The Vive discussion Thread

That's about $1070 USD

I might have to stuff a couple of suitcases full of them, fly to Heathrow and set up shop :D

£330.70 ($470.86) Return flight

Depart 21:20 4th April 2016
Locan International Airport, Boston
Arrive 08:40 5th April 2016
Gatwick, London

Depart 12:00 5th April 2016
Gatwick, London
Arrive 17:25 5th April 2016
Locan International Airport, Boston


That should give you an hour to flog your wares and return before the tax man can catch you :)
 
Boston is half-way across the continent - plus it's a dump :( And never fly to Gatwick - your luggage always ends up in Barbados.

I'm not afraid of the UK tax-man - I still operate a company there :)
 
Yeah, this is true, however if you only want the in chair vr experience and not walk around rift is what a lot will chose, where if you want the possibility of both then yeah, people will chose vive, problem is, walking around experience even with good controllers is very limited currently, though yeah, oculus when it gets controllers and whatnot will probably end up more expensive.

Yes you are right, but if Vive sells only the headset with the lighthouses at lets say $499, Then they will make a killing. Are you listening VIVE LOL
 
Actually its cheaper than the Rift. You get more for the $800, you get wgat you need, 2 controllers, 2 light houses and the VR set. If you get the Rift, you don't get the controllers, I am sure each will be minimum $150 each. Second, Vive can do everything Rift can but the Rift cannot do everything Vive can, That's huge for me.

Well that's pretty much my argument. It is the full VR experience. My wife will get something out of it with roomscale so it's less painful on the marital relations lol.
 
Does anyone have information on the headpiece weight of the Vive and the CV1? Apparently this is where there is a marked difference between the 2 products, but actual weight info could help determine if its a real issue or not.
 
Actually its cheaper than the Rift. You get more for the $800, you get wgat you need, 2 controllers, 2 light houses and the VR set. If you get the Rift, you don't get the controllers, I am sure each will be minimum $150 each. Second, Vive can do everything Rift can but the Rift cannot do everything Vive can, That's huge for me.

I know a lot of people diss Oculus decision to include detachable headphones but this is actually a significant difference for me and they way I use, and want to use VR. Not interested in the walking about stuff at all, but am interested in the convenience and putting on and taking off a VR headset without having to bother putting on and taking off an extra item. The extra stuff the Vive has - camera and extra lighthouse, not so much. The controllers included, would be nice though but everything I've read says the Oculus ones are better. So I'm still leaning Oculus.

Having said all that, the price is still really good (IMHO) for what you're getting. It's great that they're being competitive - good for us! :)
 
so around 725 quid inc vat and delivery then assuming we do not get the $ -- £ rodgering that some give us.

all in all I reckon that puts the cost on a par with each other IF you want to buy the motion controls (and possibly sell the XB1 pad)

for me, the headset on the rift, and the improved ergonomics of the rift still puts it at an advantage to me, plus as i am not bothered about having motion controllers day 1 i can hold off a little and maybe get them for xmas. Do we know what games will come with the VIVE yet? the 2 with the rift have to be worth something imo.

but still, they are comparable with each other over all, and that is good for us punters imo.

edit.. comes with 2 games too.. that is cool.. i like the sound of the rift ones more, however job simulator i have heard great things about.
 
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Does anyone have information on the headpiece weight of the Vive and the CV1? Apparently this is where there is a marked difference between the 2 products, but actual weight info could help determine if its a real issue or not.

The CV1 is far lighter than the Vive. I'd say wearing the Vive Pre was like wearing the Rift DK2. The CV1 was very comfortable, lighter, and the rigid straps were an improvement over the elastic band of the DK2.

Also, the image quality on the CV1 is better than the Vive Pre, but slightly less FOV. If you're only interested in a seated experience and plan to play for hours on end (who isn't?), I'd recommend the CV1.

I've already been wowed by seated VR and been playing a year, and I think I may need a little more. I just wish the Vive wasn't so bulky or with the Touch Sensors for Rift were coming out sooner.
 
Has anyone else downloaded the Steam VR benchmarking tool thingy? It's available at steam://run/323910 (I had to use Edge rather than Chrome to get it). It's a 1.9 GB download from Valve.

As I thought, my PC passes the recommended specs for VR, although not ED's. I am very strongly tempted to get a Vive and then maybe upgrade my PC if the ED experience is bad.

