First of all I want to say I think moderate heat meta is an excellent idea because it forces pilots to consider their ship build and combat tactics with added complexity.
So I run a t-10 with 6 long range burst lasers with thermal shock. I don't know how much this is overkill, but I imagine it negates enemy heat-sinks and is a nasty surprise when they try to pop a SCB.
...But to my dismay, heat damage to modules seems very negligible. The idea is I should force them to limit their capacities (like NPCs do,) so they can't perma-boost and shoot rails/PAs without repercussion. But in my experience, they just push through it (repeatedly) without real consequence. It seems that there are no real repercussions for heat going up to 150%, 200%, 300%... But anyways, I'm left wondering if thermal shock warrants the 20% damage reduction. (Fandom says 10%, but coriolis says 20%, and I don't know who to trust?)
An example, hunter-killer FDLs (PAs, rails,) might engage me via interdiction and fight for prolonged periods of time, and by the end of the fight I will see modules just only entering ~80% mark when I can expect they will start to experience intermittent module malfunctions. This is around the END of the fight when I need to start considering retreat. And this, the FDL should be an extremely heat inefficient ship with an extremely high-heat build.
To be fair I did recently get interdicted by a Corvette, and by the time I ran away (because he was all projectiles and I am geared against thermal attack, and projectiles are low-heat which counters my thermal shock...) but as I was retreating I noticed his modules were on the verge of the 80% mark when they might begin to malfunction. He must have popped a couple SCBs or something? I slightly regretted the retreat at the last minute, maybe I could have forced him out instead... But on the other hand if he broke through my shields my hull/modules probably would have been toast in 20 seconds...
FINALLY I will leave a note that in an extreme thermal-shock build such as this, where it should have most impact, I still can't actually kill anything because my top boost speed is ~279 and literally almost anything can escape me within seconds, (including my ~6k weapon range,) ..so.. I am hoping for another CZ CG, which I thought was great fun (despite the fact I died more than I killed,) because I think that is when my boat will shine the most, if I can engage from maximum distance. Probably still couldn't actually kill anything, but more easily force retreat. Also, carrying a single chaff launcher single-handedly defeats the whole build. ......unless it is burnt out......... which I don't think it really is.....
...If a slightly improved heat meta could force pilots to reconsider tactics and ship builds, whereas now they simply push through it without real consequence, I think that would be ideal.
So I run a t-10 with 6 long range burst lasers with thermal shock. I don't know how much this is overkill, but I imagine it negates enemy heat-sinks and is a nasty surprise when they try to pop a SCB.
...But to my dismay, heat damage to modules seems very negligible. The idea is I should force them to limit their capacities (like NPCs do,) so they can't perma-boost and shoot rails/PAs without repercussion. But in my experience, they just push through it (repeatedly) without real consequence. It seems that there are no real repercussions for heat going up to 150%, 200%, 300%... But anyways, I'm left wondering if thermal shock warrants the 20% damage reduction. (Fandom says 10%, but coriolis says 20%, and I don't know who to trust?)
An example, hunter-killer FDLs (PAs, rails,) might engage me via interdiction and fight for prolonged periods of time, and by the end of the fight I will see modules just only entering ~80% mark when I can expect they will start to experience intermittent module malfunctions. This is around the END of the fight when I need to start considering retreat. And this, the FDL should be an extremely heat inefficient ship with an extremely high-heat build.
To be fair I did recently get interdicted by a Corvette, and by the time I ran away (because he was all projectiles and I am geared against thermal attack, and projectiles are low-heat which counters my thermal shock...) but as I was retreating I noticed his modules were on the verge of the 80% mark when they might begin to malfunction. He must have popped a couple SCBs or something? I slightly regretted the retreat at the last minute, maybe I could have forced him out instead... But on the other hand if he broke through my shields my hull/modules probably would have been toast in 20 seconds...
FINALLY I will leave a note that in an extreme thermal-shock build such as this, where it should have most impact, I still can't actually kill anything because my top boost speed is ~279 and literally almost anything can escape me within seconds, (including my ~6k weapon range,) ..so.. I am hoping for another CZ CG, which I thought was great fun (despite the fact I died more than I killed,) because I think that is when my boat will shine the most, if I can engage from maximum distance. Probably still couldn't actually kill anything, but more easily force retreat. Also, carrying a single chaff launcher single-handedly defeats the whole build. ......unless it is burnt out......... which I don't think it really is.....
...If a slightly improved heat meta could force pilots to reconsider tactics and ship builds, whereas now they simply push through it without real consequence, I think that would be ideal.