thoughts on rare/difficult CG items having their contribution scaled please...

This definitely needs to happen. Counting monetary value rather than tonnage would be a simple way of achieving this (assuming rarer goods like Thargoid are naturally more expensive).
 
The last and now latest CGs call for Thargoid items, and commodities. Now I did 15 trips in my cutter and made top 10% with explosives, while another commander making 30 trips each taking longer than one of mine, but actually bringing the alien goods, would probably still only be in the top 100%. It isn't really fair to them and discourages contributions from those with small ships or that want to play rather than grind. Could a 10 to 1 or even 100 to one ratio work do you think? e.g. one (1) thargoid tissue sample would then be worth 100tons of a commodity. Seems fair to me...

Absolutely agree with the concept, and I think the 1:100 ratio sounds fair. Why don't you post something the suggestions forum and link to this thread?
 
It would certainly help if we had corrosive resistant cargo racks that went up past 2 tonnes. Come on FDev, it wouldn't be too much of a stretch.

GALNET NEWS - Corrosive Resistance Breakthrough!

Due to the resurgence of confirmed Thargoid vessels and a higher abudance of their tissue samples, Professor Palin has been able to improve and refine his manufacturing process. He has since been able to impart corrosive resistant materials into larger surface areas and as a result, he is now able to retrofit all cargo racks with corrosive resistant properties. On this colossal undertaking, Professor Palin commented that: 'This is an investment of sorts. If more Commanders are able to deliver a higher quantity of previously corrosive material, we will be in a better position to analyse these new life forms and work towards a proactive resolution.'
 
Think there was an earlier goal with poor completion and only got to this level rack...

It would certainly help if we had corrosive resistant cargo racks that went up past 2 tonnes. Come on FDev, it wouldn't be too much of a stretch.

GALNET NEWS - Corrosive Resistance Breakthrough!

Due to the resurgence of confirmed Thargoid vessels and a higher abudance of their tissue samples, Professor Palin has been able to improve and refine his manufacturing process. He has since been able to impart corrosive resistant materials into larger surface areas and as a result, he is now able to retrofit all cargo racks with corrosive resistant properties. On this colossal undertaking, Professor Palin commented that: 'This is an investment of sorts. If more Commanders are able to deliver a higher quantity of previously corrosive material, we will be in a better position to analyse these new life forms and work towards a proactive resolution.'
 
It would certainly help if we had corrosive resistant cargo racks that went up past 2 tonnes. Come on FDev, it wouldn't be too much of a stretch.

I'm cool with the 2 ton racks. The CG to build these racks failed to do better. Everyone could have contributed, everyone pays the price.

Same with the currently active CGs. (Though I do wish that it were more clearly conveyed what will unlock, higher up the tier scale.)

And it's not like the 2 ton racks are really holding back anything going on at present. Frontier can simply put a higher value on each individual corrosive cargo object, and the net result is the same as carrying 20 at lower individual valuation. Works for both selling them for profit, and for their CG contribution. Only activities requiring bulk are permanently impacted (such as UA bombing stations with 10x effectiveness), but I guess even that could be scaled in the background simulation.

EDIT: But it is also true... after a year has passed since the CG, it's not a stretch to believe that 4 ton racks might have been developed. Then maybe 8 ton racks, after another few months.
 
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I'm cool with the 2 ton racks. The CG to build these racks failed to do better. Everyone could have contributed, everyone pays the price.

Same with the currently active CGs. (Though I do wish that it were more clearly conveyed what will unlock, higher up the tier scale.)

And it's not like the 2 ton racks are really holding back anything going on at present. Frontier can simply put a higher value on each individual corrosive cargo object, and the net result is the same as carrying 20 at lower individual valuation. Works for both selling them for profit, and for their CG contribution. Only activities requiring bulk are permanently impacted (such as UA bombing stations with 10x effectiveness), but I guess even that could be scaled in the background simulation.

EDIT: But it is also true... after a year has passed since the CG, it's not a stretch to believe that 4 ton racks might have been developed. Then maybe 8 ton racks, after another few months.

