The Star Citizen Thread V10

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Oh my, I love this one at 21:41


"I'm not making any promises but we're exploring potentially ways to persist things more permanently sooner"

😵
He describes the minimal persistence you'd expect in any game you paid money for like being able to keep your ship etc.

"If they can get that in this year that would be amazing"

Kickstarter backers were expected to get digital copies of the "finished game" in 2014 how can anyone sit with a straight face and say it would be "amazing" if they get the basic ability to carry on where you left off with your in game stats 6-7 years after that deadline has been and gone? Oh yeah because of all the awesome unmeasurable fluff they weren't going to put in the 2014 game which meant it could never be fully realised because Chris dared to dream so big.

PC gaming saved
 
He describes the minimal persistence you'd expect in any game you paid money for like being able to keep your ship etc.

"If they can get that in this year that would be amazing"

Kickstarter backers were expected to get digital copies of the "finished game" in 2014 how can anyone sit with a straight face and say it would be "amazing" if they get the basic ability to carry on where you left off with your in game stats 6-7 years after that deadline has been and gone? Oh yeah because of all the awesome unmeasurable fluff they weren't going to put in the 2014 game which meant it could never be fully realised because Chris dared to dream so big.

PC gaming saved
Self-perpetuity is striving to be persistent inherently. Unbelievers don't understand it, but it is an existence in equilibrium once achieved.
 
That YouTuber and Twitch streamer, SaltEMike, is generally fairly critical of SC, despite still supporting it. He plays it a lot less on his stream, branching out to DayZ and other games.
He was more critical few months ago, even looked like on the fringe to break with the project. Now he seems more in "damage control / big problems are not that a problem / tiny advances and/or glimpses of teasing of potential minor thing coming (no promises) are big steps forward making SC a G.A.M.E." mode.

I still like the guy, he sure is quite realistic towards the game, he raises some good points and questions, yet he quickly wipes those the second some fairy dust hit him in the eyes.
 
That YouTuber and Twitch streamer, SaltEMike, is generally fairly critical of SC, despite still supporting it. He plays it a lot less on his stream, branching out to DayZ and other games.
A few SC youtubers have gone that way after understanding SC isn't going to sustain them.
 
Oh my, I love this one at 21:41


"I'm not making any promises but we're exploring potentially ways to persist things more permanently sooner"

😵
It seems lately that SaltEMike (Twerk17 as he was) has been eating a dose of reality salts and got rid of the angst when it comes to his discussions on Star Citizen. I never really got his old videos but the new ones are enjoyable at least.

Persistence wise...what Chad McKinney was talking about is what all us regular players in Star Citizen are harping on about...we don't care if that box we picked up is still lying where we left it or not...all we want is to keep what we earn from patch to patch. If we buy a ship with credits we've earned over a few patches and then be allowed to keep them...what a difference.
 
He describes the minimal persistence you'd expect in any game you paid money for like being able to keep your ship etc.

"If they can get that in this year that would be amazing"

Kickstarter backers were expected to get digital copies of the "finished game" in 2014 how can anyone sit with a straight face and say it would be "amazing" if they get the basic ability to carry on where you left off with your in game stats 6-7 years after that deadline has been and gone? Oh yeah because of all the awesome unmeasurable fluff they weren't going to put in the 2014 game which meant it could never be fully realised because Chris dared to dream so big.

PC gaming saved
I’m guessing they can’t do the basics so they fill their time with pointless fluff and keep the dream going. They’ve certainly had plenty of opportunities to showcase their talent and fallen short at every step.
As far as I can tell their only talent is making assets.These assets in a game world however don’t work.
 
Sure. I'd say it's 50 they fear it'll harm ship sales, 50 they don't have the server, database, [insert whatever fancy named - but actually pretty common in most multiplayer based devs - tech] backbones ready.
 
