The issue with design is that there will always be those who push the design envelope as far as possible - therefore emergent play-styles appear - if wings facilitate ganking then we can be sure that it will increase - some players are just like that.
The mob mentality is a human trait and it exists in every single MMO or online game where it is allowed to exist. In a "play to crush" environment it becomes even worse because the winning side will single handedly run all of the losing player guilds out of the game. When the dominant winning faction has nobody left to fight they will get bored and leave the game too, leaving you with a very small and often inactive player base. I have seen it with so many games over the years (1996 Ultima Online prior to rep patch, Shadowbane, SWG Pre-cu, Asherons Call, Pirates of the Burning Sea, Darkfall, etc) and I'am a hardcore PvP player who wishes that this game succeeds where the others have failed. Please don't make false promises that you cannot keep as all of those other titles did.
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Keep solo players involved in PvP, allow the skilled ones to take out wings on their own and you will have a best seller on your hands. Give in to the mob mentality and you will have the same failed concept that every other game has.
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