The last and now latest CGs call for Thargoid items, and commodities. Now I did 15 trips in my cutter and made top 10% with explosives, while another commander making 30 trips each taking longer than one of mine, but actually bringing the alien goods, would probably still only be in the top 100%. It isn't really fair to them and discourages contributions from those with small ships or that want to play rather than grind. Could a 10 to 1 or even 100 to one ratio work do you think? e.g. one (1) thargoid tissue sample would then be worth 100tons of a commodity. Seems fair to me...
It would certainly help if we had corrosive resistant cargo racks that went up past 2 tonnes. Come on FDev, it wouldn't be too much of a stretch.
GALNET NEWS - Corrosive Resistance Breakthrough!
Due to the resurgence of confirmed Thargoid vessels and a higher abudance of their tissue samples, Professor Palin has been able to improve and refine his manufacturing process. He has since been able to impart corrosive resistant materials into larger surface areas and as a result, he is now able to retrofit all cargo racks with corrosive resistant properties. On this colossal undertaking, Professor Palin commented that: 'This is an investment of sorts. If more Commanders are able to deliver a higher quantity of previously corrosive material, we will be in a better position to analyse these new life forms and work towards a proactive resolution.'
It would certainly help if we had corrosive resistant cargo racks that went up past 2 tonnes. Come on FDev, it wouldn't be too much of a stretch.
I'm cool with the 2 ton racks. The CG to build these racks failed to do better. Everyone could have contributed, everyone pays the price.
Same with the currently active CGs. (Though I do wish that it were more clearly conveyed what will unlock, higher up the tier scale.)
And it's not like the 2 ton racks are really holding back anything going on at present. Frontier can simply put a higher value on each individual corrosive cargo object, and the net result is the same as carrying 20 at lower individual valuation. Works for both selling them for profit, and for their CG contribution. Only activities requiring bulk are permanently impacted (such as UA bombing stations with 10x effectiveness), but I guess even that could be scaled in the background simulation.
EDIT: But it is also true... after a year has passed since the CG, it's not a stretch to believe that 4 ton racks might have been developed. Then maybe 8 ton racks, after another few months.
It's not like these "goals" are anything but carrots on sticks. The developers can just build anything they want. The carrots are just game play material, why does it matter who participates?
It's not like these "goals" are anything but carrots on sticks. The developers can just build anything they want. The carrots are just game play material, why does it matter who participates?
They should have just made it two separate CGs.FD clearly wants people to go get tissue samples, otherwise they wouldn't have made it a valid contribution to the CG. But why bother when in the amount of tissue samples I could get across the week is probably outdone in a single cutter-load of base cargo.
They should have just made it two separate CGs.
It wouldn't be all that hard to split them even now, as I bet there is a record of what each player contributed. splitting the Thargoid tissues off the cargo CG wouldn't even drop it a tier, and the tiers for the tissue CG could be set at 1/100th the level of the other one for the same reward.
They could even do the same thing with last week's CG. Noone is going to mind an extra credit reward - assuming someone actually contributed the Thargoid stuffs.
Third Aegis CG .... ship this for weapons so someone else can have fun while you do the next CG .... same old same old .... I've given up and am running missions for Pailin - more fun and more lucrative.
I do not think that there should be any scaling because that will only lead to a never ending debate about the fairness of the multiplier or scaling factor.
Instead clearly separate the CGs. Make one with commodities and one with non-purchasable special items. Don't mix them. The intermediate tier and end goal rewards for fulfilling the CG with special items should be higher. It should generally have the more desirable goals to strive for since the stuff is harder to obtain. Make it tasty and make it really worth our time to head out there and to collect these things.
The last and now latest CGs call for Thargoid items, and commodities. Now I did 15 trips in my cutter and made top 10% with explosives, while another commander making 30 trips each taking longer than one of mine, but actually bringing the alien goods, would probably still only be in the top 100%. It isn't really fair to them and discourages contributions from those with small ships or that want to play rather than grind. Could a 10 to 1 or even 100 to one ratio work do you think? e.g. one (1) thargoid tissue sample would then be worth 100tons of a commodity. Seems fair to me...
I do not think that there should be any scaling because that will only lead to a never ending debate about the fairness of the multiplier or scaling factor.
Instead clearly separate the CGs. Make one with commodities and one with non-purchasable special items. Don't mix them. The intermediate tier and end goal rewards for fulfilling the CG with special items should be higher. It should generally have the more desirable goals to strive for since the stuff is harder to obtain. Make it tasty and make it really worth our time to head out there and to collect these things.