Yeah. Hehe. Only problem in this case it's far from reality.
Matches your arguments perfectly, then.
we need to cripple the whole game for everyone
Not crippling the game for anyone.
all the inner parts of the galaxy are almost 100% PvE
Don't like PvP? STAY AT HOME! That sounds fair.
- It opens up all sorts of balancing problems
You can't ever meet, so it can't possibly open up any balancing problems.
- It opens up all sorts of "creative" exploiting possibilities
Not if you can't switch, which is what the guys you're arguing against want.
- It separates treatment of NPC ships from player ships which kills immersion and any sense of realism.
Only in the PvE universe. If you want realism, stick to the PvP universe which is completely unchanged.
- There is no clear mode how the online game is supposed to be played, so the only way out is to go for different modes and player filters?
Different modes and player filters are in already.
I´d much prefer FD to say: "Ok, for the online experience, if you login, these are the global rules of the universe as we want them. Play in a realistic online universe as intended or go play offline, or go play co-op on LAN or private servers.
"Play the way I want you to play or play offline."
Okay, online multiplayer rules are now set as follows:
- PvP at all times. You can't stop PvP in real life.
- No loading/saving. You can't load/save in real life.
- Permadeath. You can't come back to life in real life.
- Only one commander allowed, ever. You only get one attempt in real life.
- Must wait a couple of weeks when hyperspacing. Has to be consistent with the other games, hyperspace jumps skip the timer forward. So you have to wait a couple of weeks otherwise it's not realistic.
There you go. There's your realism. If you want to play a different way, tough. You can play offline.
Catering to every possible playstyle "maximize your audience" sounds great in theory but I am totally opposed to that concept. Also that is what 99% of games on the market have been doing for over a decade and we all know what state PC and online games are in.
Well, the games industry is bigger than ever, so...
Either kill PvAll and make it PvE-only or kill PvE-online and make it PvAll.
Or at least, separate by territory rules, what EvE is doing and it seems to work for their paying 500.000 subscribers.
Meanwhile, seperate PvP and PvE seems to work for WOW's paying 8300000 subscribers.
An online sandbox is only good if everyone plays by the same rules and can´t switch the playfields, or twist the rules or change the players who are present.
Others, including myself, want to NOT be able to switch groups at any point during gameplay. If you'd actually read what we wrote, you'd know this. But you're not reading. The PvE suggestion does not affect this in any way.