The Star Citizen Thread V10

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The penny is slowly but surely dropping.
I wouldn't say that exactly, more like folks are just getting bored. For most of the 'normal' backers...we can see there's absolutely no attempt by Ci¬G to bring in the gameplay loops or persistence that would at least, reward hours of flying around and dealing with either endlessly repeating bugs that rob you of any progress anyway. Instead, they're fast tracking an insane (and completely useless) Yuppie yacht for the 1% of concierge status fools that will buy one, all to to rake in some quick bucks to pay some wages at Ci¬G.

They've admitted they can't add any more content, but continue the sales of pointless ships and concept art JPG technical debt regardless.

Basically, there's nothing to do for the average player looking for an in game purpose for a few hours, with no sign of that changing any time soon. We have ships that have no supportive gameplay and that's not changing, bugs with the flight model...or more accurately, VTOL landing crap that render quite a few of the more expensive ships unflyable or unfit for the few tasks available for them...a prime example being the $350 Valkyrie...a surface strafing support/dropship that can no longer fly anywhere near the ground since the VTOL mode cuts in and rotates the engine nacelles disabling forward thrust as soon as you hit atmosphere...it's as useful now as a lead parachute. It's one of my favourite ships, a bit like a Cutlass Black on steroids...now frustratingly unusable.

Out of my small (but perfectly formed) fleet...I use the fighters..since I can shoot stuff amidst the interminable lag... and the Caterpillar (bugged in it's own inimitable way) to fly in some aUEC profit...assuming I'm not rammed and exploded when stationary by the omnipresent Federal authority ships who interdict twice every 30 seconds when leaving a station or ground base...which incidentally gains a crime stat as well as losing any cargo or credits tied to it.

It's shyte...basically.
 
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Oh they can definitely add more content, they are going to keep churning out jpegs and really ramp up that waffle pipeline.

The problem is, no amount of waffle is going to patch up their backend infrastructure or redesign their CS architecture - their much lauded SSOCS is going to do absolutely sweet fat artichokes in that regard even if they ever get round to designing it, let alone successfully deploy and implement it. Whole thing needs a re-write from the beginning.
 
I wouldn't say that exactly, more like folks are just getting bored.
It is interesting to see how the conversation surrounding SC has changed over the years. "Bored" is a good way to summarize the current sentiment, at least as I've experienced it. I don't spend time on Spectrum or anything so what do I know. It mirrors my own evolving relationship with SC as well: enthusiastic backer to disengaged Citizen to cynical Refunder. CIG seem trapped by their own mismanagement with any positive outcome becoming more and more faint the longer they spin their wheels like this. I really cannot believe that they're still selling ships and that people are buying them. It's so obviously bad for the health of the project to keep saddling themselves with piles of ship debt that I cannot fathom why even the whales keep biting.
 
It is interesting to see how the conversation surrounding SC has changed over the years. "Bored" is a good way to summarize the current sentiment, at least as I've experienced it. I don't spend time on Spectrum or anything so what do I know. It mirrors my own evolving relationship with SC as well: enthusiastic backer to disengaged Citizen to cynical Refunder. CIG seem trapped by their own mismanagement with any positive outcome becoming more and more faint the longer they spin their wheels like this. I really cannot believe that they're still selling ships and that people are buying them. It's so obviously bad for the health of the project to keep saddling themselves with piles of ship debt that I cannot fathom why even the whales keep biting.
It still surprises me at how many newbies I encounter every night in the gamechat looking to spend some insane money buying some yuppie yacht. I encountered a first time backer last night who had bought a Reclaimer but had no idea how to fly it...or even get inside for that matter.

What is refreshing is the amount of regular and longer term backers in the chat of all levels who will honestly attempt to dissuade them from doing so. It's easy to be enthralled by SC as a newbie, standing on a landing pad next to your freshly purchased Aurora and seeing a Caterpillar or Valkyrie land on the big pad a few yards away and some guy with fancy armour step out of it and wave..something that Ci¬G rely on heavily to suck the money out of the unwary.

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It's so obviously bad for the health of the project to keep saddling themselves with piles of ship debt that I cannot fathom why even the whales keep biting.
Because, as a few of them openly admit, they are scared that the whole thing comes crashing down if they 'lose faith in the project and starve CIG of the needed resources'. Many of them know these ships wont come, either at all or as advertised. The ships function as a justification to give money to a company to make sure they dont lose all the earlier money they gave.

Its what caused all the refund-drama. Most game communities tend to be allergic to people saying "I dont like this game, cya!", but in the case of CIG it is perceived as actively hurting the company to the point it might endanger everyone else's 'investment'.
 
Because, as a few of them openly admit, they are scared that the whole thing comes crashing down if they 'lose faith in the project and starve CIG of the needed resources'. Many of them know these ships wont come, either at all or as advertised. The ships function as a justification to give money to a company to make sure they dont lose all the earlier money they gave.

Its what caused all the refund-drama. Most game communities tend to be allergic to people saying "I dont like this game, cya!", but in the case of CIG it is perceived as actively hurting the company to the point it might endanger everyone else's 'investment'.
"Sunk Cost" :) Yeah, makes sense.

I can't help but shake my head at the whole BDSGE notion at this point, too. Back in 2012 both SC and Elite made a splash when they arrived on the crowd funding scene since we really were in a 'space game drought' but this no longer is true. Since SC started we've had several high profile space games and more on the way, too. Heck just this month we've had Rebel Galaxy Outlaw release and announcements for Kerbal Space Program 2 and Everspace 2. Meanwhile SC is limping along with 2012 tech that's already had pieces refactored and abandoned and rebuilt and outsourced.... How can this hope to compete when and if it gets released?
 

Viajero

Volunteer Moderator
Because, as a few of them openly admit, they are scared that the whole thing comes crashing down if they 'lose faith in the project and starve CIG of the needed resources'. Many of them know these ships wont come, either at all or as advertised. The ships function as a justification to give money to a company to make sure they dont lose all the earlier money they gave.

Its what caused all the refund-drama. Most game communities tend to be allergic to people saying "I dont like this game, cya!", but in the case of CIG it is perceived as actively hurting the company to the point it might endanger everyone else's 'investment'.
Literally the very definition of sunk cost fallacy.

edit: ninjaed!
 
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"Sunk Cost" :) Yeah, makes sense.
Literally the very definition of sunk cost fallacy.
Well, not necessarily. SCF is the scientific term for 'throwing good money after bad.', and what is 'bad money' isn't nearly as objective a concept as people often claim it is. The classical example is 'buying a car for $500 and then spending $600 to fix it after discovering the belt is badly worn'. But while that may be 'bad money' from a financial pov (the car wasnt worth $500 so you should accept your loss and move on), someone may have an emotional connection with it that would make it worth far more to him than would 'objectively' make sense. He is not spending that $600 because he cant accept losing the $500, he is spending it because to him the car simply is worth it.
 
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I just wonder as CR has promised (and sold) robot suits, ships, vehicles, land, weapons, clothes.....with little actual underpinning game or these items even existing. At some point even the most committed Montoya level backer is going to wonder when its all going to come together.

But then, if they stop with the merch, they can't develop the underpinnings- a vicious circle.
 
Oh they can definitely add more content, they are going to keep churning out jpegs and really ramp up that waffle pipeline.

The problem is, no amount of waffle is going to patch up their backend infrastructure or redesign their CS architecture - their much lauded SSOCS is going to do absolutely sweet fat artichokes in that regard even if they ever get round to designing it, let alone successfully deploy and implement it. Whole thing needs a re-write from the beginning.
I meant content like gameplay for those JPG's...we all know they won't cease the marketing blurb since that's all they have the ability to expand on. The 'game' is stagnant...since there's no gameplay to warrant it being called a game in the first place, that's never going to change since the engine CR picked for his pet project isn't capable of doing any more than it already is.

Everything I have in game is flyable but only 3 ships have gameplay associated with them to a very basic level. I farmed all my JPG's off a long time ago except for 1...but only because it has a decent loaner and it got rid of a useless 600i explorer when I farmed that off on the grey market and free swapped it for this current JPG instead.

Some folks are just overly enthralled with ships that look like a council toilet had a lovechild with a bidet... I certainly traded up for free due to that fascination for porcelain flavoured Yuppie yachts...traded up in a relative sense of course....all equally worthless at the end of the day since I now own a picture of a nice and very large cargo/support ship that's gotten no further than being drawn on a post-it note on Chris Roberts desk...
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....but the loaner is at least in game and flyable, possibly useful too if fuel scooping actually makes it in. I should mention I already had one of these...but melted it for something else entirely a few months ago :rolleyes:
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This is one of the reasons they keep biting:

Source: https://imgur.com/a/sL417iH


It looks amazing and is a flying level. Would be nice if it had some point or game play to go with it. But it is impressive.
I dont get it.

EA:"Hey guys! Here is the new mass-effect! Of course you have your own massive ship you can walk in, plus a whole game around it. Sure, the facial animations aren't the best, and the story is a bit cliche, but it has tons of gameplay for $50!

SC Fans: Ugh, EA is the worst!

CIG: Hey guys, here is a big ship you can walk in without any gameplay for only a $890!

SC Fans: OMG, this is why we love you! Amazing!
 
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