There's something wrong with the cockpit...

Not on your screen, but what do you see in your periphery? You see your hands on the HOTAS, or keyboard and mouse, if you're into such a things. You see your chest. You see your nose. You see your cheeks. You see a vague outline of your eye's FoV. You see your legs. You see your feet.

Artistic impression of OP

dq-multieyes.png


OP - a lot of what you are talking about is actually your brain filling in details that you actually are not directly seeing.

Maybe FD could do more with FoV sliders for people who want a wider FoV, although playing with them to extreme levels would possibly make things look strange. I know when you use the existing slider and put it all the way over, things start to look a little stretched.

Sounds like what you actually need is a VR headset for that full immersion.
 
Artistic impression of OP

http://bogleech.com/dq/dq-multieyes.png

OP - a lot of what you are talking about is actually your brain filling in details that you actually are not directly seeing.

Maybe FD could do more with FoV sliders for people who want a wider FoV, although playing with them to extreme levels would possibly make things look strange. I know when you use the existing slider and put it all the way over, things start to look a little stretched.

Sounds like what you actually need is a VR headset for that full immersion.

You forgot the nose :p
 
I would love more audible sounds, heavy breathing and grunts when being under fire or pressure. Throwing up whilst neutron jumping?

Farts, burps, hicup, sneezing (not on imperia ships as they ar so clean)... Randomly
And the sound of you pea your pants every time a Thargoid emerges.:D
 
Sit in your chair. Look at your screen. What do you see?

Not on your screen, but what do you see in your periphery? You see your hands on the HOTAS, or keyboard and mouse, if you're into such a things. You see your chest. You see your nose. You see your cheeks. You see a vague outline of your eye's FoV. You see your legs. You see your feet.

I can also see my eyebrows, sometimes my eye-lashes, blinking and little bits of stuff floating on or in my eyes, but there is a limit to how much realism I want on the screen since all the things mentioned are more-or-less removed by our perceptual system as either unimportant or static. Draw those things on the screen and they'd be very difficult to ignore. TBH (and I guess this is different for the VR player), I'd be pleased to not see arms, chest, groin, legs and feet (particularly those horrible split-toe sock things) as they don't add anything for me, and use precious GPU cycles which could be used better rendering stuff that I'm actually looking at ;)
 
Sit in your chair. Look at your screen. What do you see?

Not on your screen, but what do you see in your periphery? You see your hands on the HOTAS, or keyboard and mouse, if you're into such a things. You see your chest. You see your nose. You see your cheeks. You see a vague outline of your eye's FoV. You see your legs. You see your feet.

In the cockpit that we currently have, you see none of these things and it gives a disembodied effect. Is there any way to re-position the PoV and add graphics to properly reflect what we would see if we were a body in our ships? Some elements would have to appear translucent, such as the cheeks and the nose, to improve visibility. The cheeks and the nose would also have to be blurry, along with the chest, legs, arms, and hands.

VR inherited this same discordance. Though we can see our hands, feet, and chest, we cannot see our cheeks or nose. FD should experiment with this change and see if it improves immersion.

These simple changes can improve immersion significantly and let the cmdr feel that they are actually in their ship, and not some disembodied thing looking out from it.

Also, breathing sound effects should be added when the ship pulls high g's, or if it's hit by a particularly powerful round, etc. Don't underestimate the immersion effect personal sounds have on game play. I would love to hear the cut off scream my cmdr makes as his canopy blows away.

Honest I don't think it is a good idea. You are right, I can see my own nose.... but 99.9% of the time, I simply ignore it is in there. Placing a 3d "nose" in the middle of the VR I think will simply be annoying.
 
...

Not so much a fan of the screaming though. Both because it's immersion breaking to have my in-game avatar act independently (obligatory mention of the incessant hand stretching), and because most people don't actually react to life threatening situations with theatrical screaming.

I scream when I'm in life-threatening situations.

Maybe Frontier Developments could give us options about how to react when we are about to die...

- scream like a little girl

- stoic acceptance

- nonchalant whistling

- a tirade of very blue curses

- singing the national anthem

- soiling oneself
 
Sit in your chair. Look at your screen. What do you see?

Not on your screen, but what do you see in your periphery? You see your hands on the HOTAS, or keyboard and mouse, if you're into such a things. You see your chest. You see your nose. You see your cheeks. You see a vague outline of your eye's FoV. You see your legs. You see your feet.

In the cockpit that we currently have, you see none of these things and it gives a disembodied effect. Is there any way to re-position the PoV and add graphics to properly reflect what we would see if we were a body in our ships? Some elements would have to appear translucent, such as the cheeks and the nose, to improve visibility. The cheeks and the nose would also have to be blurry, along with the chest, legs, arms, and hands.

VR inherited this same discordance. Though we can see our hands, feet, and chest, we cannot see our cheeks or nose. FD should experiment with this change and see if it improves immersion.

These simple changes can improve immersion significantly and let the cmdr feel that they are actually in their ship, and not some disembodied thing looking out from it.

Also, breathing sound effects should be added when the ship pulls high g's, or if it's hit by a particularly powerful round, etc. Don't underestimate the immersion effect personal sounds have on game play. I would love to hear the cut off scream my cmdr makes as his canopy blows away.
i only see my nose if im looking for it. otherwise my brain blocks it out. i prefer not to have some blurry double image of a nose obstructing my view during a fight or while flying in a metallic belt around rocks looking for painite thanks.
 
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