Hating on the game again I see. Aren't you bored yet, I certainly am.
There's an ignore feature built into the forum. Click on my name and select "ignore user" and your problem will be solved. Thank you, have an awesome day
Hating on the game again I see. Aren't you bored yet, I certainly am.
Not really. I've been playing since release and put in a lot of hours like many others. I've had more gameplay out of my £40 than most recent games I've played so I appreciate what Frontier has delivered. But one wrong decision (Instancing) has limited many facets of the multiplayer aspect of this game to the point that all MP features will be severely constrained by this design. I'm not denigrating anyone's work, I'm stating an opinion on a design decision that affects the very core of the game and engine itself. To me its a bad decision, and we're being fed weak excuses to cover the fact of the limitations it now presents.
To the point above: if people don't have comms ability then a GUI isn't going to help them. You'd be pretty ineffectual in a Wing as a silent participant.
Since when would 4 out of 32 "dominate" an instance?
A lot of things "could" have been used to determine 4 player wings, we probably will never know but, if what your implying is correct, IMO, it's because the P2P network rarely allows 32 players, 16 players or 8 for that matter. So, then 4 would make sense as we hardly ever see more than a handful of people in an instance, even in high player concentrated areas.
What I'd like to know is if more than 4 would even work, at all.
It wouldn't... that's the point, that's why they did it. FD have been saying since day one it's not a primarily PvP game, it's about one man and his ship. It's not about large groups of players taking over huge areas and dominating them, it must be playable by a single player on his own. Then every time they implement a mechanism to that end (or fail to implement a mechanism that changes it) the same people start making the same complaints that "FD are ruining a game with bad decisions that limit multiplay." No... they are staying true to what they said they'd do, and a certain group of people are constantly disappointed that they haven't managed to bully FD into changing their direction.
It's simple, just ditch a friend!
Or, more sensibly, he could form a wing with another 3 guys, then you'd have 2 wings, and could play against each other.
Could be a lot of fun![]()
Neither would 8 player wings or even 16. Neither would 32 for that matter as everything is instance based so your not likely to be in a wings instance to start with.
Not to mention one can simply go to solo mode to avoid any type of multiplayer attempts to dominate or block anything, it simply doesn't work like that in ED.
Uhhh, what? ED -is- instance based... max 32 players per instance.Your argument would work if ED wasn't an instance based multiplayer game but, it isn't.
Otherwise, the cries of ganking and griefing would reach galactic proportions, even though, IMO, the gank/grief fear is greatly exaggerated.
Seriously, they went to an RAF base the other day, since when does a pilot have to worry about reading a display of health stats of his squadron. They rely on tight comms.
A 16 player wing would comprise 50% population of a single instance which would be automatic domination in anyone's language (considering not all the other 16 players would be interested in forming a wing to fight against you, some would be trading, mining, exploring, or whatever-ing), and a 32 player wing wouldn't allow any other players which would render the whole wing pointless
True and I agree but (now I'll disagree anyway) Open play is NOT just about PvP groups, open is multiplayer PvE as well, in fact based on FD's own comments that is what it IS and it also allows for PvP as well. So in reality a 32 player wing, assuming (lmao) the tech would allow it, would be just fine as it would FORCE 32 players to play the environment ONLY.
Uhh... what? You need to leave the onionhead alone for a bit. A 16 player wing would comprise 50% population of a single instance which would be automatic domination in anyone's language (considering not all the other 16 players would be interested in forming a wing to fight against you, some would be trading, mining, exploring, or whatever-ing), and a 32 player wing wouldn't allow any other players which would render the whole wing pointless.
Uhh yeah I think we're all over the whole passive-aggresive "if you don't like PvP you can go solo" remarks for now. They're not even relevant here, but they do shine an interesting light on what you want wings for and why you'd want larger than 4 members in a wing. I could be wrong, but I think that what you want wings for is what FD are specifically trying to avoid.
Uhhh, what? ED -is- instance based... max 32 players per instance.
The issue with design is that there will always be those who push the design envelope as far as possible - therefore emergent play-styles appear - if wings facilitate ganking then we can be sure that it will increase - some players are just like that.
No need to attack and insult me personally by implying I'm under the influence of illegal fictitious drugs, I'm pretty sure that's against forum rules.
However, 50% of an instance's potential powerbase does not mean "dominance" in any known universe. Even 8 players could get "dominated" by a single ship.
Also, you don't know what I want wings for or even if I do want wings so I don't think attacking me personally based on assumptions is helping your cause.
That last bit was obviously a typo because we all know, however unfortunate, that ED is p2p "instance" based. I'll go edit the post to alleviate your confusion. Thank you for bringing that mistake to my attention![]()