Hello guys and gals, backers and watchers!
I am trying out a little experiment here, and I'd love your help.
There's much speculation and debate on what multiplayer should mean in Elite: Dangerous (and rightly so).
I've set up a simple poll, which I'm going to run in the Design Decision forum, the Private Backers' forum, and the General forum at the same time, probably for a week or so.
Don't read too much into this poll, it's NOTHING more than an attempt to gather some data. Please feel free to vote in all polls you have access to.
That being said: there are a few points to remember about each of the options so please read this before voting:
General notes:
* We have the concept of a normal commander and an iron man commander, the difference being that iron men commanders suffer permanent death. This already splits the user base, as these types of commander cannot interact. So any splits in the poll options would be in addition.
* I've purposefully stayed away from talking about having PvE/PvP options set on a private group basis. For the purposes of this poll, imagine that a private group would use the same rules as the option chosen, just with a set of players chosen to join it.
"I can attack anyone at any time, just like everyone else"
* Remember that the game still features NPC response and consequences in the crime system
* Remember that you can still create private/solo groups
"There are some areas of the galaxy where I cannot be attacked by other players"
* This would likely be based around system security (in a highly secure system weapons systems would be blocked and we'd have to modify collision rules)
"I can move between one of two groups: a PvE group or a PVP group"
* This would effectively be splitting the user base
* You could move between the two groups at will
* Any private groups would be sub groups of your chosen group
"I must pick and stay in one of two groups: a PvE group or a PVP group"
* This would effectively be splitting the user base
* The choice would be on a per character basis
* Any private groups would be sub groups of your chosen group
"I cannot attack anyone else, and they can't attack me"
* This is effectively co-op only play
I am trying out a little experiment here, and I'd love your help.
There's much speculation and debate on what multiplayer should mean in Elite: Dangerous (and rightly so).
I've set up a simple poll, which I'm going to run in the Design Decision forum, the Private Backers' forum, and the General forum at the same time, probably for a week or so.
Don't read too much into this poll, it's NOTHING more than an attempt to gather some data. Please feel free to vote in all polls you have access to.
That being said: there are a few points to remember about each of the options so please read this before voting:
General notes:
* We have the concept of a normal commander and an iron man commander, the difference being that iron men commanders suffer permanent death. This already splits the user base, as these types of commander cannot interact. So any splits in the poll options would be in addition.
* I've purposefully stayed away from talking about having PvE/PvP options set on a private group basis. For the purposes of this poll, imagine that a private group would use the same rules as the option chosen, just with a set of players chosen to join it.
"I can attack anyone at any time, just like everyone else"
* Remember that the game still features NPC response and consequences in the crime system
* Remember that you can still create private/solo groups
"There are some areas of the galaxy where I cannot be attacked by other players"
* This would likely be based around system security (in a highly secure system weapons systems would be blocked and we'd have to modify collision rules)
"I can move between one of two groups: a PvE group or a PVP group"
* This would effectively be splitting the user base
* You could move between the two groups at will
* Any private groups would be sub groups of your chosen group
"I must pick and stay in one of two groups: a PvE group or a PVP group"
* This would effectively be splitting the user base
* The choice would be on a per character basis
* Any private groups would be sub groups of your chosen group
"I cannot attack anyone else, and they can't attack me"
* This is effectively co-op only play
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