[my opinion throughout]
I suspect that any limitations are due to the unknown aspect of this. I’m viewing it as an Alpha type release and fully anticipate changes once it has been live for some time.
Hope so -- I first read the 8 meter max as 8
gridblocks max, which seems reasonable.
Two gridblocks max, not so much -- that prevents most
trees. The forced backface-culling is also a tree'n'bush issue -- does that mean that nearly ever leaf in PlanCo has twice as many polys as necessary, or is this limitation just for us? [weird]
I have still my question: will we be able to create objects with triggerable colors? So we can do neat color changing stuff in game?
And billboarding info isn't included yet -- lets-get-it-off-the-ground-first limitation, or permanent?
And its unclear if we're going to be able to use resource-saving texture atlases. I'm making some cows (and maybe some other livestock, we'll see how it goes) -- the cows will all be able to use the same texture maps. Will they be able to in PlanCo? If so, how do I set that up?
If you are a bloddy Beginner in Blender this Channel will help you out greatly . . . Especially this Video Series:
https://www.youtube.com/watch?v=JYj6e-72RDs&t=551s
It is very helpful, because it brings you from your very first time starting the Program to making your very first Scene in Blender. And as an added Bonus, it looks amazing when you are finished as well
Yep, first tutorial that really helped me, great for the complete beginner in Blender or 3D in general. It has some minor issues, but over-all a great place to start. When I finished mine I added a couple bits: