The Star Citizen Thread V10

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Which almost nobody does, because everyone has their own ship and expects other people to man the turrets. The only turret gameplay I can sort-of find on YT is "testing" after new patch is released with turret gameplay changes or a new ship with turrets is released.
You'd be surprised at how many folks offer to crew up in the chat...sometimes the newer guys who still have an Aurora who want to just socialise and team up for the little gameplay there is. That's not always the case though, like many other regular players in the PU, I love riding as turret crew when my mates are on or just team up with random newer folks to help out in their cutlass or freelancer.

The in game chat is the backbone of SC, it's always friendly, often very amusing and the contributors always helpful...mostly since there's little to do gameplay wise so the general rule is someone makes something up...silly rescues involving way too many folks and ships, crewing up larger ships for tours of a few of the easter egg planetary wrecks, trips to Benny's Henge out at Yela...it can be pretty good fun when there's a few likeminded souls in the chat...we all know there's not much to do gameplay wise so we improvise.

As for Fritz's idea of artificial newbies...never seen the like to be fair, new folks are painfully obvious simply through the questions they ask in the chat...and props go to the longer term and regular backers I meet every night who always seem to have patience enough to help everyone out. Besides the oft mentioned toxicity of the faithful, there is a good and very different community actually in game every night. If there's one thing positive I can say about SC...it's never a lonely game when you're playing and the in game chat can make a potentially boring session morph into something memorable.

There's an obvious social hook there that attracts the newer players I suppose, helpful regulars and longer term players who include the new folks in the general self made gameplay going around.
 
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Tbh, from what I heard and tried out during free fly, I am not surprised by this. Aurora gameplay is exhausted super fast even if you crash a few times during trying it out.
A lot of my time on an evening in the PU is helping folks out...trying to keep them realistically focussed on what missions and things they can do with an Aurora...how to help with game crashes and issues with gameplay...failing that, drag them along with some of the more regular players for a night in different ships doing a variety of things, showing them how to make some in game aUEC realistically with what they've got, what works and what doesn't work....and trying to dissuade them from spending any more cash. If they seriously want to upgrade the Aurora, what ships to go for..like the Aegis Avenger Titan for a further $25 - $30 upgrade as a first instance... which to me, should be the starter package ship in the first place since it's more multirole and certainly of more use to a new player than an Aurora or Mustang.

As a general observation though, I find a good percentage of the recent new blood into SC are buying in with the likes of a Cutlass or a Freelancer, some with a Connie Andromeda, those are in the $110 - $250 range...they're usually the older players who've thought about it a bit, have played other space games like Eve, the X series or E-D, are well aware of SC and it's many failings but decided to try it out anyway... and have a bit more of a disposable income to spend on pixel spaceships.

The folk who bought in with with a winter sale Aurora for $30 after a free fly event are few and far between...they seem to hang around on reddit offering their expert opinion on SC rather than playing at all.
 
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If they seriously want to upgrade the Aurora, what ships to go for..like the Aegis Avenger Titan for a further $25 - $30 upgrade as a first instance... which to me, should be the starter package ship in the first place since it's more multirole and certainly of more use to a new player than an Aurora or Mustang.

As a general observation though, I find a good percentage of the recent new blood into SC are buying in with the likes of a Cutlass or a Freelancer, some with a Connie Andromeda, those are in the $110 - $250 range...they're usually the older players who've thought about it a bit, have played other space games like Eve, the X series or E-D, are well aware of SC and it's many failings but decided to try it out anyway... and have a bit more of a disposable income to spend on pixel spaceships.

The folk who bought in with with a winter sale Aurora for $30 after a free fly event are few and far between...they seem to hang around on reddit offering their expert opinion on SC rather than playing at all.

Avenger Titan is the gateway drug. Imagine some folks thinking $20 - $25 is not that much to get a ship that is actually useful compared to the crappy Aurora or Mustang. Then you might think, what's another $50 for an upgrade to the Cutlass Black or Freelancer, add another $50 and you'll have a Freelancer Max or Constellation Taurus (for which you get a $225 Constellation Andromeda loaner). Went straight for the Connie Taurus myself.
 
