The XB1 Interdictions thread.

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I kind of don't understand why you seem so upset by the game being a game. It is called player vs environment for a reason, if the NPCs didn't interdict you, this would be too easy and quite boring. Yeah it may not happen at the ideal time, combat and ambushes rarely will in any game. For what its worth, interdicting causes damage to the iniator whether they win OR lose, and can be as much as a 10% hull knock for failing one.

have you ever tried being the Interdictor instead of the interdicted? Thats got its own frustrations too. Why doesn't a big expensive ship like a python or clipper auto-mass lock down smaller, cheaper ships with ease? When they fail it costs tens of thousands of credits or more.

At worst, as stated, full pips to engines and shields and get out of there, the person who knocked you out of supercruise will have double the FSD cooldown you will as well, giving you the ability to jump away and leave them waiting on their drive.
 
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@Frank Thanks for the advice. I'm having problems conceptulizing exactly what to do. I see there are a ton of Youtube videos out there. Do you know of any on this topic?

@ThriveInDark I'm sorry that I came across as "so upset". A more accurate description of what I was feeling is frustration. Others have explained that there is a cost to the player when they use an interdiction but my big complaint is the NPCs. There is no downside for them so I feel its unfair to the players since we end up carrying the risk while there's no risk to them. To be clear, this conversation is entirely academic since this is the way the game is for now and if I want to play it, that's how it is.
I have considered becoming a pirate to try it for a while. I'm not a big fan of this kind of space combat game but I should give it a go and see if I enjoy that better. Thanks for the advice, getting a lot of it :) and I appreciate it all.
 
So I just got interdicted by the system defence force who then left me alone. Anybody any idea what happened there , is it a bug? Wasn't carrying any illicit cargo.
 
So I just got interdicted by the system defence force who then left me alone. Anybody any idea what happened there , is it a bug? Wasn't carrying any illicit cargo.

Sometimes they'll just do a 'stop and search'. It's happened to me a couple of times. They usually send you a message to say they're interdicting you under military rules or somesuch excuse.
 
So I just got interdicted by the system defence force who then left me alone. Anybody any idea what happened there , is it a bug? Wasn't carrying any illicit cargo.



You're not the first person who's had that happen. I can't say it's a bug, or the devs did it intentionally. Something we'll have to watch for.
 
Nothing wrong with a system at a high state of alert to be pulling people over. The problem is the lack of any dialogue. That could be improving, as 1.4 has shown a lot of new things said in chat, and I've run across a wing fighting pirates that scan me after the fight and make a comment that they were sure I might have a bounty. Slight bug, because I did, but...
 
I would personally hate it if they removed NPC Interdiction. Especially now with so few players, without the excitement of a near-death experience, I'd simply be flying the same old boring routes between systems.
 
Interdiction needs to be reworked. As it currently stands, I'm getting attacked with interdictions about every third time I jump and sometimes more than that. When it happens we launch into a really boring mini-game and if I loose my ship is destroyed and I loose huge amounts of money. If I win, as I understand it there is no negative impact to the attacker. Even in heavily populated systems with tons of "police" no one ever helps.
I ended up starting the game over. Out of frustration I decided to switch career paths. No more expensive cargo for me! Well, that didn't stop the stupid AI's from attacking a brand new player just after he did his first jump. I'm really sick of it. I can't even get away because as soon as I submit the AI goes off and damages my drive.
Look, I love the idea of this game, and in many ways its a lot of fun but this one aspect is really ruining the game. While it's great to have a game that's all cranial, it's far more critical to have a game that's fun to play. Here are my thoughts on fixes:

1) NO MORE NPC ATTACKS!!!!!!!!!!!! (yes, I am yelling, it's one thing to be killed by another player, then at least someone is having fun but a stupid NPC? That's a broken game.)
2) Cost to use/failure - Knocking someone out of slipstream sounds to me like a very resource intensive activity like consuming the same amount of fuel as a 10 ly jump. It would also make the game more BALANCED and engaging for everyone if after a failed interdiction attack the pirates ship took significant damage making him go hobbling home.
3) System security force attacks - The moment the pirate uses the interdiction device, if there's security in the system they detect the energy signature and move to engage the pirate. This is realistic and would add a lot of fun to the game play. Suddenly, the pirate would be working on a limited time frame to take out the other ship. Also, it would encourage piracy in uncontrolled systems which is FAR more realistic than the current mess.

