I think you are missing the point. SteamVR forces E: D to work in direct mode at the cost of performance - SteamVR is doing the work, not the Cobra engine. Likely similar to how injectors work. The Oculus SDK doesn't work this way and requires the engine to be update to support direct mode natively, likely because its more performance friendly.
E: D does not have a direct mode implementation nor has it been updated to support direct mode in any way.
Red or bold text does not make your right.
E: D does not have a direct mode implementation nor has it been updated to support direct mode in any way.
Red or bold text does not make your right.
Last edited: