No matter how many times someone suggests something or starts a discussion it seems to always end up the same way going over the same subjects. Well how about something new.
Certain PVPcentric players want to hamstring Solo and Private groups, making their contributions to the BGS to either not count or 25% of what counts from Open. So lets say the PVE community were to agree to this and accept 25%, it leaves nothing for them really and nothing for PVPers in regards to affecting the BGS, PP, and such.. all it does is benefit playing in Open and insidiously giving certain people more targets as people come to Open to try and effect the BGS.
Well lets have a compromise. IF, and I do mean IF, the PVE community were to agree to this nuke of our ability in Solo and Private groups then concessions need to be made to us as well.
In Open:
1. Flag system - inability to PVP someone not flagged for PVP. This includes ramming, no damage to the rammed ship, yet if you ram the ship over a certain speed... the station destroys you... so better stay below that speed limit.
2. PVP actually effects the BGS and PP. This is something some PVPers have asked for... yet that effect is the same as the new Solo and Player Group effects.. 25%.
So there... you possibly may get more people in Open, you get PVP with those who want to, and finally you can effect the BGS by PVP.
In Private Groups and Solo to counter the lesser effect and keep things fair maybe better profits? I would love to hear other ideas.
This is not a declaration of "We must do this"... this is a discussion.. some people want PGs and Solo to be nerfed or locked and claim they are bad (which is malarkey) so this is just thoughts on IF their idea of making PG's and Solo less effective to the BGS was taken seriously, then how would we alter Open to keep things balanced and fair.
Certain PVPcentric players want to hamstring Solo and Private groups, making their contributions to the BGS to either not count or 25% of what counts from Open. So lets say the PVE community were to agree to this and accept 25%, it leaves nothing for them really and nothing for PVPers in regards to affecting the BGS, PP, and such.. all it does is benefit playing in Open and insidiously giving certain people more targets as people come to Open to try and effect the BGS.
Well lets have a compromise. IF, and I do mean IF, the PVE community were to agree to this nuke of our ability in Solo and Private groups then concessions need to be made to us as well.
In Open:
1. Flag system - inability to PVP someone not flagged for PVP. This includes ramming, no damage to the rammed ship, yet if you ram the ship over a certain speed... the station destroys you... so better stay below that speed limit.
2. PVP actually effects the BGS and PP. This is something some PVPers have asked for... yet that effect is the same as the new Solo and Player Group effects.. 25%.
So there... you possibly may get more people in Open, you get PVP with those who want to, and finally you can effect the BGS by PVP.
In Private Groups and Solo to counter the lesser effect and keep things fair maybe better profits? I would love to hear other ideas.
This is not a declaration of "We must do this"... this is a discussion.. some people want PGs and Solo to be nerfed or locked and claim they are bad (which is malarkey) so this is just thoughts on IF their idea of making PG's and Solo less effective to the BGS was taken seriously, then how would we alter Open to keep things balanced and fair.