UPDATED:
Incorrect Premise:
"Previous research by individual commanders (Jackie Silver, Alot and other Commanders [1]) claims that only
Corrected Premise:
A common misconception existing regarding the mass code in a system name. IMO, this is due to lack of clarification in any existing documentation about system naming and boxels. [2][3]
We should start by addressing this issue. The mass code does not specify the mass of the system, but the starting mass of the boxel the system is in.
This means it can be treated as the upper bound of mass for the system, but does not define the lower bound.
Previous research by individual commanders (Jackie Silver, Alot and other Commanders [1]) claims that only boxels located at
Lingering Misconception:
The misconception also means that people often believe there can only be one system per sector with the H mass code in its name.
This is also incorrect and can be addressed with a clear explanation of how systems are named.
A system name is split into five parts:
The layout is intentionally counterintuitive, so I have broken it down:
So what are
We should start with the fact that
So what we see (
That was quite the detour from the main point of this post, but it's important that we clarify that there can be more than one system with a boxel mass code of H in its name.
Unhelpful System Name Abbreviations:
There's still two really relevant problem to address, and this is the first one.
The game abbreviates system names that have
And so on...
System Name Overflow:
The other relevant problem is how you can overflow the bounds of a sector when searching for a system name.
For example,
Unfortunately, due to how the game handles boxels, it sees this as a valid input and takes you to the H boxel in the next sector along.
I don't understand how exactly this issue works, but although the game will see
This issue is exasperated by a change to the galaxy map with Odyssey that will show virtual systems in your search results.
Why did Frontier make the virtual systems visible in the results if they lead to incorrect / overflow results?
That's because some of them are valid and lead to galactic POIs, e.g. Nebulas.
For example,
These results suggest that the StellarForge actually tracks Stars through their entire lifecycle.
Lifecycle
Nebula Centres
References
[1] - https://forums.frontier.co.uk/threa...h-their-entire-lifecycle.621311/post-10263922
[2] - https://github.com/Intergalactic-As...master/ED_System_identifiers_notes_-_Rev1.pdf
[3] - http://disc.thargoid.space/Sector_Naming
Incorrect Premise:
"Previous research by individual commanders (Jackie Silver, Alot and other Commanders [1]) claims that only
AA-A
boxels can contain a H size system, and that there should only be one H size system per boxel." [2][3]Corrected Premise:
A common misconception existing regarding the mass code in a system name. IMO, this is due to lack of clarification in any existing documentation about system naming and boxels. [2][3]
We should start by addressing this issue. The mass code does not specify the mass of the system, but the starting mass of the boxel the system is in.
This means it can be treated as the upper bound of mass for the system, but does not define the lower bound.
Previous research by individual commanders (Jackie Silver, Alot and other Commanders [1]) claims that only boxels located at
AA-A
can have a mass of size H. [2][3]Lingering Misconception:
The misconception also means that people often believe there can only be one system per sector with the H mass code in its name.
This is also incorrect and can be addressed with a clear explanation of how systems are named.
A system name is split into five parts:
[Sector Name] [L0][L1]-[L2] [Mass Code][L Overflow Counter]-[System Number]
The layout is intentionally counterintuitive, so I have broken it down:
Sector Name | Easy enough to understand. The name of the sector the boxel and system are in. |
L0, L1, L2 | These are more complicated and will be explained in detail after this breakdown. All you need to know for now is they are part of how the boxel's location is represented. |
Mass Code | The starting mass of the boxel the system is in on a scale of A to H, where A is the smallest and H is the largest. |
L Overflow Counter | Yet again, a complicated part to be explained in detail after this breakdown. All you need to know for now is it is part of how the boxel's location is represented. |
System Number | Each boxel has a mass that it distributes into randomly generated systems until it runs out. The first system is numbered 0 , the second is numbered 1 , the third is numbered 2 , and so on... |
So what are
L0
, L1
, L2
, and L Overflow Counter
?We should start with the fact that
L0
, L1
, and L2
are a single number in base26 and displayed in reverse as letters, where A = 0 and Z = 25.So what we see (
YE-A
) can be reverted back to a base10 number by following this example:YE-A
-> A-EY
-> A, E, Y
-> 0, 4, 24
-> 0 x 26 x 26, 4 x 26, 24
-> 0, 104, 24
-> 0 + 104 + 24
-> 128
But why did we do that? | Because it tells us that YE-A is boxel number 128 . |
Isn't there up to 128 x 128 x 128 A size boxels per sector? | Yes, and you might have already spotted the problem; Three base26 digits isn't anywhere near enough to count up to 128^3. 128^3 = 2,097,152 ZZ-Z = 17,576 |
So what does the game do when it reaches ZZ-Z + 1 ? | That's where the L Overflow Counter we've not talked about yet comes in.L Overflow Counter is a base10 number and it starts counting from 0.When the game reaches ZZ-Z + 1 it resets to AA-A and increments L Overflow Counter by 1. |
That was quite the detour from the main point of this post, but it's important that we clarify that there can be more than one system with a boxel mass code of H in its name.
