There's some discussion on how to overhaul the ADS to improve the exploration mechanics on another thread. Inspired by that I thought I'd voice an idea I'd had to overhaul something a little more radical: The Hyperspace Drive.
Currently the range of the hyperspace drive is inversely propotional to the ship's mass (and is related in a non-proportional manner to the class and rating of the drive). What if this was changed completely so that your range was proportional to the mass of your destination star?
How might it work? Let's say a new drive based on Thargoid technology is introduced: The Frame-hop drive. I stick this drive in my C-rated Cobra and I can get to Sol from upto 20 light years away. But I can get to Arcenar from 197 light years away, because the main star in that system is 9.7 times the mass of Sol. I can jump to the Great Anhilator or Sag A* from pretty much anywhere, because their mass is so great but if I want to jump to a small brown dwarf then I'm going to have to travel to another star which is really, really close to the destination before I can get within range for a jump.
What would the effect be? It would completely change the way navigation works in the game and how we think about distances. Most journeys would involve jumping to a large star close to where you wanted to get and then a series of further jumps along a chain of progressively smaller stars to reach the system you wanted. Navigation hubs would naturally form around high mass stars while explorers would be able to quickly get out of the bubble and into unexplored areas while traders and pirates would find their routes and interstellar choke points changed utterly inside the bubble.
Will it happen? Almost certainly not. I'm not suggesting this as a practical, easy to implement solution to all the woes of exploring or any other part of the game; the long term effects of this change would be a complete overhaul of most aspects of the way the game plays and works (e.g. consider the effects on the BGS and rares trade). I'm just curious what people would think about it as a thought experiment. We seem to get the same ideas cropping up about to improve various aspects of the game around here, I've not seen this one and decided to share it.
Currently the range of the hyperspace drive is inversely propotional to the ship's mass (and is related in a non-proportional manner to the class and rating of the drive). What if this was changed completely so that your range was proportional to the mass of your destination star?
How might it work? Let's say a new drive based on Thargoid technology is introduced: The Frame-hop drive. I stick this drive in my C-rated Cobra and I can get to Sol from upto 20 light years away. But I can get to Arcenar from 197 light years away, because the main star in that system is 9.7 times the mass of Sol. I can jump to the Great Anhilator or Sag A* from pretty much anywhere, because their mass is so great but if I want to jump to a small brown dwarf then I'm going to have to travel to another star which is really, really close to the destination before I can get within range for a jump.
What would the effect be? It would completely change the way navigation works in the game and how we think about distances. Most journeys would involve jumping to a large star close to where you wanted to get and then a series of further jumps along a chain of progressively smaller stars to reach the system you wanted. Navigation hubs would naturally form around high mass stars while explorers would be able to quickly get out of the bubble and into unexplored areas while traders and pirates would find their routes and interstellar choke points changed utterly inside the bubble.
Will it happen? Almost certainly not. I'm not suggesting this as a practical, easy to implement solution to all the woes of exploring or any other part of the game; the long term effects of this change would be a complete overhaul of most aspects of the way the game plays and works (e.g. consider the effects on the BGS and rares trade). I'm just curious what people would think about it as a thought experiment. We seem to get the same ideas cropping up about to improve various aspects of the game around here, I've not seen this one and decided to share it.
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