Modes These arguments are tedious.

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Tiny_Rick

Banned
Wrong again- they're not adding a world PvP flag- players have always been able to flag themselves for PvP manually if they so choose to do so.

There's nothing "new" going on, other than an introduction of new World PvP areas with BfA.

Read again - You lose nothing from dying from PvP in WoW, except your time

He's right. Deal with it.
 
Read again - You lose nothing from dying from PvP in WoW, except your time

He's right. Deal with it.

Please, show me an actual citation from Blizzard that PvP flagging has not existed up until now.

They're not introducing something "new" it's always existed on PvE servers.

I never argued what people "lose" from dying in WoW.

You deal with it.
 
Please, show me an actual citation from Blizzard that PvP flagging has not existed up until now.

They're not introducing something "new" it's always existed on PvE servers.

I never argued what people "lose" from dying in WoW.

You deal with it.

There still is a flag. And it protects you in controlled by your side areas only. In neutrals, like questing areas, you get PvPed, flag or no.
 

ALGOMATIC

Banned
Well, we can opt out of PvP in all modes but we cannot opt out of NPC interactions or the effects of the BGS.

So I'd say PvE token pushing is the main part of the game.



No it doesn't, I've said again and again I'm flying a stock Beluga in Open and have been for a month - without ever having an issue.
I'm not the only person playing Open without "more effort".

So saying it takes more effort is a lie.



No more effort and no more risk in Open compared to PGs or Solo.

Go to CG in open and fly around for few hours just in SC.

Do the same in solo.

Stop trolling.
 
There still is a flag. And it protects you in controlled by your side areas only. In neutrals, like questing areas, you get PvPed, flag or no.

Aye, "World PvP" areas- which are by comparison a minute percentage of the entirety of Azeroth. It warns you that you're entering an area that will flag you for PvP (implying consent) which is the same as turning your PvP flag on manually for the rest of Azeroth. (which the latter has existed since the beginning)

Difference is- Open doesn't have a "manual flag" like WoW does. You log into Open and you're automatically "flagged" and fair game. In WoW, as long as you don't enter an area that's specifically designated for PvP- you're not at risk for being killed by another player unless you flag yourself.
 
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Ok. You are trolling. Check out other thread though.

Making accusations because you're wrong.

I've been advertising my location for a month and put no more effort into the game and had no more risk.
Just as others have done the same over the years.

How you play changes things, not where you play.
 
Aye, "World PvP" areas- which are by comparison a minute percentage of the entirety of Azeroth. It warns you that you're entering an area that will flag you for PvP (implying consent) which is the same as turning your PvP flag on manually for the rest of Azeroth. (which the latter has existed since the beginning)

I would say otherwise. There is no controlled areas after level 25 where you can have some intrest in.
 
I didn't misread, but maybe I generalized a little in replying.

As for leaving the game if such things were introduced, I think you'd be missing out.

Think about it.

How many PvP groups in ED do you think would own stations in comparison to PvE groups?

Even in EO, the larger structures require a hell of a lot of PvE to fund and build.

Imagine the insane grindfest that ED would impose on something like building a keepstar.
Oh I have thought about it.

I don't care whether it's a PvE group or a PvP group owning a station. For me the much harped divide between PvE or PvP groups is non existent. For me those who have ingrained mistrust towards the 'other' group, versus those who judge people individually is where the divide is at. Whether that group identifies itself as PvE, PvP, traders, explorers makes no difference to me. Those who cling to an us vs them attitude. And when groups with projectionable power enter the game, the crap I read every day in the forum will translate into the game, because it always does, and I would rather not be around when that happens.