Unhelpful System Name Abbreviations:
There's still two really relevant problem to address, and this is the first one.
The game abbreviates system names that have
0
in. Here's some examples:H0-0
becomes H
H0-1
becomes H1
And so on...
System Name Overflow:
The other relevant problem is how you can overflow the bounds of a sector when searching for a system name.
For example,
Col 70 Sector BA-A H
shouldn't exist because you can only fit one H size boxel per sector.Unfortunately, due to how the game handles boxels, it sees this as a valid input and takes you to the H boxel in the next sector along.
I don't understand how exactly this issue works, but although the game will see
BA-A H
as a valid input, it isn't a valid system and the game overflows to the next sector along.This issue is exasperated by a change to the galaxy map with Odyssey that will show virtual systems in your search results.
Why did Frontier make the virtual systems visible in the results if they lead to incorrect / overflow results?
That's because some of them are valid and lead to galactic POIs, e.g. Nebulas.
For example,
Col 70 Sector
has 66 systems in its H size boxel;- 3 take you to actual systems.
- 8 take you to the centre of a nebula on the galaxy map.
- 55 take you to empty points in space on the galaxy map.
These results suggest that the StellarForge actually tracks Stars through their entire lifecycle.
Lifecycle
Code:
Star
|
Supernova
/ | \
Neutron Star Black Hole Diffuse Nebula
Nebula Centres
Code:
COL 70 SECTOR AA-A H3 586 -426 -1079 RUNNING MAN NEBULA
COL 70 SECTOR AA-A H4 594 -432 -1072 ORION NEBULA
COL 70 SECTOR AA-A H5 650 -432 -1281 HORSEHEAD NEBULA
COL 70 SECTOR AA-A H6 626 -403 -1200 FLAME NEBULA
COL 70 SECTOR AA-A H7 540 -322 -1138 MESSIER 78
COL 70 SECTOR AA-A H8 624 -426 -1229 BARNARD'S LOOP
COL 70 SECTOR AA-A H9 596 -312 -1340 ORION DARK REGION
COL 70 SECTOR AA-A H10 608 -405 -1194 HORSEHEAD DARK REGION
References
[1] - https://forums.frontier.co.uk/threa...h-their-entire-lifecycle.621311/post-10263922
[2] - https://github.com/Intergalactic-As...master/ED_System_identifiers_notes_-_Rev1.pdf
[3] - http://disc.thargoid.space/Sector_Naming
Previous research by IGAU and individual commanders claims that only
However, I believe that the Galaxy Map was changed since this research took place, and that we can now search for things that are not system names.
For example,
And there should not be a
But the best part is not odd "impossible" names pointing to empty points in space, but several that show in the results as stars and take you to the centre of a nebula.
These results suggest that the StellarForge actually tracks Stars through their entire lifecycle.
Lifecycle
Nebula Centres
References
[1] - https://github.com/Intergalactic-As...master/ED_System_identifiers_notes_-_Rev1.pdf
[2] - http://disc.thargoid.space/Sector_Naming
AA-A
boxels can contain a H size system, and that there should only be one H size per boxel. [1][2]However, I believe that the Galaxy Map was changed since this research took place, and that we can now search for things that are not system names.
For example,
Col 70 Sector BA-A H
shouldn't exist according to existing research, or even reference an actual system. However, if we search for it in the Galaxy Map it takes us to the system Upsilon Orionis
.And there should not be a
COL 70 SECTOR AA-A H66
, yet if we search for it we are given a star as the result, and it takes you to an empty point in the galaxy map.But the best part is not odd "impossible" names pointing to empty points in space, but several that show in the results as stars and take you to the centre of a nebula.
These results suggest that the StellarForge actually tracks Stars through their entire lifecycle.
Lifecycle
Code:
Star
|
Supernova
/ | \
Neutron Star Black Hole Diffuse Nebula
Nebula Centres
Code:
COL 70 SECTOR AA-A H0-3 586 -426 -1079 RUNNING MAN NEBULA
COL 70 SECTOR AA-A H0-4 594 -432 -1072 ORION NEBULA
COL 70 SECTOR AA-A H0-5 650 -432 -1281 HORSEHEAD NEBULA
COL 70 SECTOR AA-A H0-6 626 -403 -1200 FLAME NEBULA
COL 70 SECTOR AA-A H0-7 540 -322 -1138 MESSIER 78
COL 70 SECTOR AA-A H0-8 624 -426 -1229 BARNARD'S LOOP
COL 70 SECTOR AA-A H0-9 596 -312 -1340 ORION DARK REGION
COL 70 SECTOR AA-A H0-10 608 -405 -1194 HORSEHEAD DARK REGION
References
[1] - https://github.com/Intergalactic-As...master/ED_System_identifiers_notes_-_Rev1.pdf
[2] - http://disc.thargoid.space/Sector_Naming
Last edited: