I would disagree with your reaction h347h. Fuzzy did present some points that may be worth considering if the initial thoughts would be explored.
* Some kind of inventory management or storage has been a thing the community has requested ever since the engineers first came out (hell even before? With things like FSD boosts?) However, I don't expect us to just teleport things to our ship from our SRV the way NMS does that between your exosuit and ship. That's not consistent with the universe AFAIK. Also, NMS is also at fault with inventory management, it's, paltry at best and a constant frustration. So to summarize, in both games, people want to get and keep more loot.
Inventory space can be expanded pretty readily in NMS, far LESS readily in ED, you need to really grind to get over the ship hump in ED (and the prevailing forum attitude isn't helpful in this regard). Station asset storage would drastically help in this regard but apparently that's too tricky for Frontier to implement.
* NMS does do space stations, but poorly. Very very poorly. This whole UNIVERSE with unstructured formless galaxies has space stations in every system? What? For what it is, I would love to be able to romp around space stations in Elite some day, I know it's on the road map and I'm sure they'll do something great with it. So the lesson to be learned from NMS is, do space stations, but do them well. Not just have them be a drop-in replacement for what can be already be done in the services menu.
To some extent I do agree, but they're still AN improvement over the services menu we have right now, it's all fine and well saying "some day" in Elite Dangerous, but you have to play with what you have, not with some imaginary game three or five years in the future. Thus, lesson to be learned number two. See, we're getting there aren't we?
* NMS has atmospheric planets. ONLY atmospheric planets. The clever guys at FDev are taking their time to do things right and are most likely trying to make sure they follow through on what they promised. It's called having a plan, a realistic one and keeping your mouth shut otherwise. So far they're doing well, I'm a patient person and will wait for something done right and most importantly FUN. NMS did planets and has some variety if you don't analyze it too much. Just keep the horse blinders on a bit and let imagination fill in the spots they under delivered on. </delusion> Also, ED's texture work is leaps and bounds above NMS's odd and occasional N64-level low-res textures. So they can learn from this mistake. Do atmospheric planets right, because if you intend players to spend any significant amount of time on them and have fun, the implementation better be up to the original spec doc or what was promised.
And again, we've had barren planets, and nothing BUT barren planets, SC is moving towards atmo, NMS did a very low grade version of atmo, even Evochron Legacy did atmo. Fumaroles are simply new doodads to plant on barren planets by the looks of it, as opposed to the introduction of lava planets and tectonics, which will be a crying shame if so, because there's a need for new planet types to roll around on. I stand by what I said, if we do not have some level of atmo planets by 3.0, then we have real problems to worry about, because the competition WON'T be waiting around, and NMS is currently 1.0, do you think THAT will remain the case?
* I have an always on Internet connection. Playing offline is not a big thing for me so my voice on this is biased. I enjoy that what myself and other players do in ED in single player or open play all have an effect on everyone's galaxy. Persistence is a wonderful thing. NMS's galaxy (I used the term loosely for a psychedelic amorphous cloud of stars and dust) is more or less static. Nothing moves, nothing ever changes. What was generated by the seed and RNG is what will always be. Pausing, while a great thing, it's not that hard to drop out of SC and log out. If you get blow'd up in a fight. Pick your battles or be that guy and Combat Log. :|
Anyway, I really just wanted to address ThatFuzzyTiger's post without just dismissing it.
And it's just as easy to seperate the game into having two saves. One for online, one for offline. See what I did there? I solved a problem, one that's been hounding Elite for a long time, how to ensure people with flaky internet connections can play the game at their own pace. Not everyone CAN play with a reliable connection, not everyone would like to be forced into tight mission timers without a pause, more options are good for everyone.
Instead of being dismissive, be constructive. It's better for everyone.