The Star Citizen Thread V10

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Oh man, Obsidian Ant streamed SC today???

Wonder how that went. "Played" last night and it was awful.

They already have another patch in the PTU to try and fix server performance.
 
Hell yeah, I was looking up to Blizzard for so long....even thinking about joining them as an employee (tho not in a dev capacity). This is the company which didnt only have a glorious uprising but also were responsible for so many great memories of mine. I felt kind of a kinship to these people especially when I felt personally adressed with all their smooth talks on stage.

Fast forward to today and Blizzard is a souless monster to me. I still follow what games they are working on but mainly in order to stay as far away from them as I can. I believe that Blizzard has crumbled under the constant pressure for profit and gamers...once the crowd carrying them as well as providing them with the materials for future games are now just cattle (before it was trying to make a game that we like, now its making a game they can tell us we gonna like). Making a lot of noise but kept pacified with no power whatsoever in order to keep the "white" gold flowing. This is a company which has drastically changed the bigger it got.

I see this repeating itself whenever a once small-time game studio gets some big hits and is either expending or getting swallowed by a big publisher. Thats the moment things usually go downhill from. Theres only a few companies around right now who resist the temptation of more money and deliberately stay small in order to focus on what they want....making games. The future is indie. Mark my words.
This has been the case throughout the industry regardless of what gaming genre it happens to. On the prolific RPG/Simulation front Maxis (owned the simulation niche via groundbreaking titles like The Sims, Spore, SimCity), Mythic (Dark Age Camelot, Warhammer), Bioware (now apparently on its last legs with dud MVP of the year Anthem) are proof of that. This was almost the fate of Bungie had they not managed to survive/escape Activision cannibalism. And lucked out with literally walking away with full ownership of their IP and intellectual property rights intact.

I'm praying this is not going to be the case for Obsidian after they release The Outer Worlds. Or Rebel Galaxy Outlaw for that matter..... :cautious:

Disney continuing to permit EA exclusive developer rights/control of its Star War franchise will never cease to dumbfound me. Them allowing EA to defile the SW franchise has been a taboo crime against humanity.
 
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"Another thing that we're doing - and again, down the line - is that you will be able to walk around, inside your ship, you'll be able to get out of your ship, walk around inside space stations, other vehicles, all of that sorta thing."

All of this isn't presented as "it would be awesome", but "we will definitely (try to) do it at a later time".
The thing is since this feature is going to be so challenging to implement, there is a workaround. Space legs doesn't have to function literally the immersive way it does in SC or X4 Frontier. It can be subtle/suggestively implied like the way Rebel Galaxy handles space leg mobility in space stations.

Or as another alternative (which would be perhaps a lot easier to implement from a development perspective) limit player mobility to their ship interior as mentioned earlier. But restrain mobility to 1st person POV inside your ship only. This doesn't allow you to see your feet/toes and would permit viewing/use of only your hands. This 1st POV would let you walk around and explore your ship interior the way SC currently does. With all the high end attention to detail and customization that is currently being pimped in SC with the latest customization updates.

I'd pay an indecent sum of real life credits to have a SC customization of my ship. Experience virtual 3D living in true The Sims 3 style the way you currently can in SC. Regardless of whether it's my cheap flying waffle maker Sidey or stealthy Asp. The ability to have my Holo Me use 1st POV to explore areas like the cargo bay or newly added med bay module. Then be able to grab a quick bite to eat from the newly installed galley/bar or or small lounge module on my ASP. Or eat from my pilot's chair on the bridge in my Sidey due to the lack of interior space for a galley/bar/mess hall module. Then go sleep in my bed/cot when I'm ready to log off or just do it for the immersion.

So it's quite feasible to go the SC route and focus on internal ship customization with a 1st person POV space leg feature. This would greatly incentivize me to grind towards my next couple hundred million credits for a Belugia/Cutter etc. Just to earn the privilege of owning/interacting with potential luxury commodity/service items on ships in this class (like a zero G swimming pool or toilet). A combination of suggestive RGO space legs, and the insane degree of immersive SC style ship interior customization would definitely make up the lack of real space legs IMO
 
Oh man, Obsidian Ant streamed SC today???

Wonder how that went. "Played" last night and it was awful.

They already have another patch in the PTU to try and fix server performance.
It was awful indeed, I gave up after an hour when it got worse instead of settling...latest quick fix patch to hit the PU from the PTU last night seems to work better. Nice seeing you on there tonight slumming it on the EU servers ;)
 
OA is obviously just a hater trying to make SC look bad. Its AAAALLLPHHHAAAA!!!!
OA didn't have to try particularly hard to make it look bad...it was absolutely horrendous. Strange thing was...it played fine in the PTU before going live.

Ci¬G released a quick fix patch to fix the server slow down (and other bugs) last night which did the job nicely though...didn't even stutter as much as it usually does.