I honestly don’t think they have the talent,and why would they?
We’ve all watched this play out and can see it for what it is. A really talented dev wouldn’t touch it.
So the pool of developers you can employ are the desperate ones or more worryingly the ones who are fans of Star Citizen!
 
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The temptation there is of course to get on board as a junior dev and show them something that you came up with over your lunch breaks that actually provides the backend and platform that will fix the game :)

The problem there is that Genuine Roberts will get his mitts all over your flexible, scaleable architecture and break it into a thousand mocapped cutscenes because “fidelity” :(
 
Sure. I'd say it's 50 they fear it'll harm ship sales, 50 they don't have the server, database, [insert whatever fancy named - but actually pretty common in most multiplayer based devs - tech] backbones ready.
The way it is is already harming ship sales...sure, they sell a few of the bigger items to the orgs and the whaley boi completionists who must have everything..but even the orgs pool resources and buy ships in game to give to their members..and all for nothing at every patch wipe. It's hurting orgs more than Joe casuals like me with a few bits and pieces. They can gift a Caterpillar to some org Joe-Schmoe but they won't ever see the return for doing it.

Ci¬G know that if persistence is forever put aside, next year there won't be that many left to continue supporting a project that remains as a storefront for JPG sales and not much else. We're all getting to the point now where the questions are being put forward direct to the devs and managers in video Q&A sessions like the last Inside SC..."How about you add some gameplay and persistence instead of ships?..."

I was surprised they even answered the question...with Chad McKinney offering some insight as a programmer and not just a department head making noises.

As ever, we'll see what happens...if anything at all.
 
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They have to know how far behind the competition they are,they are failing to overcome the technical issues involved in making this sort of game,they even admitted they couldn’t add any more assets as the engine is at its limits.
CR is awol with accusations of poor management and a tendency to pay himself too much.
If you’re in the business of making games you have to at some point deliver a game.
 
They have to know how far behind the competition they are,they are failing to overcome the technical issues involved in making this sort of game,they even admitted they couldn’t add any more assets as the engine is at its limits.
CR is awol with accusations of poor management and a tendency to pay himself too much.
If you’re in the business of making games you have to at some point deliver a game.

Who are they behind?
 
A few randoms on a quiet server made up a sort of HH crew last night. One Portugese, 2 UK, a Norwegian, an Orkney Islander and a Berliner...sounds like the beginning of a joke somehow...We did a few escorts for a guy in a Caterpillar...attacked a drug den...killed some pirates and some UEE navy ships at Kareah..then a bit of random flying around Hurston in the Valkyrie. A good night on the SC servers as things go and made some new friends for the contacts list. I was in the rear turret in case you were wondering why the pics are upside down, just had to get that screenie of the HH shadow over the drug den...











Gotta say you do paint a picture of a generally coop gameplay when you meet randoms. Unlike ED where 90% of people in open run away screaming ganker if you open coms with them.
Or is it just misery loves a friend to convince each other that there is gameplay :p
 
Gotta say you do paint a picture of a generally coop gameplay when you meet randoms. Unlike ED where 90% of people in open run away screaming ganker if you open coms with them.
Or is it just misery loves a friend to convince each other that there is gameplay :p
Just my honest experience in the PU generally. With the live chat going, folks asking questions, others giving advice and help, very little in the way of gameplay loops to offer distraction, it leaves it up to players to invent their own gameplay to a large extent...it also offers a more inclusive style of play than would be expected.

Don't get me wrong, players are continually frustrated by game breaking bugs, missing features and completely broken mission systems but we can always improvise, bring a few folk together via the live chat for a meet and greet and head off to do something or other. It's certainly not unique but more common in SC than erstwhile detractors would have you believe...the PU is quite a friendly place over all...most folks in live chat are randoms since the big orgs and organised groups tend to shut themselves off on discord or Teamspeak for their stuff, they usually join in the chat now and then answering questions from newbies as we all do but don't turn up for random meets as much if they're doing org stuff.

Antother night of a couple of random folk meeting up via the chat...

 
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