The Star Citizen Thread V10

For the lulz, I went back to the video and continued. Here's the link with timestamp for those interested:
Source: https://youtu.be/36EV_p7AxJ4?t=108


So continuing...
"In 2038 a man by the name of Chris Roberts founded a company called Roberts Space Industries in the United States of America. Roberts' dream was to become like many of the other private space companies of the time, like Blue Origin and SpaceX."

Really? He has to use other real companies in his lore as well?? I gave the video a few more minutes then gave up again.

So ignoring the epic-level narcissism and megalomania (yeah yeah almost impossible, I know), since his lore is based on real companies, I wonder what will happen when the SC Development timeframe overlaps the SC Lore timeframe. Will he need to rewrite the Lore? I guess the simple answer is that it's a parallel but very divergent universe - ie. in SC, RSI actually does great things. Or another answer might be that whenever we look at SC development in our real world, it's like one of those bizzaro altered reality planes of existence where nothing quite makes sense. Much like this post... time for beer #3... :)
If backers keep pledging he might be able to start his own real space company.

Can you imagine the clash of egos between Musk and Roberts?
 
I don't give a monkeys about that frankly. If it makes Double Damage some extra cash via some certainty then I can forgive them for it.
There is that. And i already have an Epic account for some reason and i have two factor authentication on it so it should be fine.

I do think exclusive releases are bad ways to go since it would be far better to spread out sales over more platforms like Gog, Steam,Epic and others. If nothing else you get more exposure.

ok, back on topic - SC is awesome isn't it, =P
 
There is that. And i already have an Epic account for some reason and i have two factor authentication on it so it should be fine.

I do think exclusive releases are bad ways to go since it would be far better to spread out sales over more platforms like Gog, Steam,Epic and others. If nothing else you get more exposure.

ok, back on topic - SC is awesome isn't it, =P
Various platforms fighting for dominance, natural development until the monopoly statues start to take effect.
 
The backstory to ED has pretty much been thrown in the bin, whatever it was. Lore has been recut to a point where a lot of people simply don't care about it. We get 3 stories a week with massive gaps, no backstories on important corps or people.
Because people have massively overblown expectations. They expect massive battles, betrayals and sex scandals like from a huge novel (GoT, anyone?) every goddamn week and then they are surprised they don't get it and instead they get mundane, "realistic" politics and stuff.
 
Because people have massively overblown expectations. They expect massive battles, betrayals and sex scandals like from a huge novel (GoT, anyone?) every goddamn week and then they are surprised they don't get it and instead they get mundane, "realistic" politics and stuff.
When ED started it had a 'spine' of lore that had a convincing story to it. With that, it had player submitted articles as a supplement. Then that went dark, and now the pattern is for small self contained Galnet articles that go nowhere at all three days out of seven. IIs have very little support from Galnet, and Galnet itself (the biggest tool FD have to give us information) is criminally underused. Stories are not funny, tragic, informative- they don't refer to earlier times except for the biggest of plot points, they don't fill in gaps in lore, they are two dimensional, directionless and paper thin. And when they do have something interesting they throw away any chance of coherence or interest by taking the most mundane route to finish.

Its not hard to write 150 words x 7, or build up a bank of stories that bring in aspects of PP, its leaders, megacorps, superpowers at all levels, not just he said / she said. FD have a giant lore bible, why not actually use it?
 
Its not hard to write 150 words x 7, or build up a bank of stories that bring in aspects of PP, its leaders, megacorps, superpowers at all levels, not just he said / she said. FD have a giant lore bible, why not actually use it?
Or maybe it's hard to do that all the time consistently? You know, people give you "great ideas" all the time. Usually they are ideas for a week or two and then they are out of them and struggle (props to those exceptional writers), especially when it has to aim to somewhere and not anger the players for various reasons you cannot predict (like failed marriage).

I wouldn't want to do it and I think I am a pretty good writer and thinker (I managed a DnD world session and progress for few years), because it's a massive pain in multiple different ways - in Elite as in SC.

EDIT: Also regarding that "he said / she said" part - have you ever looked at the news? May said this, Trump said this, your country's president said this... normal news are rarely about stuff actually happening on big scale.
 
Or maybe it's hard to do that all the time consistently? You know, people give you "great ideas" all the time. Usually they are ideas for a week or two and then they are out of them and struggle (props to those exceptional writers), especially when it has to aim to somewhere and not anger the players for various reasons you cannot predict (like failed marriage).

I wouldn't want to do it and I think I am a pretty good writer and thinker (I managed a DnD world session and progress for few years), because it's a massive pain in multiple different ways - in Elite as in SC.

EDIT: Also regarding that "he said / she said" part - have you ever looked at the news? May said this, Trump said this, your country's president said this... normal news are rarely about stuff actually happening on big scale.
I did like the way Elite rolled out the Thargoid plot. I hope Star Citizen do something similar. I'd probably just end up buying Squadron 42 though. The thing Chris Roberts is famous for is his plot-led games. I don't think Wing Commander 3 would have been as popular if it didn't star Luke Skywalker
 
Or maybe it's hard to do that all the time consistently? You know, people give you "great ideas" all the time. Usually they are ideas for a week or two and then they are out of them and struggle (props to those exceptional writers), especially when it has to aim to somewhere and not anger the players for various reasons you cannot predict (like failed marriage).

I wouldn't want to do it and I think I am a pretty good writer and thinker (I managed a DnD world session and progress for few years), because it's a massive pain in multiple different ways - in Elite as in SC.

