The Star Citizen Thread V10

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Against players who know what they are doing you'll most likely end up dead in a Connie, too easy to peel off the engine nacelles which deprives you of a quarter of your firepower in addition to the engine and possibly VTOL fans that attaches to the bottom nacelles. I would add landing gear as well if we look at the bottom nacelles, but they seem to magically spawn out of thin air when deployed on every ship that's been heavily damaged. The chin VTOL fans also gets blown off easily.

I want to like the Connie, the Taurus was my original pledge, but it keeps getting pushed back and now it has dropped off the roadmap completly. I wonder why, the Taurus is the most basic of the Connies. I exchanged it for a Retaliator Base, but after watching yesterdays stream, John Crewe killed what little hope I had for a rework of it, I should just turn it into a Prospector. My Aquila may turn into something alot better in 3.8.
Likewise with my Aquila since it's a loaner for the Carrack...but I do like the Connies since they were the first biggish ships besides the Tali to get added to SC a long time ago, there's just something about them I like besides the awesome engine sound even if they are a bit of a piñata for anything with guns and an attitude... As for the Taurus...Ci¬G of course have no incentive to finish it...just like reworking the Tali which still doesn't have working landing gear animations after 3 years.

I'd suggest a Max for the Tali rather than a Prospector since that's going nowhere fast either with repeatedly unfinished and broken mechanics every patch...or perhaps one of the Wardens. I melted my Tali bomber for a Harbinger a while back when I got bored with it never being finished.
 
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Likewise with my Aquila since it's a loaner for the Carrack...but I do like the Connies since they were the first biggish ships besides the Tali to get added to SC a long time ago, there's just something about them I like besides the awesome engine sound even if they are a bit of a piñata for anything with guns and an attitude... As for the Taurus...Ci¬G of course have no incentive to finish it...just like reworking the Tali which still doesn't have working landing gear animations after 3 years.

I'd suggest a Max for the Tali rather than a Prospector since that's going nowhere fast either with repeatedly unfinished and broken mechanics every patch...or perhaps one of the Wardens. I melted my Tali bomber for a Harbinger a while back when I got bored with it never being finished.
If I melt and rebuy my game package I'll have a Freelancer DUR which is a really good ship apart from looks, and cockpit view. Also sitting on a Freelancer DUR->Cutlass Blue CCU. We'll see, for now I'm just waiting and testing ships when they drop on the PTU.
 
Admittedly, Sovapid used a complete newbie cheapshot and sucker punched it when it was most vulnerable and (I assume) inside a no fire zone where it couldn't fire back...no forward thrust due to the hover mode shyte and the connie may have powered off when he landed leaving the shields to recharge again. Rule is...engine off/power on when landed, keeps the shields charged.
There is no armistice zone there. I was waiting for him to buy cargo. Whats the fun in blowing up an empty ship? :)

Looks like he was powered up the whole time, can see his shields are up. I was using ballistics which go through shields.
 
I noticed you had got rid of the Attritions for the GT's :)

I've kept a few here and there but went for GT 220's or badgers on some stuff. Rhinos or Revenant mixes for the size 4's like the Connie etc.

...And seal clubbing? No issue with it since I do it myself on occasion... but I thought you were better than that :D
 
So...caves, FPS mining and prison gameloops....boy I m excited. I sure dont know what Star Citizen wants to be anymore but as long as the announcements keep coming I m happy :) Means this corpse still has a pulse and refuses to die.
 
Imaginary and irrational?
So...caves, FPS mining and prison gameloops....boy I m excited. I sure dont know what Star Citizen wants to be anymore but as long as the announcements keep coming I m happy :) Means this corpse still has a pulse and refuses to die.
... and perfect for Tonks. Drive them into caves, shoot ore bearing rocks, and prison crowd control. Parking at my beachside land plot.

CIG are tying everything together so nicely.
 
So...caves, FPS mining and prison gameloops....boy I m excited. I sure dont know what Star Citizen wants to be anymore but as long as the announcements keep coming I m happy :) Means this corpse still has a pulse and refuses to die.
It does make sense - you get caught for a crime (prison) - sent to break rocks (FPS mining) in a cave (cave). It's all starting to come together.

It almost makes me wonder if the SC devs are looking too much at the ED forums - "hey guys, I see lots of threads over there about the C&P system, and about mining and people complaining they can't have real caves - I have a cunning plan"
 
I'm still completely puzzled at how anyone would think of "caves" when asked what to add to the current state of the BDSSE. Clearly in someone's mind, that was the clear missing piece. At best it's complete delirium.
 
I'm still completely puzzled at how anyone would think of "caves" when asked what to add to the current state of the BDSSE. Clearly in someone's mind, that was the clear missing piece. At best it's complete delirium.
People keep asking for caves in ED, which also puzzles me - I can count the number of spelunking games I own on the fingers of ... zero hands. I mean sure, if you have every other thing modelled in your galaxy then why not, but when you can't even use a door without dying...
 
People keep asking for caves in ED, which also puzzles me - I can count the number of spelunking games I own on the fingers of ... zero hands. I mean sure, if you have every other thing modelled in your galaxy then why not, but when you can't even use a door without dying...
Did someone mention escape from Butcher's bay?...I have a strange need to play that all over again after all this talk of caves and prisons.
 
I'm still completely puzzled at how anyone would think of "caves" when asked what to add to the current state of the BDSSE. Clearly in someone's mind, that was the clear missing piece. At best it's complete delirium.
I want submarines... in underwater caves. After all, how can CRoberts claim a BDSSE without submarines... phhhffft. And the submarine needs to be able to transport my Tonk.
 
At the risk of being 'Yaffled' I can't help but notice that a.n.other space game has almost all of these elements already in game. Not Mentioning Source. No Mean Success. Happy Guessing.
 
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