This doesn't seem right. Reverse banking FTW

And I corrected myself. -1.5 sustained is about the limit any ride would ever want to go. -2 is really pushing the limits of what a human can take. And -3 could be deadly.

But my entire point in that post was never about wether the number was -1 or -1.5 or whatever. It's that the game is not using a base 1g. So any sort of free fall in the game instead of giving a 0g rating it gives a -1. Which means any air time you get in this game is already approaching the max limits any ride would use.

They need to redo it so free fall is 0g. And then you can add to that if you want the coaster to pull people down a bit.

OK, sorry guess we both went off on tangents. In that regards I must of missed where you corrected yourself as only post I can see is anything suggesting anything over 1G is bad. Anyways.

-3G is the limit of the body that we really want to be suggesting.

In regards to the point that is using the base figures. We had a thread on the wrong G's used. Now with that, if the baseline was set to 0 but equates to -1 then it makes zero difference.

All anyone really playing the game needs to know is that they need to stay in a certain range, be it that those figures are 0, -1, -1000 it is the calculation itself that needs to be correct. If they have adjusted the figures so the calculations all read from 0 then we just calculate from there. Of course they could just have this all wrong. Not sure we ever got an answer on that.

At the moment though it looks like the game is suggesting freefall is at -1G and so instead of saying the limit is -2G or -3G depending on the source you read then it would be -3G or -4G.

Hope that kind of makes sense, am on a conference call as well as typing and hard to multi-task ( [big grin] )
 
The issue with using 0g as a base is using it in all axis. At rest you are experiencing 1g vertical, 0g lateral, and 0g forward.

Oh yeah I know. But I hard assumed that if they are modelling G-Force correctly (not saying they are). They may well have decided to make all reference points 0G thinking it would simplify it for laymen terms as they be wondering why their coaster is reading a figure when we are taught that 0 equals nothing and the start.

I have no idea on this and the models being shown would make not that is not the case from the evidence provided, however Frontier have yet to confirm and honestly it is frustrating that we have no idea how Frontier are processing things such as:

Friction Models
G-Force
Guest Tolerances

Etc, because all of them make a difference and a significant one to what we have discussed a lot here and other threads. For them to take 30 mins from someone in the team who has this knowledge would really help us to understand how to make things work, how to get the best out the game instead of fumbling around in the dark.
 
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Oh yeah I know. But I hard assumed that if they are modelling G-Force correctly (not saying they are). They may well have decided to make all reference points 0G thinking it would simplify it for laymen terms as they be wondering why their coaster is reading a figure when we are taught that 0 equals nothing and the start.

I have no idea on this and the models being shown would make not that is not the case from the evidence provided, however Frontier have yet to confirm and honestly it is frustrating that we have no idea how Frontier are processing things such as:

Friction Models
G-Force
Guest Tolerances

Etc, because all of them make a difference and a significant one to what we have discussed a lot here and other threads. For them to take 30 mins from someone in the team who has this knowledge would really help us to understand how to make things work, how to get the best out the game instead of fumbling around in the dark.
The rides function correctly. It's just how it reports the forces that's all wrong. If you put the riders tipped over at 90 degrees there should be a 1g lateral force pulling them down. There is no force on them right now in the game.

If I took the riders and put them upside down there should be a -1g force pulling them down. Right now there isn't.

The coasters work correctly but the g-force readings we get(and the guests exerpience) is what would happen if the ride took place without gravity existing. All the forces they get are only from what the coaster itself does to them. It has to. E what the coaster and gravity do

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An example of why it's borked. Here's the coaster I built. The riders are being forced upwards out of their seats at all but three points. The first hill. The last hill. and the top of the loop in the middle.

http://images.akamai.steamuserconte...294/A79C110BD5D48F903129B027E18F5ABC99C8F896/

That ride would produce enormous negative Gs in riders. It would probably kill everyone who goes on it. But for some reason the way it reports the ratings it makes it the same S if the riders were instead not inverted. Like it doesn't have a frame of reference and calculates forces off something other than what riders would feel
 
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