missles and pay to win 300 series, what is a boy to do?
Source: https://www.youtube.com/watch?v=L9kGMpcX3vc&feature=youtu.be
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missles and pay to win 300 series, what is a boy to do?
Source: https://www.youtube.com/watch?v=L9kGMpcX3vc&feature=youtu.be
For certain values of “developed”, “language”, and “alien race”. sure.Hasn't CIG already developed languages for their alien races even though they are no where near implementing them in the game?
…and the language they developed for their space-Chinese is… well… just simplified Chinese, only with less calligraphic care and artistry. So that wasn't really developed either.
The whole idea of developing alien languages with any amount of serious effort sounds ridiculous for a project that is years late.
Ah no the story was that they employed a real linguist to create a believable alien language. Dont think that dude ever got around to hand in anything tho...
This fall is lacking fidelity... and speed.
https://www.reddit.com/r/starcitizen/comments/c3w17n Source: https://www.reddit.com/r/starcitizen/comments/c3w17n/fell_through_the_elevator_in_area_18_and_then/
He seems to fall at a constant speed and its far too slow.
If only I had a 2016 handbag.gif handy
A history lesson on the combat in SC. Since I pledged in November 2017 I never got to experience pre 3.0 combat, all I can say is that I think the current iteration is bad.
Star Citizen Combat Analysis. - Star Citizen Spectrum
My analysis on Star Citizen's fighters combat. Being active in SC's development since 2014, and having thousands of hours on every patch ( public and closed ), i made this video analyzing the...robertsspaceindustries.com
Fortunately the dev in charge has seen this, question is, is he going to make adjustments based on this feedback.
I don't know for me now FM feels a bit better then before but combat is still just as bad as pre 3.0.......A history lesson on the combat in SC. Since I pledged in November 2017 I never got to experience pre 3.0 combat, all I can say is that I think the current iteration is bad.
Star Citizen Combat Analysis. - Star Citizen Spectrum
My analysis on Star Citizen's fighters combat. Being active in SC's development since 2014, and having thousands of hours on every patch ( public and closed ), i made this video analyzing the...robertsspaceindustries.com
Fortunately the dev in charge has seen this, question is, is he going to make adjustments based on this feedback.
I did some testing in AC with the 325a, stock components and weapons, which are all fixed. Can't say I enjoyed it much, now if I had all gimbaled Attritions I might've done alot better. Most of my deaths came from colliding with Vanduuls head on and one with an asteriod.I don't know for me now FM feels a bit better then before but combat is still just as bad as pre 3.0.......
They didnt change so much of it on small ships unfortunately. The "quake fps in space" model is that, just a strafe fest, missing the rocket jumps. Ships still need more weight to become believable, and reduced side thruster power. Also non-instant accelerations would be less jarring.. For reference ED has it quite right in terms of feeling and speed (arguably combat is the most complete part of the game).I don't know for me now FM feels a bit better then before but combat is still just as bad as pre 3.0.......
A history lesson on the combat in SC. Since I pledged in November 2017 I never got to experience pre 3.0 combat, all I can say is that I think the current iteration is bad.
Star Citizen Combat Analysis. - Star Citizen Spectrum
My analysis on Star Citizen's fighters combat. Being active in SC's development since 2014, and having thousands of hours on every patch ( public and closed ), i made this video analyzing the...robertsspaceindustries.com
Fortunately the dev in charge has seen this, question is, is he going to make adjustments based on this feedback.
He's a mega fan and the faithful come for him in the comments lol. Ugly.