Against all odds. This is great game design. Holistic in overall concept.Alternatively:
- Start in "jail"
- Few T-posing NPC guards
- You and other players are unarmed and your character models are broken
- Take out a guard, he disappears and you can't get his weapon, continue
- You clip through the building model and fall towards the planet, then die
- Restart, this time trying to go through the hangar doors kills you instead
- Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal, sadly, the ship doesn't spawn and you have to reset manually to the start the "jail" mission again