You know, it reminds me of the American Political system and the reporting by the major news networks, a trend which unfortunately is also observable in ever larger quantities in the UK and the Netherlands. The news networks portray America as heavily divided between Republicans and Democrats, because that generates strife and the public loves to read and engage in strife. What's easier than being on one side and always have someone to blame on the other? The moment nuance enters the picture and people realise that it's not black and white but grey, is where things get complicated and we don't want complicated. We want easily identifiable good and bad guys. But if you look at every day life, political spectrum hardly plays a role. What does it matter whether the shopkeeper you just bought groceries from and had a nice chat with votes left or right? Who cares the driver of the car that just indicated to give way to you has a donkey or an elephant sticker on the back window? In the same way, if I am having a laugh with people on the forum, I don't care in which mode they play. Heck, the two people I chatted most often to in game are outspoken PvPers. And oddly, they don't behave the way PvPers are portrayed, and I don't behave the way PvEers are portrayed.

But like in politics, there are so many participants, you can always find an example for a prejudice and go: See! They're like that. Fortifying the prejudice. Now if I have to imagine the situation with more groups and more opportunities for that kind of nonsense, I think I'll pass.

Gawd, that went way more serious than I intended. If anyone needs me, I'm having a sulk in the corner.
 
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I would say otherwise. There is no controlled areas after level 25 where you can have some intrest in.

Unless you specifically flag yourself for PvP outside of World PvP areas- you can't be killed by another player. Go ahead and show me where someone who was not in a designated PvP area and NOT flagged for PvP was killed by another player. If you can.
 
Unless you specifically flag yourself for PvP outside of World PvP areas- you can't be killed by another player. Go ahead and show me where someone who was not in a designated PvP area and NOT flagged for PvP was killed by another player. If you can.

Maybe that is the difference between PvE and PvP servers there? I have no expirience with PvE ones.
And anyway, Open we have in ED is a PvP server.
 
Maybe that is the difference between PvE and PvP servers there? I have no expirience with PvE ones.
And anyway, Open we have in ED is a PvP server.

PGs are also PvP enabled, technically Solo is also PvP enabled.

It's various things that make Elite: Dangerous an optional PvP game - like your social settings, your network settings and so on.
 
Oh I have thought about it.

I don't care whether it's a PvE group or a PvP group owning a station. For me the much harped divide between PvE or PvP groups is non existent. For me those who have ingrained mistrust towards the 'other' group, versus those who judge people individually is where the divide is at. Whether that group identifies itself as PvE, PvP, traders, explorers makes no difference to me. Those who cling to an us vs them attitude. And when groups with projectionable power enter the game, the crap I read every day in the forum will translate into the game, because it always does, and I would rather not be around when that happens.

You know, it reminds me of the American Political system and the reporting by the major news networks, a trend which unfortunately is also observable in ever larger quantities in the UK and the Netherlands. The news networks portray America as heavily divided between Republicans and Democrats, because that generates strife and the public loves to read and engage in strife. What's easier than being on one side and always have someone to blame on the other? The moment nuance enters the picture and people realise that it's not black and white but grey, is where things get complicated and we don't want complicated. We want easily identifiable good and bad guys. But if you look at every day life, political spectrum hardly plays a role. What does it matter whether the shopkeeper you just bought groceries from and had a nice chat with votes left or right? Who cares the driver of the car that just indicated to give way to you has a donkey or an elephant sticker on the back window? In the same way, if I am having a laugh with people on the forum, I don't care in which mode they play. Heck, the two people I chatted most often to in game are outspoken PvPers. And oddly, they don't behave the way PvPers are portrayed, and I don't behave the way PvEers are portrayed.

But like in politics, there are so many participants, you can always find an example for a prejudice and go: See! They're like that. Fortifying the prejudice. Now if I have to imagine the situation with more groups and more opportunities for that kind of nonsense, I think I'll pass.

Gawd, that went way more serious than I intended. If anyone needs me, I'm having a sulk in the corner.


Very well said, I can't give anymore rep but here is 1000 lbs of Cubeo Razorback Bacon.
 
PGs are also PvP enabled, technically Solo is also PvP enabled.

It's various things that make Elite: Dangerous an optional PvP game - like your social settings, your network settings and so on.

