I don't care, I'll probably buy both
You must have a big desk !!!! but yeh that might solve the problem
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I don't care, I'll probably buy both
It's not a case of what Oculus releases for me, it's if they release anything, or at least when. HTC have said Christmas this year, just basic common sense would suggest the first people to nail VR and get it to market will set back everyone else quite a bit, possibly into extinction :/
I would just like people's opinion or FD's about how many VR products they intend to try to support, Oculus seem to have been the initial choice because dev kits are cheaper than a hamster cage, and there's not much else. It would seem sensible for FD to support the best consumer hardware though, and not a maybe, wannabe, perhaps sometime product just because it was one of the first to have the idea and release something.
Fragmentation of a nascent market - by anybody - is bad news for the entire market. Having said that; in their basics HDM's are motion sensing display devices. Nothing more, nothing less. As far as devs are concerned, they program to the video the same as they would to any other monitors with common calls and inputs (for motion). Everything else is the job of the device makers. When viewed in those terms, for FD it really should not matter what make of HDM is worn by the user. If the developer (in this case FD) does their job properly then Oculus, Vive, Gear, Google, 3D head... - all of them and any of them should work as long as the device makers use a common api facing the programmers which is what DX12 and Vulcan aim to do.
Sigh...
You don't (and they ain't saying yet) even know what Oculus plans on releasing yet. Once they show their stuff, then one can make educated guesses as to who or what will be. One thing is for sure, as of now there is only one available HDM.
Anything else is from your (and everyone else) seventh planet.
The other thing to remember is that Dr Z made some wild statements regarding Oculus CV1. He's pretty much staked his forum reputation on no CV1 ever being released. People who make such bold statements tend to want to influence the outcome in their favour with propaganda.
The other thing to remember is that Dr Z made some wild statements regarding Oculus CV1. He's pretty much staked his forum reputation on no CV1 ever being released. People who make such bold statements tend to want to influence the outcome in their favour with propaganda.
And not to forget he did most of his anti oculus bile without actually having tried one. Yep, he nailed his own reputation to the mast
No need to get personal folks. He's entitled to his opinion.
From what I can tell the Vive was being run on a GTX 980 - which Oculus know is not capable of providing the required latency (on their hardware) in order to completely remove motion sickness. For me that means that there is likely a fix in the actual Vive HMD itself, which if true will have given them a huge lead. A lot depends on what was running too - it's a lot easier to make good demos that don't make people sick, games are another thing altogether.
' call me cynical... '
Doctor you're always cynical
Hows The Robot doing?
I think the GFX card is slightly less important than the screen quality and refresh rate when it comes to VR, basically seeing pixels and not being able to read text is a bad thing, haven't heard anyone moan about that yet on the Vive, so the Oleds must be decent, I mean people can mess with their own quality settings and turn them down for more fps. The way I see it it's like running 3d games on a 3d monitor thats 90hz+ that almost halves the fps as it's rendered 2x basically, so yeh we need a card that does that but a single 780 or 980 shouldn't really have a problem.
There is a difference between fps and latency though. Even with 200 fps you can still have high latency and it's the latency that is the main cause of motion sickness in VR.
The latency issue is mostly solved using AMD hardware and software on the Rift, but Nvidia doesn't have the required tools yet. However if what Valve is saying is true and there is no motion sickness with the Vive, then they've discovered a way to get around Nvidia's latency issues anyway (assuming that the reports of the Vive using a GTX 980 are accurate). Either that or they've solved it another way.
There's something interesting going on somewhere, that's for sure.
Perhaps their latency beater is the laser beam lighthouse tracking they are usingFrikin LASER beams !!!! Hell yeh !! Gimme !!
I have never experienced this motion sickness people speak of to be honest, either with the rift or a sony hmz using track ir, maybe it's an individual kinda thing.
It probably is this.
Some older US Army studies found that 50% of people got simulator sickness but not sure what the numbers are on VR now. I even get it with Eyefinity in some games - playing Tomb Raider is especially bad, makes me want to throw up every time after a few minutes.
It's not a case of what Oculus releases for me, it's if they release anything, or at least when. HTC have said Christmas this year, just basic common sense would suggest the first people to nail VR and get it to market will set back everyone else quite a bit, possibly into extinction :/