This game has become to complex (to use).

With all the additions of the last and current season (crime and punishment and now mining and discovery) i think the game has come far to complex to anyone not in the game yet.
To be honest, the complexity of the base game at release was for many people that i know already to high, but now it got bonkers!
Especially in the upcoming part. A dedicated weapon and analyzing mode, and (what? 8 or so?) different probe controller types, special Weapons against Ships and Weapons against Aliens.
Four Types of Mining Lasers and Missiles... Discovery Mode, Surface Scanner Mode (Or how the heck this stuff is named).

I don't know, i think Frontier should rework all that stuff and make it more streamlined and simple.
By just putting more and more features into the game it isn't necessarily becoming better.
Heck, I really have trouble to remembering all my different Hotas Button Combinations by now!
Let alone the Firegroups and Powermanagement settings on my Exploration and Mining Anaconda.
It is getting hideous!

Some things could "easily" (i know it will be quite a lot of work, but on the concept side) made more simple.
Just one Type of Probe Controller but maybe with different add on abilities applied to it (like a firmware add on).
This would eliminate the need of having so many different fire groups, but could preserve the gameplay / balance of limiting the availabe slots per ship.
(But to be honest, i don't like those limits anyway.) What you have targeted with it would determine the use of it. Well mostly. Repair or Refuel is an exception.
But Hatchbreaker on Enemies, Repair (or refuel) on Friends, one type on asteroids, the other on thargoids etc.
There isn't really a need for all those different scanners all with their own firegroup entry either.

It isn't about having less to do in the game, but to make it more user friendly and accessible.
I really think frontier should work on stuff like that in the future.

Edit:
I just postet another try to make clear what i want to say about that later in the discussion:
https://forums.frontier.co.uk/showt...lex-(to-use)?p=7247411&viewfull=1#post7247411
 
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I think they maybe could have some in-world story mode that would work as a tutorial and take a new player through all the steps to learn what to get and what to do, a bit like the current tutorial, an NPC telling you stuff and guiding you. An NPC wing mate essentially, and depending on what wing mate you have, you either learn how to do mining, trading, etc, or piracy, combat.
 
With all the additions of the last and current season (crime and punishment and now mining and discovery) i think the game has come far to complex to anyone not in the game yet.
To be honest, the complexity of the base game at release was for many people that i know already to high, but now it got bonkers!
Especially in the upcoming part. A dedicated weapon and analyzing mode, and (what? 8 or so?) different probe controller types, special Weapons against Ships and Weapons against Aliens.
Four Types of Mining Lasers and Missiles... Discovery Mode, Surface Scanner Mode (Or how the heck this stuff is named).

I don't know, i think Frontier should rework all that stuff and make it more streamlined and simple.
By just putting more and more features into the game it isn't necessarily becoming better.
Heck, I really have trouble to remembering all my different Hotas Button Combinations by now!
Let alone the Firegroups and Powermanagement settings on my Exploration and Mining Anaconda.
It is getting hideous!

Some things could "easily" (i know it will be quite a lot of work, but on the concept side) made more simple.
Just one Type of Probe Controller but maybe with different add on abilities applied to it (like a firmware add on).
This would eliminate the need of having so many different fire groups, but could preserve the gameplay / balance of limiting the availabe slots per ship.
(But to be honest, i don't like those limits anyway.) What you have targeted with it would determine the use of it. Well mostly. Repair or Refuel is an exception.
But Hatchbreaker on Enemies, Repair (or refuel) on Friends, one type on asteroids, the other on thargoids etc.
There isn't really a need for all those different scanners all with their own firegroup entry either.

It isn't about having less to do in the game, but to make it more user friendly and accessible.
I really think frontier should work on stuff like that in the future.
there are tons of games tailored to casuals... ELite thank god stays true to how it should be! Its brilliant the way it is...
I hate casuals and I hate what the games industry is doing to tailor every damn franchise towards casuals making them pointless to any real gamer...
 
if you want easy = walk in a park!

Ever tried switching your OS to chinese? Or playing a board game without knowing the rules? Being able to comprehend what is happening and why is the basis for everything else. For a new player the game can be quite overwhelming and experienced players tend to forget that many things they've learned over the years are often far from obvious. External research is needed way too much to play the game. The in-game tutorials are a good start and I'm hoping they'll add a mining one.
 
Ever tried switching your OS to chinese? Or playing a board game without knowing the rules? Being able to comprehend what is happening and why is the basis for everything else. For a new player the game can be quite overwhelming and experienced players tend to forget that many things they've learned over the years are often far from obvious. External research is needed way too much to play the game. The in-game tutorials are a good start and I'm hoping they'll add a mining one.

While Elite could use some de-clunkification, pretty much every game out there has internet resources to help you with everything from major quests and core mechanics to "how can I get red shoes on my avatar at L20 - no, the other red shoes" kinds of questions.

It's 2018, I can't imagine playing a game in a vacuum. Except space games. Because space. >___>
 
there are tons of games tailored to casuals... ELite thank god stays true to how it should be! Its brilliant the way it is...
I hate casuals and I hate what the games industry is doing to tailor every damn franchise towards casuals making them pointless to any real gamer...

Yep, pretty much this. Casuals and company's who cater to them (for obvious reasons) have ruined the game market for non-casuals.
 
I love that the game has these many little things you have to know and understand to properly play.
Hope it does not change and I am sure you can find more easy going games tailored to your needs.
 
I disagree

It's to simplistic in a lot of areas.

Limpets for instance should be like the SLF's and recoverable and repairable/maintainable not the current wasteful implementation, given that you are out in space resources would be carefully used and not casually disposed of at the end of a session of activity.

Maybe NMS would suit the OP more?

The modules are there as options you don't have to use all of them.

Plenty of other functions I'd like to see fleshed out. No doubt you'd get the wailey wailey complaints of more grind and slowing their game down.
 
I've been thinking the same thing. Complexity and busywork doesn't always equal fun. Engineers, C & P, Tech brokers & alien tech, new exploration and mining, all convoluted and overdone. A bigger variety of simpler fun activities would be better.
 
"A mile wide and an inch deep" - was complains about ED from the very beggining...now that inch is starting to become a mile...
 
I don't know OP, I can still play the entire game with nothing more then my Xbox controller.
There are enough simplified games out there, ED is much more elaborate, I like it that way, makes it much less gamey and more sim like to me.
ED is not a simple shoot 'em up lest I wouldn't have played it for over 2000 hours.

Some streamlining okay but don't simplify ED's nature.
 
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