OA hasn't played SC in quite a while...some of the control options have changed a bit since he last played as well as the bugs associated with them. There seemed to be some folks in the stream chat that were offering strange info and advice...pity I hadn't watched it live and joined in the chat...I could have saved him a few trips back to the menu and helped him find the ship doors and lifts at the least :)
 
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The thing is since this feature is going to be so challenging to implement, there is a workaround. Space legs doesn't have to function literally the immersive way it does in SC or X4 Frontier. It can be subtle/suggestively implied like the way Rebel Galaxy handles space leg mobility in space stations.
What I'd love to see in Elite's handling of space legs would be for them to make good on having no handwavium magic artifical gravity, so that you'd have to float around your ship Lone Echo style unless it was parked on a planet or rotating station. They could really up the fidels over SC's "we didn't even turn CryEngine's underwater functionality off, let alone gravity, but it's all canon, honest" approach with its horrifically janky grid transitions if they went full hard sci-fi. Not saying I have any idea at all how they might pull it off, of course, and I'm sure they'd just use magnetic boots as an excuse for regular first-person locomotion instead.
 
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OA didn't have to try particularly hard to make it look bad...it was absolutely horrendous. Strange thing was...it played fine in the PTU before going live.
More people hammering the servers probably was a factor. They still need to get that netcode improved.
 
In the video I used a press account, which CIG gave to me over three years ago. The purpose of these accounts is to enable the media to review the game and write articles, and to allow content creators to produce videos. The ships on the account are not mine. They do not appear in the hangar on the RSI website. They cannot be melted / traded-in. They cannot be refunded. They have no value beyond providing the ability for the user to create reviews / videos / livestreams.
So these press accounts are really just advertising accounts.
 
More people hammering the servers probably was a factor. They still need to get that netcode improved.
After they applied the quick fix patch last night it was a night and day change from the 3.5.1 live release, they got rid of most of the silly ambient fog inside the ships and around landing areas as well as planetary atmospheres (it was like descending through thick fog)...to which I give a hearty thumbs up. It made the overall graphics look grainy and added absolutely nothing...

Now the graphics look tight and clear...plus it's certainly improved the overall performance of SC on the server side. I played for over 7 hours after the mini-patch..even touching base briefly with our Sovapid in the chat just before I logged off. I did a bit of everything. Cargo hauling, bounty hunting, mining, mission runs... Not one server crash during that time and relatively smooth with a few less bugs (there are still plenty)...which is a definite improvement over recent offerings.

Ambient fog and mist is fine and all that...when it actually just adds an ambience to certain areas...but the damned stuff was everywhere it shouldn't really be present, thick as soup for the most part which is really disconcerting inside yer ship and added nothing except to make the graphical quality look poorer than it actually is and slowed everything down to a stuttering crawl besides. FPS performance was reasonable by SC standards...but the game stuttered along with micro-pauses consistently so it wasn't really a client issue but more server related nonsense.

I noticed it immediately after launching with the new patch applied, not just graphically but also in the lack of stuttering and hitching SC has suffered from since it was added a few patches ago. Big improvement.
 
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It was awful indeed, I gave up after an hour when it got worse instead of settling...latest quick fix patch to hit the PU from the PTU last night seems to work better. Nice seeing you on there tonight slumming it on the EU servers ;)
I gave up watching after Ant just about made it to the city spaceport but crashed just just before he got there. That is a pretty looking planet tho. If the game ever gets more stable I might drop money on it just to land a craft on the top of skyscraper... with a bit of Vangelis playing in the background of course <grin>
 
This has been the case throughout the industry regardless of what gaming genre it happens to. On the prolific RPG/Simulation front Maxis (owned the simulation niche via groundbreaking titles like The Sims, Spore, SimCity), Mythic (Dark Age Camelot, Warhammer), Bioware (now apparently on its last legs with dud MVP of the year Anthem) are proof of that. This was almost the fate of Bungie had they not managed to survive/escape Activision cannibalism. And lucked out with literally walking away with full ownership of their IP and intellectual property rights intact.

I'm praying this is not going to be the case for Obsidian after they release The Outer Worlds. Or Rebel Galaxy Outlaw for that matter..... :cautious:

Disney continuing to permit EA exclusive developer rights/control of its Star War franchise will never cease to dumbfound me. Them allowing EA to defile the SW franchise has been a taboo crime against humanity.
Now, now, Disney's been atrocious to the franchise via the movies just as well.
 
Well I played a bit 3.5.1 patch.....and seems pretty meh,all in all didn't notice ANY significant changes or improvements worth to mention except that cash-grab do a paint-job thing......oh yeah stability seems worst then before because I experience few crashes but then again that could be also server issue and lame netcode as usual when servers get flooded and nothing to do particularly with this latest patch.....
 
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