I'll concede that one too...but a walking simulator is just that and SC's mechanic of the walking bit isn't that bad comparitively...
I've noted more than a few comments here and there on why Star Citizen's walking is far worse than any other particular title with or without walking...that it serves absolutely no purpose, or detracts from the ship side of things... which isn't the case at all. If anything, it conveys a sense of scale with the game world relative to you.
Like in my reply to Fritz...the walking bit is just that and as much part of the core as the ships are, it's neither irritating nor pointless, it's what the project is designed around. I tend to view it like I viewed the walking bits from Mass Effect...it's a similar experience in a way although there's not quite as much footwork involved as in Mass Effect...amongst a load of other minor details... like gameplay
I must admit, I do like being able to get out of the ship...or walk around inside the ship. It's never got tiring for me. One thing that always makes me pause is when I'm in a 3rd person view from outside the ship looking back into the cockpit...you already know seeing your avatar in the pilot seat that he walked through the door behind him and climbed into the seat...you know what's behind the door to the cockpit, how far it is to the elevator or crew compartment, you know you fit in the crew beds...if not a unique perspective, it's certainly one that still makes me nod with approval at how Ci¬G have implemented it despite the obvious and still troublesome physics problems associated.
Edit: One thing I meant to mention in my post with the loading times video...I posted it more to highlight that the video was mine and run on a fairly average PC, from someone who can be erstwhile critical of Star Citizen and not from some paid shill with a god machine supplied by Ci¬G to show off SC in a more favourable light than normal home and garden PC's could realistically achieve.