I intend to take full advantage too![]()
There you go FD; the challenge is there to deal With!
I intend to take full advantage too![]()
Manipulation is not the only characteristic of evil and you're taking (IMO) more about lawful-evil. What about chaotic-evil or neutral-evil ? (Yes, I RP with dice). To answer your Q yes - I have. NWN permanent rp server; death was final (HC) lawful-evil pure halfling rogue. A lot of hard work, very difficult to progress (mod awarded XP) but great fun. My only regret was it was US based so time zones got in the way.Olrik said:Have you ever roleplayed in a persistent world/roleplay server- one char per account- with open pvp, DM events, iron man permadeath? Role playing evil and doing a good job of it is very difficult- (manipulation is the key word for Rping a evil character)
Play ironman then .. Whilst not perma death but if you die you're ejected from the ironman universe into normal, so from the ironman universe point of view it's perma as that move is 1 way. Hopefully see you in there - it's where I will beOlrik said:In my opinion, the lack of permadeath in Elite Dangerous really strongly favors griefers. I d love to see an option for perma-death.
You make some valid points about Eve and the "fun" that went on there - let's hope FD can learn something.Ever played EVE at a high level?l
I see no valid reason to block a pirate. There is a huge difference between a pirate and a griefer.All that will happen is that people who are attacked by pirates will do 1 of 2 things:
...[*]Ignore/block the pirate Cmdr
Great. I take my hat off to youyes - I have. NWN permanent rp server; death was final (HC) lawful-evil pure halfling rogue
As we know, a chaotic evil char is not necessarely chaotic stupidWhat about chaotic-evil
So... Omar Little or The Hound?
I know - but Adept took exception to Human pirates (albeit 'griefers' around Zelada), so the point is valid.
I see no valid reason to block a pirate. There is a huge difference between a pirate and a griefer.![]()
I see no valid reason to block a pirate. There is a huge difference between a pirate and a griefer.![]()
Nonsense: Olrik is spot on. Those people who think otherwise are just wrong in the context of the Elite Universe (as defined by FD). However, of course, mindlessly shooting up any ship that appears on your scanner is not piracy. But a genuine pirate who tries to extort your cargo or protection money should not be blocked. I know that many will: but they are cheating themselves by making the game easier (and also making it not really Elite).Nope. Peoples definition of "griefing" is so general and covers many things.
I have seen no evidence of that: it would be daft. People complaining about being attacked elsewehere, sure. Which would get us into the usual (and by now pointless) argument about testing vs griefing. The sooner we get A4, and thus something new to do, the better.People ion Alpha are getting upset at being attacking in FFA...of all places![]()
I do hope you are wrong, but I fear significant numbers will. Blocking a genuine griefer I can understand. And once a blocking mechanism has been introduced, people will 'abuse' it. A great shame, but getting the balance right between remaining true to the spirit of Elite (and thus allowing piracy) whilst trying to prevent griefing is very difficult. It remains to be seen whether FD can pull it off.I can 99.99% say that 99% of people attacked by pirates will just ignore/block the pirate Cmdr. Simple, job done, never going to be "griefed" by that Cmdr again.
Well, to the extent that there is an answer, I'm sure that you already know it. In game, there will be consequences. At the moment there are no consequences (unless you call being named and shamed on a thread in here a consequence). Hence we get {feel free to insert your favourite insult here} griefers justifying it by pretending to be testing. As per all those previous threads.This forum is full of threads like this complaining about being attacked when they just want to "play" the game.
Why would this be any different when the game is released?
I tend to agree, but I suspect it will not happen.imo the ignore/block functionality should be removed and it completed destroys the pirating role.
If people want to avoid a Cmdr they can just go into a private group with their mates. There are simply too many ways, which are very easy, to avoid ever meeting a human pirate...and people will use them.
I wasn't saying whether they were wrong or not. All I was saying is that ones persons definition of being "griefed" is very very different to someone elses.Nonsense: Olrik is spot on. Those people who think otherwise are just wrong in the context of the Elite Universe (as defined by FD).
...and how can a player on the receiving end of this know if it's mindless attacking, or actual piracy?However, of course, mindlessly shooting up any ship that appears on your scanner is not piracy. But a genuine pirate who tries to extort your cargo or protection money should not be blocked.
There are LOADS of posts by people complaining about being attacked in FFA...not so much in the last few weeks...but a steady stream of posts since Alpha 2.0 was released. People have also complained about being shot in E&C (asteroid belt) even when they have a 5k bounty on them. As I said earlier peoples perception of the word "griefer" is very different.I have seen no evidence of that: it would be daft. People complaining about being attacked elsewehere, sure.
