This is what I got for 2.5 hours of mining

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After 2.5 hours of mining and selling the minerals. Frontier, this is not "free ARX". This is an insult.

I don't feel rewarded for playing. I feel mocked.

I understand the need for funds for continuous development, as I have spent a considerable amount of money on the game in the past 4+ years. But this system is not an incentive to play. It's essentially mocking players when they exit their session. If you really think 2-3 hours of daily gameplay is worth this much then you simply don't understand how these systems should work. 400 ARX per week is low enough as it is, clearly not breaking your bank. At least let us reach it with normal, active gameplay. Make it an incentive, an encouragement to play. Or remove this insulting system completely.

When I give a gift to someone, I want it to be meaningful, regardless of financial value. But I wouldn't give a box of toothpicks as a gift. The current system feels exactly like that.
As in the life, to receive a little, it is necessary to give a lot.

:D
 
I don't understand what this thread is about. I'm mining, and I get 400 Arx every week, which is the maximum you can get. I can now buy some stuff for nothing, which I could previously buy for cash. Is there something to complain about?
 
Eight pages on ARX and whether we’re suitably paid rewarded given (ARX) for our time? I’m obviously niave as I didn’t see this being an issue.

Someone start an Open vs Private thread or even a Cobra MIV for all one, pleeease.
 
So.. if i'm reading this correctly.. OP is complaining that we are being handed currency that was previously only obtainable by spending real money and the complaint is FD is not giving us this currency fast enough... for doing activities that use to NOT give us this currency at all..

There was this one time I got fairly upset that my hot-pocket took longer than 60 seconds to cook. It was a while ago so I may be remembering it wrong... but I vaguely remember slapping the stupid out of myself for it.
We're being given free currency for playing the game as we always have. It's a marketing technique to get you to scroll through the store and purchase ARX to get the expensive cool stuff. Not an incentive for playing. If you have no intention of purchasing ARX, then all this is, is free stuff in small increments that when built over time can lead to a free aesthetic item. Maybe... I dunno... just don't look at that ARX box when you log out? Just a thought..
 
Idk man, I went bounty hunting for a half hour and had a few PvP scraps and got ore than that. Probably like 1.5 hours of play.

Thing with mining is, there isn’t much discovery going on, and the trade part only comes from when you sell.

At the end of the day, quit complaining about free, ya fool.

You rookies are lucky to have free points at all! Damn kids! Back in my day, we had to buy our stuff with money!
 
Mining is extremely high profit, low Arx.
Combat is low profit "high" Arx.

I think this is the basic rationale behind Arx balancing, because if mining rewarded Arx similarly to combat, then all anyone would ever do is mining.

I like the point. I have a suggestion : arxs received from thargoid hunting should not be capped.
 
Wut, 'insult', 'feel mocked'? Man, the hardships you ensure! I can't imagine how that must feel, getting an insignificant amount of a fake currency for your spaceship game instead of a slightly less insignificant amount.

If I were you I'd publish an open letter, loudly demanding more. In the meantime I send you thoughts & prayers.

Seriously: the incentive to play should come from enjoying the game. If you need arc to enjoy it the problem is somewhere else. Arx given isn't an expression of value of time. Raging and 'feeling mocked and insulted' over this is quite literally unhealthy.
If it was about enjoyment they would have credited people for the years we have spent playing the game. Do not mistake this as some heartfelt love for the gamer, ARX were placed in for the psychological manipulation.

The same reason mobile games have fake currencies. To create a false sense of investment in the player. The actual drop rate is basically useless, and even one skin would take probably 3- 6 months of playing just to get. Multiple years for a damn ship kit.

However because a person is buying one skin at a time now, instead of a pack of 6 for the same money, ship skins have basically gone up six-fold in price.

5000 ARX vs 300 Frontier points, they both cost about $5 but the difference was that one pack now buys a single skin, while the other currency bought you six skins for the same money.

Am I the only one that sees this? The earn rate was made useless on purpose, to be used as positive marketing and huge psychological manipulation, while in no way being realistic to earning anything.

I wish I could personally get rid of it and go back to the old system, at least it was less of a rip off.

However leave it to a clueless forum dad to completely devalue someone's opinion due to their own ignorant zealousness.
 
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I just passed 500 ARX, in about three weeks, and two days. Most of it came from materials trading, engineering, and outfitting. Didn't change my playstyle at all. I just created ships from my pile of spare engineered parts.
 
As in the life, to receive a little, it is necessary to give a lot.

:D
That or the system is just s***. I mean let's be honest we're not really earning anything. Maybe if we play for 3 more years you might be able to buy a ship kit. Maybe a bobblehead after 2 years.

In the meantime we get to pay six times more for a skin then you used to. Used to get 6 skins for 5 bucks now you get one. Frontier must have thought we were ripping them off getting 6 fake , non-tangible items for the price of one.

At least now we get to see a blue number that means nothing go up a minuscule fraction every other day.
 
That or the system is just s***. I mean let's be honest we're not really earning anything. Maybe if we play for 3 more years you might be able to buy a ship kit. Maybe a bobblehead after 2 years.

In the meantime we get to pay six times more for a skin then you used to. Used to get 6 skins for 5 bucks now you get one. Frontier must have thought we were ripping them off getting 6 fake , non-tangible items for the price of one.

At least now we get to see a blue number that means nothing go up a minuscule fraction every other day.
It is known that the world of work is very stingy about the gifts made to workers.

;)
 
Am I missing something, what is confusing about that?

For one thing - what is supposed to happen if I press [NUM ENTER]?
For another - what would have been the other option? I fly in VR with HOTAS, the [NUM ENTER] is my fallback generic hyperspace key for long trips if I can't be arxed to touch the throttle. I mean, I need to know whether that's [JOY 23] or [JOY 4 + JOY 17], so I can look up which buttons they are on my joystick map before I have to start to guess which of those buttons is supposed to be on which stick.

Quite apart from the issue of muh immershun.

The old "Safe to disengage" message at least was unambigous - and if you don't know which key(s) you need to press to disengage from SC, how did you manage to enter it in the first place? I can see that these messages might be relevant to new pilots who are flying with gamepad or kb&m and the default keybindings, but as soon as you change from the default bindings, they become meaningless. And if your bindings happen to use up more cheracters than the default bindings, you don't even get told what would happen. In some cases (see the link to the issue tracker), you don't even get told which button to press. Extremely bad UI design.

A reasonable solution might be to either make the display of the bindings switchable by the player, or switch them off automatically if the payer uses custom bindings.
 
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