I think that theer is a huge potential outside gaming, for data visualisation, virtual tourism, aversion therapy, and many other possibilities. The new in-built microphone means you can answer phones and texts whilst mid session, which is fairly interesting.

I can't remember where I saw the pricing, but UK price does seem to be pretty much $799 + UK VAT price.

EDIT: @Soda Popinski: are you sure that the Pre and Consumer versions are comparable? If not, then the CV1 slant may be unfair :)
 
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I7/4960, 2* gigabytes r9-290 (all running at default speeds)

Single GPU: 6.1
Crossfired: 9.9

(hint - FD, fix crossfire!, AMD Provide a proper profile!)
 
EDIT: @Soda Popinski: are you sure that the Pre and Consumer versions are comparable? If not, then the CV1 slant may be unfair :)

The world is the Vive consumer release is very similar to the Vive Pre. The differences will be a more ergonomic strap (rigid, not elastic), integrated earphone jacks with included ear buds. The controllers will be the same, which is a shame, as I wasn't a fan of the lack of travel for the grab buttons.

You can see the release version looks pretty much like the Pre.
http://blog.htcvive.com/2016/02/unveiling-the-vive-consumer-edition-and-pre-order-information/

http://vrfocus.com/archives/29441/c...cosmetic-changes-and-additions-over-vive-pre/
 
Does anyone have information on the headpiece weight of the Vive and the CV1? Apparently this is where there is a marked difference between the 2 products, but actual weight info could help determine if its a real issue or not.

Don't forget, there's other items that will affect ergonomics. Structure of the straps (seem to have mostly converged), whether the lenses fog up or your face heats up, how easy it is to get headphones on, etc.

are you sure that the Pre and Consumer versions are comparable? If not, then the CV1 slant may be unfair :)

That's still the issue, we don't really have any firm information for either, and won't until NDAs expire on release.
 
That's still the issue, we don't really have any firm information for either, and won't until NDAs expire on release.

You can see from the Vive announcement the consumer version still looks very similar to the Pre. Headstraps and different. Size looks about the same. Any changes won't be too drastic.
 
On Vive does anyone know how (if) the focal length can be changed and how effective it is?

I have a DK2 and I have to wear my glasses with it and even then it is never quite in focus, which gets old very fast; this was one of the reason I did not order a CV1 till I can see if that's improved

(I not sure why they didn'y make the adjusted similar to those on binoculars which work fine)
 
On Vive does anyone know how (if) the focal length can be changed and how effective it is?

I have a DK2 and I have to wear my glasses with it and even then it is never quite in focus, which gets old very fast; this was one of the reason I did not order a CV1 till I can see if that's improved

(I not sure why they didn'y make the adjusted similar to those on binoculars which work fine)

No. Weight of the necessary hardware for focusing is the normally given reason, and also the fact that the drawing area for each eye would change if (most common) the eyes have different strengths.
 
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On Vive does anyone know how (if) the focal length can be changed and how effective it is?

I have a DK2 and I have to wear my glasses with it and even then it is never quite in focus, which gets old very fast; this was one of the reason I did not order a CV1 till I can see if that's improved

(I not sure why they didn'y make the adjusted similar to those on binoculars which work fine)

Looking at the promo video on the htc blog website does show the hmd enclosure being adjusted forward away from where the face is with some little notch marks.

Its at about 22 seconds in. Heres the youtube link:
https://www.youtube.com/watch?v=-mxDQycSyDg

 
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Thanks for that, doesn't seem to be a lot of adjustment but it may be enough; I guess I'll have to wait until I can go hands-on and see the results of adjusting for myself before buying one or the other
 
Valve/HTC will be announcing a "VR" keyboard soon. You heard it here first. Works with the new integrated camera and a positional tracking. Basically the camera tracks your fingers (blue "ghost" fingers as seen through the Vive) with an in app "overlay" of a positionally tracked keyboard. It brings real world objects, in this case a keyboard, into apps/games/etc.
 
Valve/HTC will be announcing a "VR" keyboard soon. You heard it here first. Works with the new integrated camera and a positional tracking. Basically the camera tracks your fingers (blue "ghost" fingers as seen through the Vive) with an in app "overlay" of a positionally tracked keyboard. It brings real world objects, in this case a keyboard, into apps/games/etc.

Could be useful when doing a search in the galaxy map.
 
Dont forget being able to see objects around you, answer your phone in game, etc. This in all ways seems like the better purchase unless you just fanboy the Oculus for no reason other than faith.
 
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