The Star Citizen Thread V10

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If a bunch of casual modders and 'emergent content' gamers can manage it, I'm sure professional game industry types can manage it.

Particularly as there's a strong ArmA component within the SC community, and that'll be the sort of feedback they'd be leaving.
Professional game industry, sure.

CI, on the other hand...
 
I just listened to a few minutes of this, and it's remarkable how strongly they have edited it whenever Chris is speaking, to cut out the um er ah and make it sound like coherent sentences, even if I learned absolutely nothing from it.
Also cutting out all uses of the present and future tense, since those just end up being promises that he has no chance of keeping. :p
 
The most effective way to earn money in the PU should be to pick a box delivery mission, ask for being paid in advance, buy an Idris, ask for more arguing the box will be more filled than when you picked it up, go anywhere far from your objective, take selfies at cool looking locations claiming progress (and ask for more), visit each and every bar in the 'verse arguing R&D (and ask for more)... Rince and repeat.
Personally i would take a large ship with the fastest drive possible.

  • Land at mission area
  • Get every other player possible as a passenger with their box
  • Take 50% of their earnings from the mission as payment
  • Ferry all of them at once to destination planet

Gotta save a lot of time compared to having them flying in small ships when a large one can do it in 1/4 of the time.
 
You’d have thought the pledges would have stopped years ago,but here we are.
All that can stop it now is another game surpassing it.
If Elite doesn’t quite hit the mark something else will emerge.
I think the signs are there that it's running on fumes. Loans, investors, no more extravagant cons. I'm not going to say 90 days 'cos that'll just spark another funding spike chart.;)
 
Maybe, but this is CIG we are talking about here.... i mean, do you think they will actually implement things like prison breaks?
Well, it could basically just be a reversed bunker mission with a bunch of housing assets like Levski with an elevator to the surface

  • Start in "jail"
  • Lots of armed NPC guards
  • You and other players are unarmed
  • Take out a guard, steal weapon and continue
  • Shootout with guards, get to surface
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal
 
Just listening to Twerk and friends watching Pillar Talk.

Its funny, CIG are talking about adding prisons for people who break the law.

My, that's going to be engaging gameplay, sitting in jail, doing time, not dropping the soap in the showers.
Well after dealing with Roberts for so long at least people might get some pleasure in with the pain for once =O
 
Well, it could basically just be a reversed bunker mission with a bunch of housing assets like Levski with an elevator to the surface

  • Start in "jail"
  • Lots of armed NPC guards
  • You and other players are unarmed
  • Take out a guard, steal weapon and continue
  • Shootout with guards, get to surface
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal
Alternatively:
  • Start in "jail"
  • Few T-posing NPC guards
  • You and other players are unarmed and your character models are broken
  • Take out a guard, he disappears and you can't get his weapon, continue
  • You clip through the building model and fall towards the planet, then die
  • Restart, this time trying to go through the hangar doors kills you instead
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal, sadly, the ship doesn't spawn and you have to reset manually to the start the "jail" mission again
 
Alternatively:
  • Start in "jail"
  • Few T-posing NPC guards
  • You and other players are unarmed and your character models are broken
  • Take out a guard, he disappears and you can't get his weapon, continue
  • You clip through the building model and fall towards the planet, then die
  • Restart, this time trying to go through the hangar doors kills you instead
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal, sadly, the ship doesn't spawn and you have to reset manually to the start the "jail" mission again
Against all odds. This is great game design. Holistic in overall concept.
 
Alternatively:
  • Start in "jail"
  • Few T-posing NPC guards
  • You and other players are unarmed and your character models are broken
  • Take out a guard, he disappears and you can't get his weapon, continue
  • You clip through the building model and fall towards the planet, then die
  • Restart, this time trying to go through the hangar doors kills you instead
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal, sadly, the ship doesn't spawn and you have to reset manually to the start the "jail" mission again
Just make sure that you get arrested with all of your friends so that the instancing breaks too.

TBH about the only entertaining "jail" gameplay that I've tried was in the 1st Fable game.
 
Well, it could basically just be a reversed bunker mission with a bunch of housing assets like Levski with an elevator to the surface

  • Start in "jail"
  • Lots of armed NPC guards
  • You and other players are unarmed
  • Take out a guard, steal weapon and continue
  • Shootout with guards, get to surface
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal
A prison break in Levski...hmmm

You would have to figure in falling through the floors of the lifts and being trapped under the scenery of course ;)
 
TBH about the only entertaining "jail" gameplay that I've tried was in the 1st Fable game.
ArcheAge was awful, but credit where it's due: it had a hilarious prison/justice system. If you got caught after criminal offenses, you could plead guilty and be jailed for less than the max duration, or plead not guilty and get a 5 player jury trial. Then you'd get freed or jailed for an amount of time you'd have to spend in prison, with a way to escape as an option. "Infamy points" would accumulate after crimes too, and too many of them would align you with the Pirate faction that respawns on a separate island and can be shot on sight by anyone with no consequence.

But the player trial was genius. Jury duty was queue-based, so you could apply for it and would get your turn, and the trial itself was public, making the courthouse a highly entertaining place. I still remember the dude who was on trial for killing 'greens' (obvious innocents) and managed to get an Innocent verdict after making his plea as an adaptation of the Fresh Prince of Bel Air theme song. :LOL:
 
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that reminds me of the player courthouse in Meridian59 where a GM was sitting judge but the attorneys and jury were all players from the server. Of course the system was heavily abused because player capacity per server was like a 100 and most servers were run by a single guild dominating everything. Me and my buddies were the "rebels" but always on the run doing whatever as long as we could before the hunting parties started....good times :)
 
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