I don't get how and why someone thought it was a good idea to make hover mode a mandatory one, and not a toggleable functionality.
"They won't toggle it, because then we can use spacebreak to get back to exactly what they're trying to avoid.."Ha ha....yeah.....right,here we go....history repeats once again.....I almost forgot with what kind of people we dealing with....
Well....I agree at least they could do that in this stage of the "game" before it gets polished and works as intended.....atm it's just feels broken or I don't know anymore maybe CIG experts really believe that is how supposed to work after all....I do not see the point of all this PTU testing anymore when this kind of Garbage can go LIVE...I don't get how and why someone thought it was a good idea to make hover mode a mandatory one, and not a toggleable functionality.
Thats because the scripted scenes are not in yet and part of the supah s3cr3t SQ42 gAmE that the devs are producing in tandem with the PU mess without leaks, without any information but rest assured it ll be so supah awesauce that it ll carry the rest of the SC development to its end in 2035 or something because hey....best funny game evahHave you played SC? It has never felt like scripted scenes to me while playing it.
You ll have to wait for the next free fly weekend I m afraid. make sure to share your impression be it good or bad. Our forum is lacking pro-SC opinionsGonna pull the trigger, where's the free demo at?
To be fair we had these voices for years already. Always someone piping up that he is "so rich and doesnt care about money" that he only really wants to support the game and not purchase any anvaantage in this not-play-to-win game cuz there is no win-condition yay. Strangely enough its never picked up by the hordes who selfishly expect something of value in return for all the thousands of dollars they invested putting pressure on poor CIG. I mean how unfair can you be right?Heh, someone was bound to post something like this.
the kind of people who will deliver the BDSSE you heathen, how dare you criticize his holiness? LIGHTNING STARESHa ha....yeah.....right,here we go....history repeats once again.....I almost forgot with what kind of people we dealing with....
Looks like it went on some heavily overpriced gaming chairs, office equipment and a hugely distracting working environment.and just sharing this because I didnt see it already on here, its new and probably news if only to shed some light on the past few years and how backer money was spent. Enjoy
Yes, looks like they were giving advanced access to the super famous youtuber with checks notes 10 subscribers.Looks like CIG have been gifting certain backers with advance access so they could set up their roleplay, and even with that, it still looks like a steaming pile of poo poo.
Would that be one of the super special giftees that received a system with an erm, oversubscribed PCIE bus whilst simultaneously screaming "16x is the max you <refactored> scrub!"?Yes, looks like they were giving advanced access to the super famous youtuber with checks notes 10 subscribers.
are you really surprised? Of course this topic goes in circles. Every discussion lasting more then a few hours about the same topic is going to repeat itself. With Star Citizen where new backers come in who dont know jack crap about its history and unwilling to go through it having a great idea or conclusion that was made a hundred times in the past already but of course you ll get reactions.
that is just the problem between dream and expectation vs reality and practicality... people are basically imagining star wars and every other visualized space scifi that have small ship space battles at them while practically refusing the truth that actual "gamefied" space combat is exactly what star citizen try to do, you don't like seeing spaceships becomes space turrets? then you have to add more "gamefied" and unrealistic gamey gameplay design like nerfing the yaw in ED ... you don't want to see seemingly instantaneously accelerate and decelerate in space? then again just add unrealistic "heaviness" like ED... but also then again we have gamers hating ED for precisely like that.
I quite disagree here. Unless your ships are like spheres with huge thrusters in every direction (in which case i'd agree with the concept of space turrets), the designs we are presented with have the equivalent of small RCS openings sparsely dotted around them. These arent turning a 100+ tons beast on a dime, at all. Actually even ED ships do manoeuver a bit too easily given their weight (and the gamified part is there, achieving a good balance between realism and enjoyable space combat, which is arguably the best part of ED).gamefied" and unrealistic gamey gameplay design like nerfing the yaw in ED ... you don't want to see seemingly instantaneously accelerate and decelerate in space? then again just add unrealistic "heaviness" like ED... but also then again we have gamers hating ED for precisely like that.