My Issues with 'Wings'
I have access to Beta 1.2 but haven't felt the desire to test is as I have no interest in testing out the new ships (I want to fly them eventually but I want to earn them) I also have no interest in 'Wings' as I probably wont group up with other Players (but that's just me

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My concerns are that players are marked as being in a wing when scanned but what does this do for the solo/Lone Wolf player in 'open' apart from mark them as easy pickings for a 'Wing', does this make the 'Lone Wolf' style of play less viable in the 'Open' group?
Another question is with the 5% trading bonus for escorting. I don't have a problem with that But it does raise a question for the Solo/Lone wolf player (in all modes) when NPC wings come in.
As it stands Player wings group up (no cost there) .. grab some Cargo (maybe one ship maybe all ships) get to the station Sell and receive a 5% bonus (I'm guessing the initial trader doesn't get the bonus just the rest of the wing) from what ever the profit is. so they get essentially free credits for running in a wing.
(now this is assumption here) When NPC wing's come in (again guessing) to create a wing you would probably have to 'Hire' your wingmen at some cost, otherwise everyone and his dog would be running around with 3 other ships all the time (if it's free) .. so you are already running at a loss to a Player based wing before you have even picked up any Cargo and as the main trader (if that is what you are doing) you don't get a bonus, I doubt you will receive a bonus from the NPC's unless you were running a mission to protect an NPC trader which I would assume you could do in a Player wing anyway.
Is the game going to be mainly focused on Co-Op play, are there going to be any bonuses for doing something on your own or will playing Co-Op always be the better way to play? (and I don't mean "Of course playing Co-Op is the better way to play as you are playing with other people")
Just my thoughts.