The Vive discussion Thread

I think you are missing the point. SteamVR forces E: D to work in direct mode at the cost of performance - SteamVR is doing the work, not the Cobra engine. Likely similar to how injectors work. The Oculus SDK doesn't work this way and requires the engine to be update to support direct mode natively, likely because its more performance friendly.

E: D does not have a direct mode implementation nor has it been updated to support direct mode in any way.

Red or bold text does not make your right.
 
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I think you are missing the point. SteamVR forces E: D to work in direct mode at the cost of performance - SteamVR is doing the work, not the Cobra engine. Likely similar to how injectors work. The Oculus SDK doesn't work this way and requires the engine to be update to support direct mode natively, likely because its more performance friendly.

E: D does not have a direct mode implementation nor has it been updated to support direct mode in any way.

Red or bold text does not make your right.

Here was the question: "On this didnt Vive just announce that SteamVR will be going direct to device? Isnt that what broke the interface to ED for the oculus?"

Here's the answer: No, it's already in the latest Steam VR beta and works fine without "breaking" being able to play ED in StamVR.

You can go on all you want but, it won't change the fact that DK2 owners can play ED in SteamVR after they implemented direct mode. If you think that's wrong that's fine but, I play it that way everyday since it was released as a beta.

So, eithr it works or it doesn't. Doesn't matter if it was "forced" or not, it is working.

EDIT: Ok buddy, you pretend I'm not playing ED in SteamVR and I'll keep playing. Great, now we are both happy. [wacko]
 
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The Oculus runtime does not do extended mode to direct mode conversion on the fly, SteamVR does, that is how its currently working. The Oculus runtime requires the engine to be updated in order to support direct mode, its more efficient, I'm sure Valve would say the same.

I think you lack the understanding that SteamVR is doing the leg work when it comes to making the Cobra engine show in direct mode and that the Cobra engine, at least in the pulic releases we have does not natively work in direct mode.

Its like saying that GTA V works in VR, yes it does, if you use a third party injector. The same applies here, direct mode is working via a third party injector, in this case SteamVR.

I really think you need to bring it down a notch. You clearly do not understand the difference between something that has been implemented officially by it's creator and something that is shimmied in via a third party. Your insults do not disguise this fact.
 
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The Oculus runtime does not do extended mode to direct mode conversion on the fly, SteamVR does. The Oculus runtime requires the engine to be updated in order to support direct mode, its more efficient, I'm sure Valve would say the same.

I think you lack the understanding that SteamVR is doing the leg work when it comes to making the Cobra engine show in direct mode and that the Cobra engine, at least in the pulic releases we have does not work in direct mode.

Th poster didn't ask if it was the Cobra engine, he asked if SteamVR's direct mod would break ED. No, no it didn't, matter of fact it "forced" it to work. If he/she had asked if the Cobra engine supports direct mode in either Stam or Oculus the answer would b NO. Since they asked if the latest version of SteamVR with direct mode would break it, the answer is also NO. Unlike Oculus SDK .8 which made it almost impossible to play Steam's latest version did not.

You lack the understanding of the original question. Last I'll say on this, I'll keep playing in SteamVR and you keep pretending the latest beta broke it.
 
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You seem like a very angry individual. We are discussing something, not arguing.

He / she asked "Isnt that what broke the interface to ED for the oculus?" and the answer is yes, because Oculus are not prepared to inject direct mode into games at the cost of performance unlike SteamVR which is doing just that. So I did indeed understand the question and provided an accurate answer. It seems that you did not, contrary to the highly inflated opinion you have of yourself. Your answer, "yes works fine" was not accurate as I pointed out to you in my reply. Misinformation and trying to twist peoples words seems to be your specialty. There was also the spin you added to your answer, an insinuation that Oculus were holding out for some sort of deal..? Misinformation at its best - buddy.

I'm not pretending anything, I have no idea where you got that opinion from.... facts are facts, native direct mode support, is superior and provides better performance than injected direct mode, we all see that when we use SteamVR and have to lower our settings in E: D to compensate. If you are happy to do that then great.
 
