The Wings discussion thread

Wings: Should ED now support groups with in game mechanics

  • Yes, support groups/clans/organisations with some in game mechanics.

    Votes: 20 60.6%
  • No, nothing, leave it as it is.

    Votes: 13 39.4%

  • Total voters
    33
  • Poll closed .
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There are a couple of considerations here.
A simple colour change is ok for us, but doesn't help those with a visual colour weakness (hence I am assuming thats on of the reasons shapes were chosen as icons for wingmen)

Secondly, would the distance indicator be readable in the rift or would it be too small?

Not against the ideas one bit, but those are presumably a couple of items that might need internal discussion (maybe).
 
First off, let me say the Wings HUD display is a fantastic mechanic, once the key bindings are set up it makes it so easy to target the same ship, see what state our fellow pilots are in and roughly know where they are.

However, it is lacking in two areas, one of which to me is a major issue, the other is just minor. Let's start with the major issue first.

  • You have no idea when a ship that is nav locked to you is within range. They get a nice indicator to tell them if they are in range (cyan box) or out of range (red box) but the actual person controlling the jump has no idea and has to rely on people telling them in range or not. A visual indicator, something as simple as a solid circular indicator that appears when a wingman has navlocked you, and changes between red and cyan to indicate navlock status.

http://i.imgur.com/ABTFC78.png
In this case, all three wingmen have navlock on you, but Michael B is not close enough to have jump lock

Minor issue:
  • It would be nice to have a numerical range indicator for when in the same instance - useful for combat and for orientation



If you could add in the lock indicators and status that would be absolutely perfect, the range indicators would be the icing on the cake!

Thanks for taking the time to read.

OP why not colour the range indicator red if out of nav lock.

Two birds in one stone.
 
There are a couple of considerations here.
A simple colour change is ok for us, but doesn't help those with a visual colour weakness (hence I am assuming thats on of the reasons shapes were chosen as icons for wingmen)

Secondly, would the distance indicator be readable in the rift or would it be too small?

Not against the ideas one bit, but those are presumably a couple of items that might need internal discussion (maybe).

Change it to hollow/filled instead of red/cyan - colour blind issue sorted.

fio6WKf.png


As for the distance indicator and the rift, the text size would be the same as in the target panel so there would be no difference in readability.
 
We said from day one that the "nav lock leader" absolutely needs to know when people are in range, its fundamental and tbh Doc the mock up looks perfectly simple so win :)
 
This idea has my total support. Whilst reading the instructions on wings at lunch today I was worried about this exact same thing.

FD: Please consider this. :)
 
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