Hey all, I have created a simple object in 3ds max with all 6 Lod's and want to be able to add a bone to the model so that I can toggle the colour of the model on and off with the display sequencer in PC.
I've created a bone using the bone tool and linked each of the 6 Lod's to it using a skin modifier, but upon exporting and loading in PC my object doesn't appear selectable for the sequencer. Can someone tell me what I'm doing wrong? Ideally I could do with knowing what my max hierarchy should look like.
I've created a bone using the bone tool and linked each of the 6 Lod's to it using a skin modifier, but upon exporting and loading in PC my object doesn't appear selectable for the sequencer. Can someone tell me what I'm doing wrong? Ideally I could do with knowing what my max hierarchy should look like.
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