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has there been any updates to steamVR supporting SDK1.0 yet?

as of a few weeks ago it didnt, but I live and hope. not the perfect solution I know but in the world of the blind the 1 eyed man is king and all that.

edit.. hang on... wrong thread sorry/.
 
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Slopey

Volunteer Moderator
Everyone - this topic is for Vive discussion.

Oculus SDK/Runtimes/SteamVR stuff is off topic in here - please use the OR topic for that :) Also, always play the ball, not the person.

Many thanks.
 
On Topic: I pre ordered my Vive roughly 15 mins after Launch,
I cant wait, would time travel to delivery day if i could :D.

Also can we stop with the one thread for all things Vive its silly now its only a month away so we may as well stop that now theres been several valid posts that have been shut down and shoved in this messy thread.
 
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On Topic: I pre ordered my Vive roughly 15 mins after Launch,
I cant wait, would time travel to delivery day if i could :D.

Also can we stop with the one thread for all things Vive its silly now its only a month away so we may as well stop that now theres been several valid posts that have been shut down and shoved in this messy thread.
I totally agree. It's VR it's not Occulus, so here have a single thread.
 
I doubt it nothing you could not get off their support page probably and even if you do you can pick that up for spit. 35 dollars or so.
 
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does anyone know if I need a cd rom drive to install any software for the vive? I ask cos mine is not working

All the Vive needs is to have SteamVR installed.


  1. Install Steam (if not already installed)
  2. Log in to Steam and move your mouse over "Library" to see the menu
  3. Select "Tools"
  4. Find "SteamVR" in the list
  5. Right click on "SteamVR" and select "Install Game"
 
I pre-ordered the vive yesterday and just realised I do not have anywhere to mount the lighthouses, and cannot drill holes in the walls (rented accomodation). After a little bit of research I think I have found a relatively cost effective way to purchase two tripods and ball head brackets from Amazon.co.uk.


I have Amazon prime, so the items I chose included free one day delivery (I am not sure what the non-prime delivery charges will be)


The tripods I have purchased extend up to 2M (78") are being sold as a pair for £18.88:
http://www.amazon.co.uk/gp/product/B00899801A?psc=1&redirect=true&ref_=oh_aui_detailpage_o00_s01


I purchased two of these 1/4" tripod ball brackets for £6.99 each:
http://www.amazon.co.uk/Eggsnow-Tri...d=1456881505&sr=1-6&keywords=1/4"+tripod+ball


Total cost: £32.86


Note: The description of the tripod does not specify what the thread size is, but these are the best price I could find. Someone mentioned they have a 1/4" thread size in the comments, but I cannot confirm this until I receive delivery on 3rd March. (Worst case will be the need to purchase a couple of adapters.)


Hope this helps others who are trying to find a cost effective way to mount the lighthouses.
 
I pre-ordered the vive yesterday and just realised I do not have anywhere to mount the lighthouses, and cannot drill holes in the walls (rented accomodation). After a little bit of research I think I have found a relatively cost effective way to purchase two tripods and ball head brackets from Amazon.co.uk.


I have Amazon prime, so the items I chose included free one day delivery (I am not sure what the non-prime delivery charges will be)


The tripods I have purchased extend up to 2M (78") are being sold as a pair for £18.88:
http://www.amazon.co.uk/gp/product/B00899801A?psc=1&redirect=true&ref_=oh_aui_detailpage_o00_s01


I purchased two of these 1/4" tripod ball brackets for £6.99 each:
http://www.amazon.co.uk/Eggsnow-Tri...d=1456881505&sr=1-6&keywords=1/4"+tripod+ball


Total cost: £32.86


Note: The description of the tripod does not specify what the thread size is, but these are the best price I could find. Someone mentioned they have a 1/4" thread size in the comments, but I cannot confirm this until I receive delivery on 3rd March. (Worst case will be the need to purchase a couple of adapters.)


Hope this helps others who are trying to find a cost effective way to mount the lighthouses.



Thanks, it looks a lot like the setup use during kaleidoscope VR wich was perfect. I'll keep the link!
 
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