PGs with non-consensual PvP... Now that is the choice to make.
Fdev sure cannot punish anyone just for playing with a bad connection. Yet they can make potential reward increase on bad connection void without even changing the EULA.
 

Tiny_Rick

Banned
Please, show me an actual citation from Blizzard that PvP flagging has not existed up until now.

My comment has nothing to do with that, read very carefully - You (the player, for reference) lose nothing (the absence of something) from dying from PvP in WoW (the act in which your character receives damage at or above said character's current hit point allocation), except your time (the indefinite continued progress of existence).

Glad we could clear that up!
 
My comment has nothing to do with that, read very carefully - You (the player, for reference) lose nothing (the absence of something) from dying from PvP in WoW (the act in which your character receives damage at or above said character's current hit point allocation), except your time (the indefinite continued progress of existence).

Glad we could clear that up!

No, this was cleared up. It is working like that on PvE servers in WoW. I didn't know, as I was at PvP ones there.
But Open we have is a PvP server.
 
PGs with non-consensual PvP... Now that is the choice to make.

No choice involved, PGs are PvP enabled - there is no way to turn it off.

Just as the Mobius group found out when some lied to join them, then went on a PvP spree.

Fdev sure cannot punish anyone just for playing with a bad connection. Yet they can make potential reward increase on bad connection void without even changing the EULA.

FDev don't know who has a bad connection and who does it on purpose - so they either give the buff and ignore cheating, or just don't give a buff and ignore you.

The later is easier for them. ;)
 
Us vs. them aspects aside, I fail to see how player owned structures would negatively affect you (or anyone else).

As a purely hypothetical situation, if I were to build a structure (say a shielded docking platform with limited defense capabilities), and lock everyone out of it but myself, how would it harm you or your way of playing the game?

I have a house, and I lock the doors at night. So what?

You can have a house of your very own.

While I doubt any such thing will ever make it to ED, how does the fact that I have a house affect you?

In EO, you can go wherever you please. Groups can have "control" of a system, but to prevent access to that system, they must actively patrol said system and kill anyone who jumps in.

Easier said than done, even in nullsec.


SO has EO's economy changed? I remember it being almost exclusively player driven, unlike ED where the BGS drives the economy though players can influence it some.
 
Us vs. them aspects aside, I fail to see how player owned structures would negatively affect you (or anyone else).

As a purely hypothetical situation, if I were to build a structure (say a shielded docking platform with limited defense capabilities), and lock everyone out of it but myself, how would it harm you or your way of playing the game?

I have a house, and I lock the doors at night. So what?

You can have a house of your very own.

While I doubt any such thing will ever make it to ED, how does the fact that I have a house affect you?

In EO, you can go wherever you please. Groups can have "control" of a system, but to prevent access to that system, they must actively patrol said system and kill anyone who jumps in.

Easier said than done, even in nullsec.

I'm undecided on the topic of actual player own structures in game, however if they were to add them then they would have to do it in a way where other players cannot attack them.

Or we just end up back here again, as anyone can go to Solo to attack another players building and the player in PGs/Open get forced into a PvE token pushing game.
 
No choice involved, PGs are PvP enabled - there is no way to turn it off.

Just as the Mobius group found out when some lied to join them, then went on a PvP spree.



FDev don't know who has a bad connection and who does it on purpose - so they either give the buff and ignore cheating, or just don't give a buff and ignore you.

The later is easier for them. ;)

Nah, not really. Fdev knows who have a bad connection. And Fdev sure can determine whether connection to game servers were interrupted.
They cannot shadowban for it. Yet they can surely withdraw bonus on transactions in progress. As long as opting for that bonus in an optional feature.
 
Us vs. them aspects aside, I fail to see how player owned structures would negatively affect you (or anyone else).

As a purely hypothetical situation, if I were to build a structure ...
2 things.

1. We were talking about groups owning stations, not a single player.
2. It is true, if you leave the reason I stated aside, I can understand why you'd fail to see my reason.

I think I was clear and way to elaborate in my previous answer to have to clarify it further. Take it or leave it :)
 
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