR and Cyberpunk 2077) and netted Rockstar (to date) $2.71 billion in sales.

Although I'm more than biased toward Rockstar and a massive fan of RDR2...I still say, compare that lot culty-bois...figures don't lie... and don't be dissin' my cowboy game :)

Footage edited for story spoilers from my Xbox one X...

 
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Just watched the vid...propaganda tool :)

Making inappropriate and desperate comparisons with 2 very succesful and very polished (and released) games from Rockstar..in the case of RDR2... which was internally budgeted and funded by an established developer/producer and netted $725 million for Rockstar in the first 2 days on sale...really?

These comparisons...and they seem to be a stable 'look what they spent' comparison from the Star Citizen cultists, and they aren't mercilessly ridiculed nearly enough in my book. The only relevant comparison between SC and RDR2 is that for exactly the same time in devlopment, Ci¬G has netted almost $300 million and produced absolutely nothing of note bar a buggy tech demo...

Rockstar, with no crowd funded silliness produced, possibly, the game of the decade (notwithstanding CDPR and Cyberpunk 2077) and netted Rockstar (to date) $2.71 billion in sales.

Although I'm more than biased toward Rockstar and a massive fan of RDR2...I still say, compare that lot culty-bois...figures don't lie... and don't be dissin' my cowboy game :)
Wut? RDR2 made of a billion?
 
It would not surprise me since the equivalent would be:

  • Prospecting for a find
  • Reporting the find
  • Miners purchasing the data
  • Miners get the materials from site
  • Miners sell the materials
  • Scientist get materials from Miner
  • Scientist examine its properties to accurately give it's hidden stats meaning
  • Engineers purchase a load of the now accurately numbered items
  • Engineers examines it in detail to find what they can efficiently use it for
  • Engineer creates a ship modification
  • Other player purchase the final product
So essentially everything would tie in into a long chain of resource management and finally into a product that can be used.
it is comforting that none of this game mechanics have been created after 7 years of development.
 
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