There's something wrong with the cockpit...

Sit in your chair. Look at your screen. What do you see?

Not on your screen, but what do you see in your periphery? You see your hands on the HOTAS, or keyboard and mouse, if you're into such a things. You see your chest. You see your nose. You see your cheeks. You see a vague outline of your eye's FoV. You see your legs. You see your feet.

In the cockpit that we currently have, you see none of these things and it gives a disembodied effect. Is there any way to re-position the PoV and add graphics to properly reflect what we would see if we were a body in our ships? Some elements would have to appear translucent, such as the cheeks and the nose, to improve visibility. The cheeks and the nose would also have to be blurry, along with the chest, legs, arms, and hands.

VR inherited this same discordance. Though we can see our hands, feet, and chest, we cannot see our cheeks or nose. FD should experiment with this change and see if it improves immersion.

These simple changes can improve immersion significantly and let the cmdr feel that they are actually in their ship, and not some disembodied thing looking out from it.

Also, breathing sound effects should be added when the ship pulls high g's, or if it's hit by a particularly powerful round, etc. Don't underestimate the immersion effect personal sounds have on game play. I would love to hear the cut off scream my cmdr makes as his canopy blows away.

How about no?

Having such a overlay would be really annoying, no first person POW game has it.
 
FWIW, I already have a hardware device which superimposes all the stuff the OP is describing into every game I play.
It's called a "body".
Since that already does the job, why would I need any of that stuff represented a second time, on the screen as well?

I much prefer it when games just display the game-world and leave me to apply any subjective content.




And, yes, I know VR means some of this stuff might be useful at some point in the future, when they figure out how to implement it all properly.
 
Sit in your chair. Look at your screen. What do you see?

Not on your screen, but what do you see in your periphery? You see your hands on the HOTAS, or keyboard and mouse, if you're into such a things. You see your chest. You see your nose. You see your cheeks. You see a vague outline of your eye's FoV. You see your legs. You see your feet.

In the cockpit that we currently have, you see none of these things and it gives a disembodied effect. Is there any way to re-position the PoV and add graphics to properly reflect what we would see if we were a body in our ships? Some elements would have to appear translucent, such as the cheeks and the nose, to improve visibility. The cheeks and the nose would also have to be blurry, along with the chest, legs, arms, and hands.

VR inherited this same discordance. Though we can see our hands, feet, and chest, we cannot see our cheeks or nose. FD should experiment with this change and see if it improves immersion.

These simple changes can improve immersion significantly and let the cmdr feel that they are actually in their ship, and not some disembodied thing looking out from it.

Also, breathing sound effects should be added when the ship pulls high g's, or if it's hit by a particularly powerful round, etc. Don't underestimate the immersion effect personal sounds have on game play. I would love to hear the cut off scream my cmdr makes as his canopy blows away.


who says you're not a computer that thinks its a person
 
I love posts like this and so must the Frontier Devs, as when we get popular posts like this on the forums, it means there's nothing much to moan about on the actual game play that really matters!
 
Probably been said many times but. You only see your nose and cheeks if you look for them. Your eyes naturally "remove them" from the image that you see.

Regarding the depth of field, it could be an interesting effect to add though not necessary.
 
I love posts like this and so must the Frontier Devs, as when we get popular posts like this on the forums, it means there's nothing much to moan about on the actual game play that really matters!

And I love responses like this thinking that there's nothing wrong with the game with posts like this. Frontier Devs must be dancing with joy thinking someone is out there distracting from the bugs on a post that doesn't talk about a bug, as if both can't be done at the same time.
 
To increase the immersion I scream out loud when I get shot by another ship. If I die I scream louder and I don't stop for hours. I just scream and scream.

Allmost cried laughing :D

As for the OP, I think there is a long list of immersion breaking things in this game and this one, for me at least, wouldnt be on it.
 
You could also make a mission out of it: steal some NPCs nose.
Gesture_fist_with_thumb_through_fingers.jpg
 
And I love responses like this thinking that there's nothing wrong with the game with posts like this. Frontier Devs must be dancing with joy thinking someone is out there distracting from the bugs on a post that doesn't talk about a bug, as if both can't be done at the same time.

Unfortunately Tongue in cheek posts never come across the way the writer intends, so a warning... Re-Read my post but imagine my tongue firmly in my cheek!

Now do you get my post???
 
Am I the only one that can see their cheeks and nose? I must have high cheek bones.

What do you see in your periphery when you sit and look at the screen?

And this option would be toggled on and off, of course. But it's the little things that increase immersion.

Nose no problem, cheeks harder but i can se them if i focus down.
As a big nosed pilot wouldent i se my nose two times, both where it use to be and on the screen too, isent that imersionbreaking?

Maby this feature for the Vr-users that have their noses utside the box.
 
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