Deleted member 38366
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While 4 is clearly not enough and is caused by the stupid, self limiting, decision to link multiplayer by P2P, it will cause some player interaction where needed. Want to travel through that anarchy system in Open with a cargo hold full of Rares? Well, don't unless you have back up.
Why? The chances of being in the same instance with regular players, not to mention wings, is so low now one can hardly be worried about backup. 4 player wings makes the chances of a healthy connection even less probable so our chances of being in the island will be even lower. Unless they artificially increase the likelihood of meeting wings by forcing it.
Actually the thing that really defeated the Luftwaffe was British radar.
OT, sorry, but it was probably inability to get oil from anywhere that finished them off.
Unless they artificially increase the likelihood of meeting wings by forcing it.
Here we go again. FD introduce new features and their perfectly valid reasons for the design decisions around them and a group of people are unhappy because, in their (experienced, qualified?) opinon, they know better how it should have been done.
Anyone in software development will have experienced the above, it's one of the most irksome things of the job. The customer thinking they know how to do things better than you...
If you play World of tanks or world of warplanes or warthunder (air or ground forces) you'll already have seen how even just one good 3 man platoon can dominate a team of 15 players.
My clan often set up multiple 3 man platoons in WoT and attempt to get them into the same game on the same side, when it happens those 6 players, on coms and with a coordinated plan can wipe out a team of randoms in minutes usually with no loses so i can perfectly well understand FDs reluctance to allow large wings in an instanced game.
people complaining about the size now would soon be moaning if a private group of 10 players in a wing all dropped into an instance and attacked everything that was entering and exiting a station, we already get enough complaints about loan pirates shooting up traders or miners or even players in fighting ships in supposed safe areas.
Anyone in software development will have experienced the above, it's one of the most irksome things of the job. The customer thinking they know how to do things better than you...
Exactly this. Players operating as a functional group and using real group tactics can easily overwhelm much larger numbers of individuals. There's a multiplication factor when you form a cohesive, functional group.
One aspect was the why we selected four pilots as being the wing size. When it came to deciding on a maximum wing size, we decided that four was, in this particular case, the magic number. In addition to the obvious benefits of getting multiple wings into a single session and ensuring that a single wing can always be outnumbered, there was the less sexy, but equally real issue of making sure the feedback for wings integrated well with the HUD.
As well as the multiplayer centric Wings there will be additions that apply to everyone whether you play in multiplayer or in solo. Changes to USSs are being made so you can scan them in advance to gain an impression of the scale of the signal – beware the larger scale USSs as they might be too dangerous, especially if you’re alone!
The Wings update doesn’t just aid players – NPCs get the ability to fly in groups of their own, so while flying in supercruise you can encounter flights of authority ships, pirates or a trader groups.
I have more than three friends! Will Wings later be expanded to allow more than four players? Or Meta-wings (squadrons?) of coordinated Wings? And what is this weird obsession with the magic number four in multiplayer games anyway? I can understand the need for limits for technical reasons, but surely something like eight or sixteen would be achievable?
I like the direction Elite is going with this, but I do feel a bit restricted by a four-player limit.
While I completely agree that the instancing + P2P + four pilots per wing is limiting, I believe it also has some benefits:
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