The Star Citizen Thread V10

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I'm only half paying attention to todays video - but did I just hear that there's currently a bug preventing the server from properly flying your ship when you leave the pilots seat with engine still engaged?
 
I'm only half paying attention to todays video - but did I just hear that there's currently a bug preventing the server from properly flying your ship when you leave the pilots seat with engine still engaged?
Probably - i tried that and indeed i was then disconnected from the server with an obscure error message. It was from before 3.6.2 (current patch) but i guess they never fixed it.
 
But why offload local input substitution to a server in the first place? It's the ideal scenario for client input proxy - low latency and very little additional bandwidth demands, and you don't need the server constantly mashing "Keep all inputs at 0 for this entity" back to the client which then has to contest both player input "Hey I got back in my seat since my last update!" and the next server "Oh no you didn't!" mess.
 
I'm only half paying attention to todays video - but did I just hear that there's currently a bug preventing the server from properly flying your ship when you leave the pilots seat with engine still engaged?
It even disconnects the ship inputs if you type on the chat screen, never mind if you leave the seat.
 
I don't think that would help, the Connie is garbage with too many flaws to work in the game. It would work great in a movie though, I love how it looks on screen.
The current hover mode doesn't do it any favours, that's fer sure...but when I'm using my Connie it certainly doesn't blow up that quick. A bit of pip management by increasing the power to shields when under fire...fitting military gear and some decent weapons certainly helps it along too. I've used my Aquila for bounty hunting with some military shields and some decent weapons, so it's not that bad once you get used to it flying like a bathtub on roller skates. The current bug disabling the Connies missiles and the shield hole glitch doesn't help either of course.

Admittedly, Sovapid used a complete newbie cheapshot and sucker punched it when it was most vulnerable and (I assume) inside a no fire zone where it couldn't fire back...no forward thrust due to the hover mode shyte and the connie may have powered off when he landed leaving the shields to recharge again. Rule is...engine off/power on when landed, keeps the shields charged.

Personally...I would have noticed the dodgy looking Sabre flying about, and since 99.9% of combat ships hovering around a landing spot are only there to upset someone's day...I would have switched off, got out of the ship and rail gunned his pretty ship from behind a rock outside the no fire zone :)

The same rule applies in SC as it does in ED...treat everything on the radar and every ship you see as hostile. There ain't no nice teddy bear cuddling folks flying around in fighters who'll just flip you an o7 and let you go about your day. Gitting GUD isn't all about getting the guns warmed up and the cajones out, it's about avoiding becoming an explosion on some laughing fool's YouTube feed.
 
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The current hover mode doesn't do it any favours, that's fer sure...but when I'm using my Connie it certainly doesn't blow up that quick. A bit of pip management by increasing the power to shields when under fire...fitting military gear and some decent weapons certainly helps it along too. I've used my Aquila for bounty hunting with some military shields and some decent weapons, so it's not that bad once you get used to it flying like a bathtub on roller skates.

Admittedly, Sovapid used a complete newbie cheapshot and sucker punched it when it was most vulnerable and (I assume) inside a no fire zone where it couldn't fire back...no forward thrust due to the hover mode shyte and the connie may have powered off when he landed leaving the shields to recharge again. Rule is...engine off/power on when landed, keeps the shields charged.

Personally...I would have noticed the dodgy looking Sabre flying about, and since 99.9% of combat ships hovering around a landing spot are only there to upset someone's day...I would have switched off, got out of the ship and rail gunned his pretty ship from behind a rock outside the no fire zone :)

The same rule applies in SC as it does in ED...treat everything on the radar and every ship you see as hostile. There ain't no nice teddy bear cuddling folks flying around in fighters who'll just flip you an o7 and let you go about your day. Gitting GUD isn't all about getting the guns warmed up and the cajones out, it's about avoiding becoming an explosion on some laughing fool's YouTube feed.
Against players who know what they are doing you'll most likely end up dead in a Connie, too easy to peel off the engine nacelles which deprives you of a quarter of your firepower in addition to the engine and possibly VTOL fans that attaches to the bottom nacelles. I would add landing gear as well if we look at the bottom nacelles, but they seem to magically spawn out of thin air when deployed on every ship that's been heavily damaged. The chin VTOL fans also gets blown off easily.

I want to like the Connie, the Taurus was my original pledge, but it keeps getting pushed back and now it has dropped off the roadmap completly. I wonder why, the Taurus is the most basic of the Connies. I exchanged it for a Retaliator Base, but after watching yesterdays stream, John Crewe killed what little hope I had for a rework of it, I should just turn it into a Prospector. My Aquila may turn into something alot better in 3.8.
 
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