EDIT: Also regarding that "he said / she said" part - have you ever looked at the news? May said this, Trump said this, your country's president said this... normal news are rarely about stuff actually happening on big scale.
So you are saying then, that a professional dev studio can't write (in a week with an ongoing game penned for 10 years) a side of A4 each week (minimum)?

That, plus having the Lore Bible™ to back you up which knows everything that will happen in the game (so you can prepare things ahead of time, especially since most of it is not player guided)?

You have multiple threads to draw from, the Club, cults, megacorps, powers, superpowers, aliens- mix that with real world inspiration from the real world via talkshows, news broadcasts, official statements. Maybe FD need to go to Oxford and have a chat with Rebellion and take inspiration from 2000AD about writing.

Take the recent nuclear cult- why not create some genuine impact and have the bomb be detonated? That then creates drama for players who can then help out. What if it was only the start of some sort of crazed insurgency? The potential is enormous.
 
If backers keep pledging he might be able to start his own real space company.

Can you imagine the clash of egos between Musk and Roberts?
Would be worth it for the videos promising Warp Drives, Transporters, Energy Weapons and finally the campaign to sell plots on Mars would've been epic.
 
The backstory to ED has pretty much been thrown in the bin, whatever it was. Lore has been recut to a point where a lot of people simply don't care about it. We get 3 stories a week with massive gaps, no backstories on important corps or people.
Original Elite had an amazing instruction booklet and a novella to go with it. This put some pretty epic context in to what was a relatively limited game (due to technological restraints).

I... have kinda given up on what ED is doing now, but I think that this is partly due to the MMO components. It's very difficult to apply lore in an ongoing format as new mechanical changes to the game can break previous lore. A single-player game has a start point and (usually) and end point so an actual story can be written.

SC has a ton of lore, but nothing to "actualize" the lore. Civilization in their universe was able to build a city-planet (ala Trantor/Coruscant) in multiple decades, yet they still have people mopping floors. In of itself, this doesn't have to be an issue. In many ways the Dune series or the Neuromancer universe also had many unrealistic components, but they had other things going for them. SC on the other hand feels like an a bunch of different concepts awkwardly glued together to maximize ship/JPEG sales.
Yeah, agree. Dune #1 was basically all lore and Neuromancer introduced a whole number of concepts (to a western audience at least). Whatever unrealistic components were consistent in-universe and this is what makes them believable.
 

Goose4291

Banned
Dune #1 was basically all lore and Neuromancer introduced a whole number of concepts (to a western audience at least). Whatever unrealistic components were consistent in-universe and this is what makes them believable.
I somehow suspect that If Chris Roberts had written Dune (and that was the lore behind SC) people in this thread would be pointing out the shai hulud sized plot holes and broken concepts the first book is based on.

And I say that as rabid Dune fan.
 
When ED started it had a 'spine' of lore that had a convincing story to it. With that, it had player submitted articles as a supplement. Then that went dark, and now the pattern is for small self contained Galnet articles that go nowhere at all three days out of seven. IIs have very little support from Galnet, and Galnet itself (the biggest tool FD have to give us information) is criminally underused. Stories are not funny, tragic, informative- they don't refer to earlier times except for the biggest of plot points, they don't fill in gaps in lore, they are two dimensional, directionless and paper thin. And when they do have something interesting they throw away any chance of coherence or interest by taking the most mundane route to finish.

Its not hard to write 150 words x 7, or build up a bank of stories that bring in aspects of PP, its leaders, megacorps, superpowers at all levels, not just he said / she said. FD have a giant lore bible, why not actually use it?
The problem with ED stories is that they dint reflect in the game world. Once too many times a story place would be visited and it was just another place like everywhere else. Story-telling is nice and all, but when you do it in a game context, it needs to exist in the game world too. So ppl just stopped caring - there is no point to it in the game.
 
The problem with ED stories is that they dint reflect in the game world. Once too many times a story place would be visited and it was just another place like everywhere else. Story-telling is nice and all, but when you do it in a game context, it needs to exist in the game world too. So ppl just stopped caring - there is no point to it in the game.
So what about the codex and rumours? If a rumour pops up after a Galnet story you know its legit, with an FD breadcrumb to follow. This is not hard stuff to conceptualize.
 
When ED started it had a 'spine' of lore that had a convincing story to it. With that, it had player submitted articles as a supplement. Then that went dark, and now the pattern is for small self contained Galnet articles that go nowhere at all three days out of seven. IIs have very little support from Galnet, and Galnet itself (the biggest tool FD have to give us information) is criminally underused. Stories are not funny, tragic, informative- they don't refer to earlier times except for the biggest of plot points, they don't fill in gaps in lore, they are two dimensional, directionless and paper thin. And when they do have something interesting they throw away any chance of coherence or interest by taking the most mundane route to finish.

Its not hard to write 150 words x 7, or build up a bank of stories that bring in aspects of PP, its leaders, megacorps, superpowers at all levels, not just he said / she said. FD have a giant lore bible, why not actually use it?
Mike Brookes used to wear the 'Head of Fiction' hat, as described in this old Meet the Team article (for those who have tuned in recently). I think his other role, Executive Producer, grew to take up all his time, and I'm not sure who wears the Fiction hat now.

It isn't hard to bash out 150 words at a time, as demonstrated by our many forums, but it is a full time permanent job to place them within a multi-year narrative and remain consistent, engaging and stimulate gameplay. Dunno if SC has someone in that role either.
 
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