Yup...but the medium to big ships do have this thruster/acceleration lag on all flight axes whilst the small fighters still don't..they're still point and shoot mini turrets and invariably flying those small fighters with a HOTAS, I have to constantly over correct or fight the flight model due to the massive digital thruster output even with analogue input from the HOTAS.
The larger ships, like I mentioned, fly similarly to E-D Anacondas/Cutters or T9's...especially in the case of the Starfarer Gemini which takes a mile to stop using reverse thrusters. The thruster input/output is still too digital but not as bad as it was.
I get you i have a Freelancer and a Retaliator. My point stands yet, even with the Tali, and flying a HOTAS (Warthog and pedals here), the flight model exhibits zero second order movement. Manoeuver thrusters have infinite instant power, meaning you pull the stick, the ship instantly goes from zero rotational speed to its nominal rotational speed (as in, "digital movement" as you say). There's no "ease-in" that would be mandated by actual physics, so say if mav thrusters have a given fixed thrust (even with instant thrust availability !) you will have a progressive acceleration to nominal manoeuver speed, then a linear movement, then an 'ease out' once you stop, and all that depending on the thrust vs mass of the ship. The absence of that "ease in / ease out" is what is totally jarring on the video of that small ship taking off. Ships should feel substantially more "floaty" especially when in space, and then a bit tighter when flying at speed in atmo (due to atmo giving an increase reaction to movements).
What i suspect is ships still have zero mass and the flight model is a "baked in" set of variables, that give the desired manoeuver speeds, and that they never implemented the promised 2nd order movements. The result is ships moving like you are moving a mouse pointer. I guess it's to satisfy the "fps crowd" but that's definitely not good for a space sim.
Note that it's not asking the moon here, KSP has everything done right in that regard, ED too, and Jumpgate definitely did.