I find myself in two camps because on the one hand, it would make sense, on the other, well, this is what we said, so deal with?

I find the argument that not having larger racks prevents UA/TS bombing quite funny... I'm shipping 44t at a time with just 4t of CRCR just fine. I could probably up that to 50t easily enough.

Also, my predictions for CGs this week. Either:
- An actual salvage CG to gather non-cargo materials like Iron, Tungsten or whatever, plus something like Weapon Parts, Propulsion Elements or Wreckage Components (as they're all Thargoid components). This'd be OK, but lack the fun of hauling toxic cargo. At least it'd be balanced somewhat.
- Another bad CG to get Thargoid Hearts, plus some market-ready goods.
- A CG to get the thargoid salvage components mentioned in the first point, plus some market-ready goods. That'd be equally inane.

Having 1 unit of thargoid cargo = 100 units of contribution, or counting contribution by credit value (doesn't go high enough IMO, but whatever...) would easily fix this.
 
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It's not like these "goals" are anything but carrots on sticks. The developers can just build anything they want. The carrots are just game play material, why does it matter who participates?
 
Nothing matters, its just a game. But if we are going to play it like to think it makes sense. And I don't see a downside to the suggestion so...

It's not like these "goals" are anything but carrots on sticks. The developers can just build anything they want. The carrots are just game play material, why does it matter who participates?
 
It's not like these "goals" are anything but carrots on sticks. The developers can just build anything they want. The carrots are just game play material, why does it matter who participates?

Well, from my perspective, there's no "game play" reason to get thargoid tissue samples at-all at the moment.

- They only pay 14,000cr for significant risk and effort (credit motivation)
- There's nothing to do with them (see last point) (activity motivation)
- I can do it "for fun" I guess... I've already gotten one now, and that was fun, but it's not gonna change the 20th time over. (fun motivation)
- The only reason to get them willingly is to help contribute to a CG. Unfortunately the value of contribution to the CG is, as this thread describes, complete pants, compared to just shipping vanilla cargo around, so that's useless too. (contribution motivation)

FD clearly wants people to go get tissue samples, otherwise they wouldn't have made it a valid contribution to the CG. But why bother when in the amount of tissue samples I could get across the week is probably outdone in a single cutter-load of base cargo.
 
FD clearly wants people to go get tissue samples, otherwise they wouldn't have made it a valid contribution to the CG. But why bother when in the amount of tissue samples I could get across the week is probably outdone in a single cutter-load of base cargo.
They should have just made it two separate CGs.

It wouldn't be all that hard to split them even now, as I bet there is a record of what each player contributed. splitting the Thargoid tissues off the cargo CG wouldn't even drop it a tier, and the tiers for the tissue CG could be set at 1/100th the level of the other one for the same reward.
They could even do the same thing with last week's CG. Noone is going to mind an extra credit reward - assuming someone actually contributed the Thargoid stuffs.
 
They should have just made it two separate CGs.

It wouldn't be all that hard to split them even now, as I bet there is a record of what each player contributed. splitting the Thargoid tissues off the cargo CG wouldn't even drop it a tier, and the tiers for the tissue CG could be set at 1/100th the level of the other one for the same reward.
They could even do the same thing with last week's CG. Noone is going to mind an extra credit reward - assuming someone actually contributed the Thargoid stuffs.

Yup. There's so many options that could've been run rather than this.
 
Sorry, what's that?

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"...once again going to the community for the necessary Thargoid-Related materials"?

"... we need huge amounts of Thargoid material so we can calibrate the technology and ensure it's efficacy."?

Well guess what, you won't be getting huge amounts of Thargoid materials. Just millions of tonnes of explosives and microcontrollers, as usual.

Can this please just get fixed already... 1t of thargoid tissue = 100t of contribution. That's all it takes.

Four CGs making the same mistake again and again....
 
Third Aegis CG .... ship this for weapons so someone else can have fun while you do the next CG .... same old same old .... I've given up and am running missions for Pailin - more fun and more lucrative.
 
Third Aegis CG .... ship this for weapons so someone else can have fun while you do the next CG .... same old same old .... I've given up and am running missions for Pailin - more fun and more lucrative.

