Ship Builds & Load Outs Thoughts on my Anaconda please.

Been dreaming of this ship ever since i got the game, now i have it and been fitting it for long range exploration with some side tools.

https://eddp.co/u/d6MabvQk

I tried to build and engineer it as far as i can right now whilst still keeping a +50LY jump range and being able to land on planets and boost.
Its not showing up in the coriolis link, i did not fill in every number but she does 275 at boost :D

Extra's i like.
Small turrets with mass reduction because i want to have SOME guns with me at all times.
Chaff and points defence are really lightweight so don't feel those few kg's on there. And i like having them around for whenever something happens.
SRV for exploring, prospecting.
Fighter just for having some fun and defending me if something should come up.
2x AFMU and repair limpet to fix when i crash, and it will happen more than once.
2 mining lasers, collector and refinery for materials.
4c bi-weave because i think its the right lightweight choice ?

Anything i can do better or am completely misjudging something?

Any feedback is appreciated. Thanks !
 
I run mine as an armed trader so I'm no expert on exploration builds, however i do have a few suggestions

Fit a 4D shield with the same mod and save a little mass for the same strength.

From my experience of mining you'll only get basic mats (iron, sulphur etc.) for the rarer stuff you'll have to use the SRV, so I'd suggest just one mining laser and a lower spec refinery after all you're exploring not bulk mining and don't forget limpets!

A 7C scoop is slightly faster than a 6A and a lot cheaper.

Lightweight pulse turrets if you have the mats

I'd suggest trying some landing on higher g planets within the bubble and see how the thrusters perform before heading out, a 6D or even a 7D thruster won't hurt the jump range that much, hitting the ground on a high world will collapse a class 4 shield and cause a fair bit of hull damage.


https://coriolis.edcd.io/outfit/ana...=.EweloBhBmSQUwIYHMA28QgIwV0A=&bn=Morgenstern

Here's my armed trader build it's heavily engineered but it's a nicely balanced ship, one thing about Anacondas that can really annoy people is the lack of agility in SC especially if you're coming from a medium sized one, doesn't bother me that much but you do have to learn to start turns earlier that you might expect.

https://coriolis.edcd.io/outfit/ana...eloBhBmUFYoFMCGBzANokICMF9A===&bn=Conda basic
 
Thanks for the tips, really helped.

But do i need a refiner for materials ? i guess not, so i can change that slot to the surface scanner...

And wow, i just do a full refuel with the 7c scoop at max input and the ship never went above 66% heat :D
This is really nice. My python overheats at everything lol
 
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The SRV is probably a better solution for mat collection so I'd lose the refinery/limpet controller fit, remember limpets do add mass and take up cargo space so collect mats and synthesise them as needed for hull repair.

The big ships do appear to handle head better from my experience but mult-rolling a low emissions power plant can provide amazing results, the low emissions 6A on mine has 15.3% better efficiency and 3.7% more power although it took about 50 rolls to get it but iron is easy to find so I'm doing the same for the rest of my fleet (eventually!)

Here's a revised build without the mining equipment but a better shield and AFMU's

https://coriolis.edcd.io/outfit/ana...=.EweloBhBmSQUwIYHMA28QgIwV0A=&bn=Morgenstern
 
Thanks again, i have never gone out exploring except a quick travel back and forth to colonia ...

Quick trip to Colonia LOL the farthest I've been is 5000 LY for Palin access!

Don't get hung up on jump range as long term survivability is much more important, AFAIK there's very few places you can't reach with 50 + LY jump range and you can boost that with the correct mats, best of luck! :)
 
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