Hello,
Following a significant increase in ED’s revenue (as shown in the FDEV conference recording), partly due to
PowerPlay 2.0, I believe it's time for
BGS 2.0.
Why?
The success of
PP 2.0 has shown that without modifying the graphics engine, performance, or other technical aspects—just by expanding game content and RPG elements—the game can truly
take off.
Suddenly, in order to complete weekly
PP 2.0 missions, I had to start doing things I had
NEVER done before, even after
800 hours of gameplay.
Ground missions, rescuing escape pods, and more—
PP 2.0 forced me to engage, and in the process, I discovered new, highly engaging aspects of the game.
BGS is different, but it remains
one of the core pillars of ED. Many players focus on BGS as their main activity, treating other gameplay elements as secondary.
BGS, like PP 2.0, needs more direct player-system interaction so that player actions have a more visible impact beyond just statistics on
INARA.
Key changes worth introducing:
Imagine supporting a faction (
let’s call it ABC) in a system. Currently, I can
increase its influence from 5% to 80%, dominate the system, and become the top faction. This faction can expand into
three new systems… but then what?
After achieving dominance in multiple systems,
gameplay starts feeling repetitive. The only noticeable change is that the faction turns
green as an ally—and that’s it.
What if we introduced a
System Management feature, where the
dominant faction (and only that faction) could make key
political and economic decisions? These decisions would have a
direct impact on the system and surrounding areas.
For example:
- Implement tariffs on goods (e.g. from communist systems) at 25%.
- The more systems a faction controls, the greater its influence on galactic politics (which is currently nonexistent).
Let’s say a player supports a faction, and after a few months, that faction
controls five systems. In high-level politics, this would translate to
five votes.
To
assign these votes, players with the
most influence should be promoted to the faction’s governing body.
Player Benefits
There need to be
tangible benefits for players who actively contribute to faction growth and system management.
1. VIP Room in the Spaceport
Players who significantly support a faction could gain access to a
VIP Room in the spaceport, where they could:
- See their impact on the faction (e.g., “Your actions contributed 30% of all faction points.”).
- Check their political influence (e.g., “As a board member, you have 55% of the votes and can vote on tariffs and system policies.”).
2. Voting and Policy System
Let’s say there’s a vote on
raising tariffs on food in a system:
- Player A (55% of votes) supports the increase.
- Players B and C (combined 45%) want to lower tariffs.
Player A
wins the vote, but to
maintain their influence in the future, they would have to complete
local BGS missions to further strengthen their position.
This system would naturally
motivate players to stay engaged, as the more influence they have over politics, the more rewarding it becomes to continue supporting their faction.
This is just an initial concept for discussion, but it shows how
BGS 2.0 could
greatly enhance gameplay in ED. Let me know if you'd like to refine anything!