Can't rep, but tell me about it. Those missions are great!
 
I do not think that there should be any scaling because that will only lead to a never ending debate about the fairness of the multiplier or scaling factor.

Instead clearly separate the CGs. Make one with commodities and one with non-purchasable special items. Don't mix them. The intermediate tier and end goal rewards for fulfilling the CG with special items should be higher. It should generally have the more desirable goals to strive for since the stuff is harder to obtain. Make it tasty and make it really worth our time to head out there and to collect these things.
 
I'd like to see the requirements for CGs scaled in real-time.

So, for example, rather than simply asking for "stuff", the CG would require certain amounts of each item in order to progress.
Once the requirement for a specific item had been met, further deliveries would assist the CG at a diminished rate, and the payments would be similarly reduced.

I'd LIKE to see this happen but I'd also be concerned about whether FDev would implement this in a reasonable way.
I mean, if there's a CG where you have to supply Water, Hydrogen and Thargoid tissue samples, I wouldn't want to see it requiring, say, 10,000t of each.
More realistically, it'd need to be 15,000t of Water and Hydrogen and 1,000t of Thargoid giblets.
 
I do not think that there should be any scaling because that will only lead to a never ending debate about the fairness of the multiplier or scaling factor.

Instead clearly separate the CGs. Make one with commodities and one with non-purchasable special items. Don't mix them. The intermediate tier and end goal rewards for fulfilling the CG with special items should be higher. It should generally have the more desirable goals to strive for since the stuff is harder to obtain. Make it tasty and make it really worth our time to head out there and to collect these things.

Honestly, I don't care how they fix it anymore.

Multiply the contribution, split the CGs, remove vanilla commodities, heck, remove the thargoid commodities, at least that removes the problem entirely then! There's so so many easy ways this can be fixed.

It's just a joke that the new content sits severly under-utilised because the value of contributing thargoid materials is worthless.
 
The last and now latest CGs call for Thargoid items, and commodities. Now I did 15 trips in my cutter and made top 10% with explosives, while another commander making 30 trips each taking longer than one of mine, but actually bringing the alien goods, would probably still only be in the top 100%. It isn't really fair to them and discourages contributions from those with small ships or that want to play rather than grind. Could a 10 to 1 or even 100 to one ratio work do you think? e.g. one (1) thargoid tissue sample would then be worth 100tons of a commodity. Seems fair to me...

Yep i think the same way.
720t explosives in a Cutter or 2-4t of Thargoid mats in the same time. Choose one......
So i think a ratio of 1 to 100 is fair at this place and makes sure, that the CG benefits from the ones who rather do Thargoid related stuff. ATM someone contributing tissue samples doesn't change anything at all and could also stay home. 50 tissue samples with a complete deman of what?....a million?
One drop of water on a hot stone.....1 to 100 ratio NOW please! [smile][alien]
 
This is a good idea too, rares have CG's so should be doable for Thargoid stuff too. And as you say cuts off any argument! It does exclude Horizons players though I think?

I do not think that there should be any scaling because that will only lead to a never ending debate about the fairness of the multiplier or scaling factor.

Instead clearly separate the CGs. Make one with commodities and one with non-purchasable special items. Don't mix them. The intermediate tier and end goal rewards for fulfilling the CG with special items should be higher. It should generally have the more desirable goals to strive for since the stuff is harder to obtain. Make it tasty and make it really worth our time to head out there and to collect these things.
 
Agreed. CGs currently have no incentive to deliver scarce commodities.
Station bought commodities should stay as they are at a 1x contribution rate, but if the CG includes things like rares, mining only minerals or stuff like Thargoid or Guardian materials they NEED to see a multiplier of like 50-100x contribution depending on their rarity.
If I can deliver 400 tons of normal cargo a go for a trade CG in an Anaconda fitted with only cargo racks while watching Netflix on another monitor, someone in an ASP fitted for ing off Thargoids should be able to get equal or greater contribution with 4 or 5 Thargoid tissue samples due to the greater effort involved in obtaining them.
 
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