So I've noticed that when I use reverse (outward) banking on turns, I get much higher excitement ratings. If I bank into turns, the way real coasters usually do, I get much lower ratings. This doesn't seem right.
It looks like this exploits the air time mechanic. With big curves like the examples bellow, the riders have their hands in the air for the entire helix. The excitement is through the roof. Fear and nausea levels are also green.
If I change the banking on this coaster, so that it is inward facing, all the stats lower significantly.
Maybe this is working as intended? I don't know that much about coaster physics, but I feel like the game is incentivizing bad design.
It looks like this exploits the air time mechanic. With big curves like the examples bellow, the riders have their hands in the air for the entire helix. The excitement is through the roof. Fear and nausea levels are also green.


If I change the banking on this coaster, so that it is inward facing, all the stats lower significantly.
Maybe this is working as intended? I don't know that much about coaster physics, but I feel like the game is incentivizing bad design.
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