Attitude check: Okay, I'm frustrated and annoyed right now but to be clear, as much as I sound like a jerk, I really do like this game and I would like to continue playing it. That having been said, if my ship gets destroyed one more time in the next week I'm uninstalling the game and walking away for a while, until the game mechanics are greatly improved because lets be honest with each other, in some ways the game is awesome, but in many basic ways it's like Frontier didn't understand how to make a game so they made a simulator with a really badly documented and implemented game tacked on. If it weren't for the great community of players here and around the internet this game would be unusable.

Okay, that's my 2 cents. I'll shut up now and leave it be. Here's hoping someone's listening. (p.s. Up until a couple of days ago interdictions were annoying but I'd only been knocked out twice and one of those times I was able to escape. I wouldn't mind the rare chance that the ship got destroyed, after all it's a game, but this is just stupid).

Buy yourself a Vulture and a warrant scanner, submit and blow them away, or as already covered boost and jump system if his mates drop in for a party
 
ENOUGH with the interdictions security service.

Boy oh boy does the new mission structure for smuggling blow a long, putrid fart into the game.

Enter a system with any illegal cargo? Well! Internal Security knows about you within 10 seconds and will be chasing you every inch of the way. No, they haven't scanned me to see my cargo, and yet they are chasing me immediately. Never mind that these security forces are friendly to me; I am immediately beset if I have a single piece of illegal cargo, even in my low-profile Asp, my chat will be immediately splashed with a direct message that I AM CARRYING ILLEGAL CARGO.

And if I do manage to get to the station, there's security WAITING for me there - not just stations, but even outposts. And now, instead of several missions to choose from, I see one high-reward mission that is 30+ LY away. Not just for smuggling; for cargo-running in general, suddenly there is little to no work. So where I once could go station to station and fill my cargo hold up, I'm stuck running across five systems with my cargo hold barely at 10% capacity, if that. I'm looking at a mission with 368k for the reward, and it's two tons of cargo. TWO TONS.

What's the point of being a cargo-runner if the missions could be carried by a pickup truck?

So my low-profile ship is completely worthless. Let's talk about these lovely interdiction changes. Some of them are entirely impossible to pass. I have gotten several interdictions where I cannot even get the cursor in front of me, nevermind centered, because it's simply moving away faster than I can possibly follow. For those I can escape, the time it takes seems to be obnoxiously long. The solution is the submit, boost, back to supercruise formula: effectively making Interdictions a time-waster and nothing more, and completely removing any incentive to try and actually overcome it. It's faster to just submit and boost out. That kind of defeats the purpose ENTIRELY.

So now, even if I do evade security's interdiction, they will STILL FOLLOW ME TO THE STATION. There is no middle finger big enough for this: I am harassed by security without a scan, chased without end, and even if I do evade or escape, they will chase me until I leave the system. The NPCs are basically DESIGNED TO GRIEF.

Long story short, the cargo missions are awful now. I'm hauling a minute amount of cargo over much longer distances with much more grief. And despite the big numbers on the missions, they're so few and long between that I make much less, for much more frustration, with much more time and effort. And to put a cherry on the whole thing, there is no purpose to having a cargo ship for these missions. I've been stopping at stations that have NO MISSIONS for delivery. Oh boy, what a time to be a cargo ship.
 
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at least you haven't had to try too avoid anything in the type 9 but hopefully npcs being able to interdict npcs will help but my friend disagrees so maybe in gpp4/1.5
 
I have heard about interdictions being harder I wouldn't know since I'm in a combat anaconda I usually just blow away anything dumb enough to interdict me. As for smuggling missions I've heard of some of the payouts being around 4 million which is probably why they made smuggling harder especially if you take missions because the cops intercept the mission and already know what you are trying to do. Also I would like to know if you go into silent running which prevents scans by disabling ships from targeting you. Otherwise is seems ridiculous for the amount of crap you have to put up with for lower level smuggling especially since it seems that your just being annoyed not like it's risky or deadly.
 
