Things Elite Dangerous can learn from No Man's Sky
I am sure 3.0 will have planets with atmospheres and no life. Hope we see gas giants too. Earthlike and water worlds with bases should be 5.0 and they can use space stations to build up to it.
Reading through this thread it really strikes me how much MORE a lot of us are appreciating Frontier's work ethic and development style since NMS launched.
Reading through this thread it really strikes me how much MORE a lot of us are appreciating Frontier's work ethic and development style since NMS launched.
1) On some planets increase the number of POI's.
Reading through this thread it really strikes me how much MORE a lot of us are appreciating Frontier's work ethic and development style since NMS launched.
FDevs can't learn anything from NMS. Only thing better is the actual seamless transition from space to planet. But the planets from space look completely different when you arrive. The generation is better than most but still pretty bad. The flight model is beyond a joke and into the territory of "something is wrong in their heads" to think this is a good idea in a game about flight. No support for anything other than a gamepad. The only thing they could possibly learn, but is already in the works is more things to do on the planets. Other than that NMS was dead when it landed. And the last few patches have made the game worse. Back to Elite, and see if they can learn from NMSs mistakes.
If you thought FDevs did a minimalist job on ED when released NMS took that about 50 steps further down the not realized features path. Funny watching all the Youtube vids where they show all of Seans comments then expose what is actually in the game. It makes you wonder how the industry can allow this type of blatant fraud. I know Sony is now changing their refund policy due to NMS. Surprised Sean hasn't taken refuge somewhere to avoid all the negativity, but he must have known it was coming, or he's a complete idiot.
Not sure what happened to NMS other than Sony maybe tearing it apart for the consoles. Again a published game that has a night time, offers a torch, but it's useless because it never gets dark enough to use it, and it can't be used during the day cycle if you did for some reason find a spot in a cave that was a little dark. That was just a minor but seemingly standard practice I've seen from many devs lately. So much is so wrong with NMS it's amazing it was released.
FDevs can't learn anything from NMS. Only thing better is the actual seamless transition from space to planet.
With all the respect Commander, but you gotta be kidding me!! It's great you're liking the NMS game, but the title of your thread should say: "WHAT NMS COULD BE LEARNING FROM ELITE DANGEROUS, FOR NOT TO END UP HOW IT DID?".
The transitions from space to surface and vice versa in ED ARE INDEED SEAMLESS. The engine doesn't do any loading or unloading on approach
The main difference between NMS and ED is that NMS does not need to talk to servers to determine stuff prior to landing on a planet. ED does, which introduces a stall effect for some people - that gives the illusion of it not being seamless. Doesn't matter to players if the game can do it without pausing - the fact remains - interrogating the servers introduces lag/delays which look like transitions.
ED can't, in any shape or form, learn how to do 'seamless' transitions from NMS because NMS doesn't know how to do them in a multiplayer environment either.
Then, he came to me, after playing for 6 hours and said "Its got boring".
So, someone who went into the game, eyes wide open, knowing what to expect, treating it as something to casually enjoy, still got bored after just 6 hours. What's that? 10 dollars/hour of play? And people say ED is expensive!!!
I don't really see anthing FD can learn from NMS, except for cautionary tales.
At the risk of derailing the thread that is a supposition - we have no idea why HGs made NMS single player as they haven't said yet.
Also note I didn't claim they could![]()
You are right though, I shouldn't have claimed they couldn't just like you can't claim they could
With all the respect Commander, but you gotta be kidding me!! It's great you're liking the NMS game, but the title of your thread should say: "WHAT NMS COULD BE LEARNING FROM ELITE DANGEROUS, FOR NOT TO END UP HOW IT DID?".
One of zillion reasons why I'm saying you have to be kidding:
http://youtu.be/D2XX2ZnRk8M
Please don't compare those two titless anymore. As after releasing NMS it obviously shows Elite Dangerous is a groundbreaking AAA title. While NMS is just a simple "couch" fun for few hours... Still if you like playing it, it's great!
I made no such claims though - you talking to the right person here ? :S
Yea NMS is bloody awful those graphics just make me want to rip my eyes out
Its like some cartoon space adventure from the 1950s
I didn't say you made a claim. You didn't make that claim and I said I shouldn't have made a claim either. In other words, I'm agreeing with you![]()