Yup. Having a block function is just like a switch saying "Avoid piracy and spawn campers". Yes it helps avoid people who gank and spawn camp 3 on 1...but it also prevents piracy being a viable option against human players.Blocking a genuine griefer I can understand. And once a blocking mechanism has been introduced, people will 'abuse' it. A great shame, but getting the balance right between remaining true to the spirit of Elite (and thus allowing piracy) whilst trying to prevent griefing is very difficult.
imo the ignore/block functionality should be removed and it completed destroys the pirating role.
If people want to avoid a Cmdr they can just go into a private group with their mates. There are simply too many ways, which are very easy, to avoid ever meeting a human pirate...and people will use them.
imo the ignore/block functionality should be removed and it completed destroys the pirating role.
If people want to avoid a Cmdr they can just go into a private group with their mates. There are simply too many ways, which are very easy, to avoid ever meeting a human pirate...and people will use them.
...and how can a player on the receiving end of this know if it's mindless attacking, or actual piracy?
imo the ignore/block functionality should be removed and it completed destroys the pirating role.
Exactly. Having the option to pick who we want to play with is just fine. Forcing people to put up with obsnoxious individuals quickly drains the fun out of things.If I have a bounty and get attacked by a human, so be it. IF I attack a human pirate (I am undecided on that one, it may be I choose to mostly attack NPCs unless I see a human pirate attack a human trader, then I will stick my oar in) then if they best me then fair enough but it should be my choice who to block imo - anyone who plays obnoxious music down their mic and screams at me like a kid (happens a lot on xbox games) = insta block...
I think a random attack out of the blue which drains your shields and then surgically opens your cargo hatch (but does not destroy your ship) is also valid piracy. I don't think the 'stand and deliver' has to be mandatory.I'm getting really tired of repeating this.
It will be _easy_ to tell. A pirate in Elite starts with a declaration of piracy. A "stand and deliver" if you will. A random assault out of the blue isn't piracy in Elite.
Exactly. Having the option to pick who we want to play with is just fine. Forcing people to put up with obsnoxious individuals quickly drains the fun out of things.
a) I have kept reasonably up to date on the forum, and cannot recall a single whinge about being attacked in FFA. It is, after all, FFA: explicitly free for all so anything goes. Now, I may have just switched off complaints from people who did not understand FFA means FFA, and thus did not understand that they could have been attacked, but I would class those under the same bracket as my reply to your next point.There are LOADS of posts by people complaining about being attacked in FFA...not so much in the last few weeks...but a steady stream of posts since Alpha 2.0 was released. People have also complained about being shot in E&C (asteroid belt) even when they have a 5k bounty on them.
b) Yes, I understand that people have different perceptions about what is and is not griefing. And my 'Nonsense' was directed at your 'nope', not at the comment about perceptions. I fully accept that people have different perceptions. But people can be wrong (even me, sometimes), and those different perceptions cannot, in themselves, make genuine piracy equal griefing. There are certain actions that are explicitly nor griefing, as per the FD (as yet unwritten) manual for the game. And genuine piracy is one of those (as is being attacked by a bounty hunter when you have a bounty). Sure individuals can grumble to themselves about that being griefing, but they would be wrong.As I said earlier peoples perception of the word "griefer" is very different.
Just came across this thread and can I just say that some of the passion and heated discussion in a thread where the OP has real serious issues strikes me as incongruous..
The game needs to know your intentions hence the stand and deliver option - activate that and the game (and pilot) know for sure what you are going to do. A great pirate should be able to take your cargo without firing a shotI think a random attack out of the blue which drains your shields and then surgically opens your cargo hatch (but does not destroy your ship) is also valid piracy. I don't think the 'stand and deliver' has to be mandatory.
But the general point is correct: It should be easy to tell if it is a 'real' pirate or not.
No one has an issue with a mechanism to stop griefing. I think the problem here is that many pirates will be ignored (and this will escalate to published ignore lists) for playing the game in one of the ways it is meant to played. This will hugely diminish the gaming experience for all.
That's interesting. See, I don't think there are 'rules' or 'guidelines' for piracy. A pirate isn't obliged to give you fair warning, and should be able to sink, burn and destroy, and then face the consequences of that.
People with piratical tendencies will be able to do what they want, but the argument of "npcs aren't a challenge" doesn't hold water if actually people want a carte blanche to prey on the weakest, which is often the norm for pirates. Pirates on this forum do have to realise that casual players won't want their progress severely set back when they have limited playing time. People also need to understand that piracy is part of the game. So 'ignoring / blocking' gives some hope to people who want to play in a certain way.
No one has an issue with a mechanism to stop griefing. I think the problem here is that many pirates will be ignored (and this will escalate to published ignore lists) for playing the game in one of the ways it is meant to played. This will hugely diminish the gaming experience for all.