I like it. They increased the mission payouts massively. More risk = more reward. You're exaggerating the amount of interdictions too. I don't get interdicted in every system and I certainly haven't been interdicted twice in one.
 
I assume you are talking about the Beta. I haven't found it that extreme but did have an instance when I dropped at a station and shortly after security turned up and started firing on me with no scan.

Reminds me of a bug in a prior version which was worse. After taking a smuggling mission, security would regularly interdict and attack on sight even if you didn't have any cargo.
 
Silent running doesn't prevent scanning, it just makes it harder to get a good fix on me. I run a very cold ship - which doesn't matter because security forces who follow me to stations pop up right next to me. I get these security force messages in Supercruise, where they suddenly know I'm smuggling - I just had a one-single-piece of illegal cargo and I was immediately met with security forces in a system I jumped to.

It's not just smuggling missions, all cargo missions are pretty well dried up. They're all several systems away with pitifully small cargo hauls. There are no short-range hauls that you can stack up a lot of cargo on overlapping deliveries - you get maybe one good mission and it's a half-hour there and back.

- - - Updated - - -

I like it. They increased the mission payouts massively. More risk = more reward. You're exaggerating the amount of interdictions too. I don't get interdicted in every system and I certainly haven't been interdicted twice in one.


Well, if it hasn't happened to you, obviously it doesn't happen at all!

Since you called me a liar, I'm fine with calling you ignorant.
 
I have not had this issue to the extreme you have, but I did have a space cop follow me to an outpost from supercruse and then scanned me while I was landing. I thought that was pretty lame since there is no way to break line of sight when landing at an outpost. I usually get more mining missions than I do smuggling missions which is weird since I have never ever shot at an asteroid before. Maybe the game is trying to tell me something. :)
 
I assume you are talking about the Beta. I haven't found it that extreme but did have an instance when I dropped at a station and shortly after security turned up and started firing on me with no scan.

Reminds me of a bug in a prior version which was worse. After taking a smuggling mission, security would regularly interdict and attack on sight even if you didn't have any cargo.

Welcome to the Xbox forum PCMasterRace. We only have the "preview" (beta) version. Thank you come again.
 
To be fair, the Asp is hardly inconspicuous. This all sounds rather grim but I'll give it a go in my smuggler Scout in the morning and let you know how I get on.
Smuggling small, valuable loads is all I've been doing lately so this change is good for me unless what you say is right and it's been ruined
 
Well, if it hasn't happened to you, obviously it doesn't happen at all!

Since you called me a liar, I'm fine with calling you ignorant.
Well, yeah.. I've run about 30 smuggling missions today and while I noticed the increase in interdictions and security ships following you to outposts (awesome imo), nothing about it seemed unfair to me. It livens up otherwise boring missions.

Seems to me like you just want to play Elite: Free Credits. I mean you actually called the AI griefers. You're a criminal doing illegal things. It's meant to be risky.

Good job, Frontier.
 

Flossy

Volunteer Moderator
Just how 'intelligent' are NPCs now? Last night I was interdicted by an NPC who sent me a Direct Message demanding cargo.... now it's one thing dropping cargo for a role-playing Cmdr pirate but I'm not about to drop some for an NPC. I managed to escape but was interdicted again by the same NPC, sending me more Direct Messages like, "OK you choose to die" etc. I escaped again only to be interdicted yet again by this NPC. I was now very near to dropping out to the station and after escaping I dropped out of Supercruise - only to have the NPC open fire as I went towards the station. I boosted away and made it into the No Fire Zone and finally managed to dock.... but my heart was racing and I was afraid to leave again in case the NPC was waiting outside and logged off instead.

It's one thing evading interdictions from NPCs but I can do without being hounded by a persistent one. :(
 
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