The Star Citizen Thread V10

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Alternatively:
  • Start in "jail"
  • Few T-posing NPC guards
  • You and other players are unarmed and your character models are broken
  • Take out a guard, he disappears and you can't get his weapon, continue
  • You clip through the building model and fall towards the planet, then die
  • Restart, this time trying to go through the hangar doors kills you instead
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal, sadly, the ship doesn't spawn and you have to reset manually to the start the "jail" mission again
Against all odds. This is great game design. Holistic in overall concept.
 
Alternatively:
  • Start in "jail"
  • Few T-posing NPC guards
  • You and other players are unarmed and your character models are broken
  • Take out a guard, he disappears and you can't get his weapon, continue
  • You clip through the building model and fall towards the planet, then die
  • Restart, this time trying to go through the hangar doors kills you instead
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal, sadly, the ship doesn't spawn and you have to reset manually to the start the "jail" mission again

Just make sure that you get arrested with all of your friends so that the instancing breaks too.

TBH about the only entertaining "jail" gameplay that I've tried was in the 1st Fable game.
 
Well, it could basically just be a reversed bunker mission with a bunch of housing assets like Levski with an elevator to the surface

  • Start in "jail"
  • Lots of armed NPC guards
  • You and other players are unarmed
  • Take out a guard, steal weapon and continue
  • Shootout with guards, get to surface
  • Create a pickup mission once on the surface / possibility of adding a hangar with a police ship to steal
A prison break in Levski...hmmm

You would have to figure in falling through the floors of the lifts and being trapped under the scenery of course ;)
 
TBH about the only entertaining "jail" gameplay that I've tried was in the 1st Fable game.

ArcheAge was awful, but credit where it's due: it had a hilarious prison/justice system. If you got caught after criminal offenses, you could plead guilty and be jailed for less than the max duration, or plead not guilty and get a 5 player jury trial. Then you'd get freed or jailed for an amount of time you'd have to spend in prison, with a way to escape as an option. "Infamy points" would accumulate after crimes too, and too many of them would align you with the Pirate faction that respawns on a separate island and can be shot on sight by anyone with no consequence.

But the player trial was genius. Jury duty was queue-based, so you could apply for it and would get your turn, and the trial itself was public, making the courthouse a highly entertaining place. I still remember the dude who was on trial for killing 'greens' (obvious innocents) and managed to get an Innocent verdict after making his plea as an adaptation of the Fresh Prince of Bel Air theme song. :LOL:
 
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that reminds me of the player courthouse in Meridian59 where a GM was sitting judge but the attorneys and jury were all players from the server. Of course the system was heavily abused because player capacity per server was like a 100 and most servers were run by a single guild dominating everything. Me and my buddies were the "rebels" but always on the run doing whatever as long as we could before the hunting parties started....good times :)
 
Hmmm, one of our favourite "interested parties" in SC, has mooted a theory on Twitter that Amazon are preparing to shutter Lumberyard...

That could drop the hand grenade in the Dulux for our favourite networked Space-MMO :/
 
Indeed - and in any game that allows, or indeed depends upon players interacting, there will always be some out there doing things purely for the lulz - because it’s both hilarious and extremely aggravating to some people, who just provide moar lulz. It’s been going on as long as multiplayer gaming has existed. Duplicate channel stream ID’s? Wobbly terminators? Bandwidth collapse? All that and moar has provided entertainment for some over the decades, and Star Citizen is no exception.
 
Hmmm, one of our favourite "interested parties" in SC, has mooted a theory on Twitter that Amazon are preparing to shutter Lumberyard...

That could drop the hand grenade in the Dulux for our favourite networked Space-MMO :/

Chris will simply wave his hands, ressurect Star Engine, and declare they will build their own networking infrastructure, with fidelity and hooks.
 

FTRs view on 3.5.1 and a bit of rambling...darn haters all around :):D

Nothing quite like kicking back of a Monday evening with a glass of Grouse and ice, listening to some guy ripping SC while casually namedroppping ED every few minutes. Its been entertaining for some years now.
 
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