I'm guessing unlimited ammo/chaff and zero heat issues.
what ive noticed - from a LOT of personal study
1. Same guns on their ships do more damage to you than you do to them
2. Had a sidey last night i killed slowly for nearly 20 mins, chaffed the whole time, how many chaff containers can you fit in a sidey
3. Had a conda today couldnt get his shields down, in all I counted 12 shield cell banks before i got bored
4. My large weapons now sometimes dont register damage on targets or if it does its only a few %
5. When im on the 6 of an AI and fire my manually aimed canons, they dodge almost as the fire button is depressed
6. Their turn rates seem better now in general - this is ok a good fight etc
7. Player centricity (many others firing at same AI along with system NPCs but keeps guns on me as the biggest ship there) - noticed this for some time
8. Many kills dont get a bounty (even when no other players in wing or NPCs are firing on your target)
These are the things I noticed about this release. It took me an hour of gameplay to notice them.
Its concerning that 2 years in, a core mechanic of AI is still not right; for the last few months dull as dishwater now so far at the other end of the scale advice is dont go out fighting in your expensive ship. Im actually all in favour of having AI removed and
forcing all online. Just redeploy the AI department on to the mountain of other things that need fixed or developed.
The definition of insanity is to do the same things and expect a different outcome
