The Star Citizen Thread V10

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It should also be noted that Star Citizen isn't a profitable product. It has slurped a ridiculous amount of cash from whale wallets, sure, but not enough to cover the costs. So little of what has been sold has been delivered, so all that money has achieved is to build an increasingly immense pile of liabilities.
As long as it enables all people on board to draw valid paychecks its a winning scenario...especially for the management who probably grants itself generous annual boni
 
Looks like Sandi wants a new handbag or Chris got a new never done before idea, and CIG is craving for fresh money from citizens that are not believer enough (aka Aurora owners) :

What's the price on that "upgrade"?

EDIT: OVER 100 FREAKING DOLLARS!

So, they are trying to tempt people who went in at bottom dollar to spend 3 times as much?

What's up? Are the whales running dry or something?

Looks at funding chart

And apparently its working...

I weep for humanity.
 
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What's the price on that "upgrade"?

EDIT: OVER 100 FREAKING DOLLARS!

So, they are trying to tempt people who went in at bottom dollar to spend 3 times as much?

What's up? Are the whales running dry or something?

Looks at funding chart

And apparently its working...

I weep for humanity.
Also upgrades the package with LTI, but LTI isn't important... or is it?
 
For anyone interested in some bearded folks talking about utterly theory crafted and imaginary stuff...Star Citizen live.
As a proud wearer of a real genuine mainframe beard, that's some amateur beardage right there. I'll hopefully get a chance to watch that tonight, snuggled up with the lulzbucket :D
 
Also upgrades the package with LTI, but LTI isn't important... or is it?
More predatory money grabbing by way of inducing backer paranoia and using that as a vehicle to push LTI warbond 'sales'. If it comes to a point where you can actually lose digital items you paid real cash for and are forced to pay ingame credits to get use of them again after they're destroyed...it'll kill Star Citizen off faster than a case of space warts.

It also opens up a huge potential for a seedier black market and a form of gold farming... rather than the grey market we have currently. The majority of my ships have LTI tokens on them anyway...thanks to shopping on the grey market to replace or CCU some ships I had with the basic 6 month to 2 year coverage.
 
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But... I can see the inside of my ship.

If anything, the video highlights how little you get for so much effort in smaller ships - the cockpit is easily a third of the crew quarters and from the rest you'll see cargo hatch. Hundreds of hours of work (modeling, texturing, etc) that you can consume within a minute.
 
But... I can see the inside of my ship.
Indeed - and in VR I can move around a little bit and crawl around the floor and squee in delight at all the little details that FD included in the various ships. And later defidelitised. And in some cases removed altogether :D

But there is absolutely zero gameplay there.

That's not a bad thing though, because there are absolutely zero gameplay mechanics implemented for such micro-scale environs. FD could very well come up with something fun, but that'd need an entirely separate locomotor mechanic and separation of "self" from "presense" and all that assosciated ship interaction.

CI-G have gone about it from the exactly opposite direction. Not only have they mitigated any possible issues by the simple expedient of not including VR; there's barely any shipboard gameplay possibilities, and their much vaunted "you'll run around in the BDSSE greatest game ever, and change fuses mid-battle and mix drinks for VIP's" has been neatly sidestepped by not having any fuses, drinks, VIP's, or actual game :D
 
👋

Just felt like sharing my experience of SC last night.

So for the first time in forever 🎶 I was able to play Star Citizen at a solid 70fps on high with no rubberbanding or anything that impacted my experience. The last version I played was a while back and was a truly sucky experience. This latest round of updates has done amazing work IMHO.

Now, on to my experience ...

I'm standing inside the outfit shop. Looking at the suits, minding my business.
Over comms I hear "..h-h-help .. me"
Confused, I turn around and HOLY JESUS there's a payer standing there, his eyes are hanging from their sockets, his skull is partially visible ... I'm freaking out a little, what the hell is this?
I stupidly ask the inside-out player: "Are you okay man?"
He replies: "OKAY?! DO I LOOK BLOODY OKAY?!"
He runs from the room screaming.

Welcome to Star Citizen I guess.
Oh hey I just found your Elephant Man buddy. I thought you were exaggerating when you posted that. But looks like he gave up and started stalking FTP as well.... :oops:

Zowie.JPG


FTP says some fan boys are royally ticked off at CI because this "monster" utterly ruins their immersion. My take is that CI felt the game was a bit too bland. Players like you having to window shop and drool over shiny things you can't afford. So they got creative and intentionally added this jack-in-the-box to shake things up. So perhaps this looks like an unintended NPC glitch/bug, but was really designed to add alien NPC life forms to the game? :alien:

 
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Also upgrades the package with LTI, but LTI isn't important... or is it?
Some interesting points in there.

So, original backers (2012) will get permanent insurance on ships they bought back then.

People who bought later get 2-12 months insurance

This time will not begin until the game is live and out of testing altogether.
Well, the question was asked "What is release anyway?" so i guess one answer is, when the insurance countdown starts. However, as long as it remains in alpha (or beta), insurance remains valid.

You can keep paying for insurance though.

If you do the equivalent of fly without rebuy (without insurance) in theory you could be left without a ship at all!!!

LTI isn't the same as the permenant insurance mentioned above. I'm still not clear about it though.

Lifetime Insurance, or LTI as it is commonly referred to, is a basic insurance policy that will cost the insured player no extra UEC payments to maintain their coverage.
I mean, how does that mesh with the first point about people who bought in 2012?

Overall it sounds like LTI just makes insurance cheaper.

It mentions insurance being a recurring payment as well as the insurance timer. Is this real time or in-game time? If you don't play for some months, does it mean you can come back and your insurance has expired?
 
Some interesting points in there.

So, original backers (2012) will get permanent insurance on ships they bought back then.

People who bought later get 2-12 months insurance



Well, the question was asked "What is release anyway?" so i guess one answer is, when the insurance countdown starts. However, as long as it remains in alpha (or beta), insurance remains valid.

You can keep paying for insurance though.

If you do the equivalent of fly without rebuy (without insurance) in theory you could be left without a ship at all!!!

LTI isn't the same as the permenant insurance mentioned above. I'm still not clear about it though.



I mean, how does that mesh with the first point about people who bought in 2012?

Overall it sounds like LTI just makes insurance cheaper.

It mentions insurance being a recurring payment as well as the insurance timer. Is this real time or in-game time? If you don't play for some months, does it mean you can come back and your insurance has expired?


Ship insurance seems really close to a subscription, but maybe players will be able to purchase jpeg coverage with in-game earnings.
 
I still find it incredibly eerie EVA-ing around a wrecked ship... came across the remains of this Connie during a pirate interdiction...once I'd despatched the annoying pirate Cutlass, I spotted the wreck and decided to have a look around. I'll give the devs at Ci¬G another nod for the atmospheric sounds and visuals at those wrecks










Besides that, the latest 3.7.1 PTU patch has resolved a lot of the bugs...not all, but the major ones at least.
 
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Oh hey I just found your Elephant Man buddy. I thought you were exaggerating when you posted that. But looks like he gave up and started stalking FTP as well.... :oops:

View attachment 147965

FTP says some fan boys are royally ticked off at CI because this "monster" utterly ruins their immersion. My take is that CI felt the game was a bit too bland. Players like you having to window shop and drool over shiny things you can't afford. So they got creative and intentionally added this jack-in-the-box to shake things up. So perhaps this looks like an unintended NPC glitch/bug, but was really designed to add alien NPC life forms to the game? :alien:

SEE?! trauma intensifies

Imagine seeing this horror whilst you're wandering around the airless dark corridors of a salvageable ship.
 
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