On that, really, would you be so nice and share the binding?
Perhaps i am doing it wrong. One of my 4 ways is bound to UI Panel up, UI Panel down, UI Panel left and UI Panel right. The other one is bound to Next Panel Tab, Previous Panel Tab, UI Panel up and UI Panel down. This means that the up and down is used twice, so i can't bind it a third time to the keyboard. (Why i have it bound twice: just navigate the panels. E.g. you want to go through your missions. So you activate the left side panel and are at navigation. So you use panel right, UI down, UI right, UI down. With my binding, i only have to switch from one 4 way to the other once, instead of having to switch between the two 4 ways all of the time. )
But thanks to panel navigation still being in general controls, i can't bind them seperately for the ground interface. So when i use a terminal, i go there with keyboard and mouse. (The FPS wants keyboard and mouse. I press the use button. Then i have to switch over to the joystick to navigate the first in-game menu on the terminal with the UI up/down/left/right buttons. When i selected one, the game opens another menu and i can use the mouse again. )
I'd be really curious for a better way of doing things. The current implementation is just so inconvenient...
Yea. Also an issue of mine. The old interface, i did the navigation on my HOTAS. It was done so well, i did not have to switch my hands to keyboard and mouse. In the new interface, doing things by HOTAS might work as long as i'd use bookmarks, but anything else... not really good.