I tell you what we need to go with Wings.....
....some properly Dangerous systems - the kind where you get interdicted by pirates all the way in to the station. The kind that unless you have kevlar underpants and a tough ship, you won't survive.
What we need to go with them are missions from surrounding systems that make it financially worthwhile going there and taking the risk, and losing the odd ship in the process.
The kind of place that a wing of 3 fighters and one cargo cow could fly to together and have a sense of enormous success in arriving and handing the mission in, then having a pan-galactic-gargleblaster in the bar afterward.
Not every system, but the low security ones need to become lawless, dangerous places that will leave your hull in tatters. The kind that when you arrive, the ship's computer says "warning, low security system" in red.
As above - riches should await those brave enough to make the journey.
The kind of place that gives those posters here on the forum that are angling for something to "do" in their A grade Anacondas and Pythons, something to "do". I can imagine CMDR [Madeupname] arriving in his pimped Anaconda, dropping out into supercruise and seeing a fighting wing of Pirate Vipers heading his way and having to fight his way clear. The kind of place that having escaped via supercruise, said CMDR should be chased down again and again, leaving broken Vipers in his wake. Having survived, he arrives at the station and delivers the much needed weaponry/medical supplies and cashes in on the few hundred thousand credits (more than the ammo and repair costs, of course), before taking a delivery mission of technical data back to the nearest Imperial outpost for similarly high values.
These systems should be virtually unsurvivable for lone Eagles, deathtraps for Haulers and Adders and even Asps should quake in their skins at their name.
The stories of derring do, the twitch streams of intense combat, NPC's jumping in to the encounters as bounty hunters to assist, only to get blown away.
Supported by community goals to improve security in that system, this could be a lucrative money earner and a real challenge for the bravest of commanders.
You get the picture......
You can then extrapolate from there to the combat zones, with similar danger - military interdictions left and right. Imperial Barons being lynched by Federal patrols, Federal Ensigns being allowed free transit to the combat zone to assist in the expansion efforts. Imperial rewards in these systems, attacking the Federal combat points would be high, to reward the bold Imperialists for making the challenge. Once again, community goals, only open to ranking Imperials and Federals pit them against each other.
etc etc
<keeping my fingers crossed for the future>