Avenger Titan is the gateway drug. Imagine some folks thinking $20 - $25 is not that much to get a ship that is actually useful compared to the crappy Aurora or Mustang. Then you might think, what's another $50 for an upgrade to the Cutlass Black or Freelancer, add another $50 and you'll have a Freelancer Max or Constellation Taurus (for which you get a $225 Constellation Andromeda loaner). Went straight for the Connie Taurus myself.
That's how it's all designed to suck you in, the seemingly inexpensive little upgrade paths via CCU...I started off many moons ago and my first SC account with a Cutlass Black..which led to adding a Freelancer, Andromeda and so on until I refunded the lot in 2017.
Same again this time around when I bought back in during the big expo/freefly last year...Cutlass Black with the Drake loot and scoot package...which I swore I'd settle with and not buy anything else :rolleyes:

Now I have a wife who rolls her eyes a lot..."Another spaceship dear? That's nice." The main difference is that I don't buy much from the RSi store these days...more grey market stuff since I sell what I don't want or CCU/change it for something I like or can find a limited use for.
 
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You'd be surprised at how many folks offer to crew up in the chat...

There's an opportunity there imho, provided the game releases. Make it free for anyone to create a character and play, but restrict ship ownership to paid base game owners. In any mmo, free players are a great way to ensure some degree of population. And without the possibility to own ships, they'll populate bases and be keen to crew up on ships, if only for a taxi ride to another planet. It's also the best way to showcase the game and tempt people into picking up the base game and buy their own ship at some point.
 
There's an opportunity there imho, provided the game releases. Make it free for anyone to create a character and play, but restrict ship ownership to paid base game owners. In any mmo, free players are a great way to ensure some degree of population. And without the possibility to own ships, they'll populate bases and be keen to crew up on ships, if only for a taxi ride to another planet. It's also the best way to showcase the game and tempt people into picking up the base game and buy their own ship at some point.
I'm quite certain Chris Roberts would visibly shudder at the mere thought of any freeloaders getting into the BDSSE at all... I can imagine him quoting the script line from the scummy lawyer in the original Jurassic park movie..."Yes, yes...I'm sure we could have a coupon day or something.."

Not happening as long as he has to live in his $4.7m mansion in the palisades...he'd have to fire some of his window cleaners or something.
 
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I'm quite certain Chris Roberts would visibly shudder at the mere thought of any freeloaders getting into the BDSSE at all... I can imagine him quoting the script line from the scummy lawyer in the original Jurassic park movie..."Yes, yes...I'm sure we could have a coupon day or something.."

Not happening as long as he has to live in his $4.7m mansion in the palisades...he'd have to fire some of his window cleaners or something.

Yeah, it doesn't quite seem to fit the current predatory practices. But even he might come to the realisation the game industry came to many years ago: that freeloaders are additional value to your game because they are cheap extra content you don't have to develop. You don't need anywhere near that many NPCs with fancy AI when you can populate your virtual world with actual humans. Completely free players that never buy anything in F2P games are still valuable: they provide opposition, help with matchmaking, contribute to a game's economy and social tissue, etc... All the stuff that makes the game better for paying customers who in turn will be more likely to keep p(l)aying. CR being CR of course, he'd probably call it Cost-Free Player Non-Player-Character Emulation and explain that it has Never Been Done Before (tm). :D
 
I've been paying zero attention to SC for the last 12-18 months: is the game showing any signs of progress, light at the end of the tunnel, or is the prognosis gloomy and hopeless?

In the last 12 - 18 months, there has been progress, but it is painfully slow.

In that time of the top of my head

  • there are 2 more atmospheric planets and several moons
  • a bunch of small space stations through out the system
  • implemented mining
  • one of the core client side techs they needed to improve client performance. performance is now bottle necked server side. a decent computer can now get decent frames if the server isn't taking a dump (client side object container streaming)
  • several ships put in game
  • pvp bounty hunting is back
  • pvp missions. player A takes a mission, player B can get a mission to stop player A.
  • redid the flight model. it is a lot more like elite now.
The next important thing they need to do is the server tech to improve server performance. Maybe the beginning of it the end of this year. But they have kept it off their roadmap.

It is the "game" I end up playing the most. In one patch the had a high reward/high risk set up running drugs. Same patch as the improved client performance. That was a ton of fun for unscripted pvp in ships and on the ground.

And depending on you level of masochism, you can see most everything here:

https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen
 
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